godot/servers/rendering/renderer_rd/forward_clustered
JFonS b668268772 Fix error spam in the renderer when using GPUParticles3D
The flag INSTANCE_DATA_FLAG_MULTIMESH is used for both multimesh and particles instances, this commit adds a new INSTANCE_DATA_FLAG_PARTICLES flag to discriminate between them.

This flag will also be used in the future to properly support TAA in particles.
2022-09-16 09:44:22 +02:00
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render_forward_clustered.cpp Fix error spam in the renderer when using GPUParticles3D 2022-09-16 09:44:22 +02:00
render_forward_clustered.h Fix error spam in the renderer when using GPUParticles3D 2022-09-16 09:44:22 +02:00
scene_shader_forward_clustered.cpp Rename uniform to parameter across the engine 2022-09-01 11:42:57 +03:00
scene_shader_forward_clustered.h Rename uniform to parameter across the engine 2022-09-01 11:42:57 +03:00
SCsub Move clustered renderer functionality 2021-04-05 23:11:38 +10:00