godot/servers/rendering/renderer_rd
Juan Linietsky 3f12765a7e
Merge pull request #49678 from BastiaanOlij/mobile_renderer_select_color_format
Use 32bit instead of 64bit 3D render buffer on mobile renderer
2021-07-15 10:16:39 -03:00
..
forward_clustered Use specialization constants in clustered renderer 2021-07-12 20:33:52 -03:00
forward_mobile Merge pull request #49678 from BastiaanOlij/mobile_renderer_select_color_format 2021-07-15 10:16:39 -03:00
shaders Use specialization constants in clustered renderer 2021-07-12 20:33:52 -03:00
SCsub
cluster_builder_rd.cpp
cluster_builder_rd.h
effects_rd.cpp
effects_rd.h
pipeline_cache_rd.cpp Use specialization constants in clustered renderer 2021-07-12 20:33:52 -03:00
pipeline_cache_rd.h Use specialization constants in clustered renderer 2021-07-12 20:33:52 -03:00
renderer_canvas_render_rd.cpp
renderer_canvas_render_rd.h
renderer_compositor_rd.cpp Removes lines about window size from the console output 2021-07-14 20:58:53 +03:00
renderer_compositor_rd.h
renderer_scene_environment_rd.cpp
renderer_scene_environment_rd.h
renderer_scene_gi_rd.cpp
renderer_scene_gi_rd.h
renderer_scene_render_rd.cpp Merge pull request #49678 from BastiaanOlij/mobile_renderer_select_color_format 2021-07-15 10:16:39 -03:00
renderer_scene_render_rd.h Merge pull request #49678 from BastiaanOlij/mobile_renderer_select_color_format 2021-07-15 10:16:39 -03:00
renderer_scene_sky_rd.cpp
renderer_scene_sky_rd.h
renderer_storage_rd.cpp Use specialization constants in clustered renderer 2021-07-12 20:33:52 -03:00
renderer_storage_rd.h Use specialization constants in clustered renderer 2021-07-12 20:33:52 -03:00
shader_compiler_rd.cpp
shader_compiler_rd.h
shader_rd.cpp
shader_rd.h