b2d30c725d
This makes us more independent from emscripten libraries, giving us more control on the application lifecycle.
134 lines
6.0 KiB
JavaScript
134 lines
6.0 KiB
JavaScript
/*************************************************************************/
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/* library_godot_input.js */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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const GodotInput = {
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$GodotInput__deps: ['$GodotRuntime', '$GodotConfig', '$GodotDisplayListeners'],
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$GodotInput: {
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getModifiers: function (evt) {
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return (evt.shiftKey + 0) + ((evt.altKey + 0) << 1) + ((evt.ctrlKey + 0) << 2) + ((evt.metaKey + 0) << 3);
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},
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computePosition: function (evt, rect) {
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const canvas = GodotConfig.canvas;
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const rw = canvas.width / rect.width;
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const rh = canvas.height / rect.height;
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const x = (evt.clientX - rect.x) * rw;
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const y = (evt.clientY - rect.y) * rh;
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return [x, y];
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},
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},
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godot_js_display_mouse_move_cb__sig: 'vi',
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godot_js_display_mouse_move_cb: function (callback) {
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const func = GodotRuntime.get_func(callback);
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const canvas = GodotConfig.canvas;
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function move_cb(evt) {
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const rect = canvas.getBoundingClientRect();
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const pos = GodotInput.computePosition(evt, rect);
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// Scale movement
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const rw = canvas.width / rect.width;
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const rh = canvas.height / rect.height;
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const rel_pos_x = evt.movementX * rw;
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const rel_pos_y = evt.movementY * rh;
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const modifiers = GodotInput.getModifiers(evt);
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func(pos[0], pos[1], rel_pos_x, rel_pos_y, modifiers);
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}
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GodotDisplayListeners.add(window, 'mousemove', move_cb, false);
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},
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godot_js_display_mouse_wheel_cb__sig: 'vi',
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godot_js_display_mouse_wheel_cb: function (callback) {
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const func = GodotRuntime.get_func(callback);
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function wheel_cb(evt) {
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if (func(evt['deltaX'] || 0, evt['deltaY'] || 0)) {
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evt.preventDefault();
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}
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}
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GodotDisplayListeners.add(GodotConfig.canvas, 'wheel', wheel_cb, false);
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},
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godot_js_display_mouse_button_cb__sig: 'vi',
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godot_js_display_mouse_button_cb: function (callback) {
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const func = GodotRuntime.get_func(callback);
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const canvas = GodotConfig.canvas;
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function button_cb(p_pressed, evt) {
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const rect = canvas.getBoundingClientRect();
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const pos = GodotInput.computePosition(evt, rect);
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const modifiers = GodotInput.getModifiers(evt);
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if (func(p_pressed, evt.button, pos[0], pos[1], modifiers)) {
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evt.preventDefault();
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}
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}
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GodotDisplayListeners.add(canvas, 'mousedown', button_cb.bind(null, 1), false);
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GodotDisplayListeners.add(window, 'mouseup', button_cb.bind(null, 0), false);
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},
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godot_js_display_touch_cb__sig: 'viii',
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godot_js_display_touch_cb: function (callback, ids, coords) {
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const func = GodotRuntime.get_func(callback);
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const canvas = GodotConfig.canvas;
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function touch_cb(type, evt) {
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const rect = canvas.getBoundingClientRect();
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const touches = evt.changedTouches;
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for (let i = 0; i < touches.length; i++) {
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const touch = touches[i];
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const pos = GodotInput.computePosition(touch, rect);
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GodotRuntime.setHeapValue(coords + (i * 2), pos[0], 'double');
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GodotRuntime.setHeapValue(coords + (i * 2 + 8), pos[1], 'double');
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GodotRuntime.setHeapValue(ids + i, touch.identifier, 'i32');
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}
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func(type, touches.length);
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if (evt.cancelable) {
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evt.preventDefault();
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}
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}
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GodotDisplayListeners.add(canvas, 'touchstart', touch_cb.bind(null, 0), false);
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GodotDisplayListeners.add(canvas, 'touchend', touch_cb.bind(null, 1), false);
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GodotDisplayListeners.add(canvas, 'touchcancel', touch_cb.bind(null, 1), false);
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GodotDisplayListeners.add(canvas, 'touchmove', touch_cb.bind(null, 2), false);
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},
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godot_js_display_key_cb__sig: 'viii',
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godot_js_display_key_cb: function (callback, code, key) {
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const func = GodotRuntime.get_func(callback);
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function key_cb(pressed, evt) {
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const modifiers = GodotInput.getModifiers(evt);
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GodotRuntime.stringToHeap(evt.code, code, 32);
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GodotRuntime.stringToHeap(evt.key, key, 32);
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func(pressed, evt.repeat, modifiers);
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evt.preventDefault();
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}
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GodotDisplayListeners.add(GodotConfig.canvas, 'keydown', key_cb.bind(null, 1), false);
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GodotDisplayListeners.add(GodotConfig.canvas, 'keyup', key_cb.bind(null, 0), false);
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},
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};
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autoAddDeps(GodotInput, '$GodotInput');
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mergeInto(LibraryManager.library, GodotInput);
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