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shaders
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Fix debanding strength being affected by environment adjustments
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2022-12-05 09:17:37 +08:00 |
SCsub
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rasterizer_canvas_base_gles3.cpp
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One Copyright Update to rule them all
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2023-01-10 15:32:59 +01:00 |
rasterizer_canvas_base_gles3.h
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One Copyright Update to rule them all
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2023-01-10 15:32:59 +01:00 |
rasterizer_canvas_gles3.cpp
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One Copyright Update to rule them all
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2023-01-10 15:32:59 +01:00 |
rasterizer_canvas_gles3.h
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One Copyright Update to rule them all
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2023-01-10 15:32:59 +01:00 |
rasterizer_gles3.cpp
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One Copyright Update to rule them all
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2023-01-10 15:32:59 +01:00 |
rasterizer_gles3.h
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One Copyright Update to rule them all
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2023-01-10 15:32:59 +01:00 |
rasterizer_scene_gles3.cpp
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fix shadows pass viewport calculation
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2023-08-19 00:36:12 +02:00 |
rasterizer_scene_gles3.h
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One Copyright Update to rule them all
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2023-01-10 15:32:59 +01:00 |
rasterizer_storage_gles3.cpp
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One Copyright Update to rule them all
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2023-01-10 15:32:59 +01:00 |
rasterizer_storage_gles3.h
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One Copyright Update to rule them all
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2023-01-10 15:32:59 +01:00 |
shader_cache_gles3.cpp
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One Copyright Update to rule them all
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2023-01-10 15:32:59 +01:00 |
shader_cache_gles3.h
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One Copyright Update to rule them all
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2023-01-10 15:32:59 +01:00 |
shader_compiler_gles3.cpp
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One Copyright Update to rule them all
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2023-01-10 15:32:59 +01:00 |
shader_compiler_gles3.h
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One Copyright Update to rule them all
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2023-01-10 15:32:59 +01:00 |
shader_gles3.cpp
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One Copyright Update to rule them all
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2023-01-10 15:32:59 +01:00 |
shader_gles3.h
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One Copyright Update to rule them all
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2023-01-10 15:32:59 +01:00 |