godot/drivers/gles3
Bastiaan Olij b6faf6c6c0 Move light, reflection probe and lightmap into LightStorage 2022-04-17 13:13:18 +10:00
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shaders Rename several transform built-ins in shaders 2022-03-18 12:10:55 +03:00
storage Move light, reflection probe and lightmap into LightStorage 2022-04-17 13:13:18 +10:00
SCsub Split dummy renderer classes into separate files 2022-03-16 17:43:10 +11:00
rasterizer_canvas_gles3.cpp Merge canvas and decal into TextureStorage and add render target 2022-04-17 12:59:50 +10:00
rasterizer_canvas_gles3.h Merge canvas and decal into TextureStorage and add render target 2022-04-17 12:59:50 +10:00
rasterizer_gles3.cpp Merge canvas and decal into TextureStorage and add render target 2022-04-17 12:59:50 +10:00
rasterizer_gles3.h Move light, reflection probe and lightmap into LightStorage 2022-04-17 13:13:18 +10:00
rasterizer_scene_gles3.cpp Style: Cleanup single-line blocks, semicolons, dead code 2022-02-16 14:06:29 +01:00
rasterizer_scene_gles3.h Enable 16-bit shadow atlas by default in the RenderingServer methods 2022-02-04 16:41:08 +01:00
rasterizer_storage_gles3.cpp Move light, reflection probe and lightmap into LightStorage 2022-04-17 13:13:18 +10:00
rasterizer_storage_gles3.h Move light, reflection probe and lightmap into LightStorage 2022-04-17 13:13:18 +10:00
shader_gles3.cpp Make FileAccess and DirAccess classes reference counted. 2022-04-11 13:28:51 +03:00
shader_gles3.h Remove mistakenly added author info 2022-01-12 20:49:59 -08:00
texture_loader_gles3.cpp Style: Apply clang-tidy to current code, add `readability-redundant-member-init` 2022-04-04 21:49:51 +02:00
texture_loader_gles3.h New OpenGL batching canvas renderer 2022-01-11 22:26:18 -08:00