godot/scene/animation
Rémi Verschelde da034f324a Revert "Added toggle for loop interpolation based on adolson's code"
This reverts commits 8884b8f519
bd5c8f2aa0
and 5cb31f6d5b.

<reduz> Akien, I understand the need for the second loop mode, but I think
the current UI is pretty confusing. I think this should be changed for an
enum, both there and in the animation.. otherwise we should revert it
[...]
<reduz> alternatively this could be added per track, which I think should
make it a little less confusing

Reopens #959..
2016-06-26 23:45:18 +02:00
..
SCsub Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00
animation_cache.cpp -Added trigger mode to tracks, useful for properties that work as triggers, such as playing a sample, an animation, etc. 2016-06-19 01:43:02 -03:00
animation_cache.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
animation_player.cpp Revert "Added toggle for loop interpolation based on adolson's code" 2016-06-26 23:45:18 +02:00
animation_player.h Drop empty files that are not used anywhere 2016-06-18 19:46:30 +02:00
animation_tree_player.cpp -Added trigger mode to tracks, useful for properties that work as triggers, such as playing a sample, an animation, etc. 2016-06-19 01:43:02 -03:00
animation_tree_player.h Drop empty files that are not used anywhere 2016-06-18 19:46:30 +02:00
tween.cpp Fix crash when tween control object previous freed 2016-04-07 15:45:16 +08:00
tween.h remove trailing whitespace 2016-03-09 00:00:52 +01:00
tween_interpolaters.cpp Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00