godot/drivers/gles3/shaders
Matthias Hoelzl b6e1e47e3a Make build scripts Python3 compatible
- The Windows, UWP, Android (on Windows) and Linux builds are
  tested with Scons 3.0 alpha using Python 3.
- OSX and iOS should hopefully work but are not tested since
  I don't have a Mac.
- Builds using SCons 2.5 and Python 2 should not be impacted.
2017-08-27 23:05:39 +02:00
..
SCsub Make build scripts Python3 compatible 2017-08-27 23:05:39 +02:00
blend_shape.glsl Blend shapes using transform feedback (GPU) 2016-11-24 20:46:55 -03:00
canvas.glsl Some fixes for shaders and WebGL2 2017-08-11 23:26:24 +02:00
canvas_shadow.glsl Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
copy.glsl Several changes to better run in mobile. 2017-07-22 14:08:17 -03:00
cube_to_dp.glsl all light types and shadows are working, pending a lot of clean-up 2016-11-09 23:55:06 -03:00
cubemap_filter.glsl Several changes to better run in mobile. 2017-07-22 14:08:17 -03:00
effect_blur.glsl Several changes to better run in mobile. 2017-07-22 14:08:17 -03:00
exposure.glsl Tonemapping and Auto Exposure support 2016-12-07 17:49:52 -03:00
particles.glsl Several changes to better run in mobile. 2017-07-22 14:08:17 -03:00
resolve.glsl Several changes to better run in mobile. 2017-07-22 14:08:17 -03:00
scene.glsl Fixed opaque unshaded materials, they go through the regular opaque render list, closes #9917 2017-08-25 09:56:10 -03:00
screen_space_reflection.glsl Cleaned up Screen Space Reflections, closes #8119 2017-06-16 08:30:21 -03:00
ssao.glsl fix ssao issue with intel hd**** hardwares 2017-08-23 00:10:37 +02:00
ssao_blur.glsl many fixes to image loader, voxel cone tracing, etc. 2017-06-02 22:08:41 -03:00
ssao_minify.glsl Fixes to webgl/opengl es 3.0 for compatibility with webgl2.0, still does not work though 2017-02-22 19:14:21 -03:00
subsurf_scattering.glsl Several fixes to subsurface scattering. Closes #9530 2017-08-21 21:38:01 -03:00
tonemap.glsl Fix Reindhart tonemapping, invalid type in signature 2017-08-22 08:06:54 +02:00