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rasterizer_rd
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Addition of SDFGI for open world global illumination
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2020-06-26 11:06:48 -03:00 |
SCsub
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rasterizer.cpp
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rasterizer.h
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Addition of SDFGI for open world global illumination
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2020-06-26 11:06:48 -03:00 |
rendering_device.cpp
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Addition of SDFGI for open world global illumination
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2020-06-26 11:06:48 -03:00 |
rendering_device.h
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Addition of SDFGI for open world global illumination
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2020-06-26 11:06:48 -03:00 |
rendering_device_binds.cpp
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Minor fix on GLSL shader parser
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2020-06-06 19:53:16 +02:00 |
rendering_device_binds.h
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rendering_server_canvas.cpp
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Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
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2020-05-27 14:28:34 +03:00 |
rendering_server_canvas.h
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rendering_server_globals.cpp
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rendering_server_globals.h
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rendering_server_raster.cpp
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Addition of SDFGI for open world global illumination
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2020-06-26 11:06:48 -03:00 |
rendering_server_raster.h
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Addition of SDFGI for open world global illumination
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2020-06-26 11:06:48 -03:00 |
rendering_server_scene.cpp
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Addition of SDFGI for open world global illumination
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2020-06-26 11:06:48 -03:00 |
rendering_server_scene.h
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Addition of SDFGI for open world global illumination
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2020-06-26 11:06:48 -03:00 |
rendering_server_viewport.cpp
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rendering_server_viewport.h
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rendering_server_wrap_mt.cpp
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rendering_server_wrap_mt.h
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Addition of SDFGI for open world global illumination
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2020-06-26 11:06:48 -03:00 |
shader_language.cpp
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Fix few places in shaders where const passing still incorrect
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2020-06-25 10:40:19 +03:00 |
shader_language.h
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Implemented global const array to shaders
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2020-06-19 16:04:54 +03:00 |
shader_types.cpp
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Addition of SDFGI for open world global illumination
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2020-06-26 11:06:48 -03:00 |
shader_types.h
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