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forward_clustered
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Added material_overlay property to MeshInstance3D
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2022-01-05 11:47:51 +01:00 |
forward_mobile
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Added material_overlay property to MeshInstance3D
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2022-01-05 11:47:51 +01:00 |
shaders
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Merge pull request #56208 from williamd67/GPULightmapper-sky-upside-down
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2022-01-05 10:51:19 +01:00 |
SCsub
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Create mobile renderer
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2021-05-03 21:54:11 +10:00 |
cluster_builder_rd.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
cluster_builder_rd.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
effects_rd.cpp
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Merge pull request #51206 from clayjohn/Vulkan-ASSGI
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2022-01-04 10:00:17 +01:00 |
effects_rd.h
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Merge pull request #51206 from clayjohn/Vulkan-ASSGI
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2022-01-04 10:00:17 +01:00 |
pipeline_cache_rd.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
pipeline_cache_rd.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
renderer_canvas_render_rd.cpp
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Fix incorrect format and buffer used for bone weights.
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2022-01-05 08:44:59 +02:00 |
renderer_canvas_render_rd.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
renderer_compositor_rd.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
renderer_compositor_rd.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
renderer_scene_environment_rd.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
renderer_scene_environment_rd.h
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Merge pull request #51206 from clayjohn/Vulkan-ASSGI
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2022-01-04 10:00:17 +01:00 |
renderer_scene_gi_rd.cpp
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Merge pull request #55418 from Calinou/voxelgi-dynamic-map-use-16-bit-depth
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2022-01-04 14:17:47 +01:00 |
renderer_scene_gi_rd.h
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Merge pull request #55424 from Calinou/voxelgi-remove-unused-struct-fields
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2022-01-04 09:50:00 +01:00 |
renderer_scene_render_rd.cpp
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Use fill() to fill an entire image instead of setting pixels individually.
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2022-01-08 17:43:15 +05:45 |
renderer_scene_render_rd.h
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Merge pull request #56305 from Calinou/rename-lod-threshold
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2022-01-04 15:28:06 +01:00 |
renderer_scene_sky_rd.cpp
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Merge pull request #51206 from clayjohn/Vulkan-ASSGI
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2022-01-04 10:00:17 +01:00 |
renderer_scene_sky_rd.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
renderer_storage_rd.cpp
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Use fill() to fill an entire image instead of setting pixels individually.
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2022-01-08 17:43:15 +05:45 |
renderer_storage_rd.h
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Merge pull request #55332 from Calinou/voxelgidata-tweak-default-dynamic-range
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2022-01-04 17:18:28 +01:00 |
shader_compiler_rd.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
shader_compiler_rd.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
shader_rd.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
shader_rd.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |