..
SCsub
Changed SCsub for shaders to find shaders automatically and create dependencies with include files
2021-03-18 12:59:47 +11:00
blit.glsl
Implementing blit shader with versions
2021-05-12 22:52:28 +10:00
bokeh_dof.glsl
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
canvas.glsl
Fixes Mesh2D drawn without modulation
2021-06-23 17:38:31 +02:00
canvas_occlusion.glsl
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
canvas_sdf.glsl
Support for 2D particles to collide against SDF
2021-05-23 16:43:36 -03:00
canvas_uniforms_inc.glsl
Fixes missng 2D engine bits
2021-05-11 11:21:36 -03:00
cluster_data_inc.glsl
Create mobile renderer
2021-05-03 21:54:11 +10:00
cluster_debug.glsl
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
cluster_render.glsl
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
cluster_store.glsl
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
copy.glsl
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
copy_to_fb.glsl
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
cube_to_dp.glsl
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
cubemap_downsampler.glsl
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
cubemap_filter.glsl
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
cubemap_roughness.glsl
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
decal_data_inc.glsl
Create mobile renderer
2021-05-03 21:54:11 +10:00
gi.glsl
Clean up RenderingServer and its bindings
2021-07-01 09:07:36 -03:00
giprobe_write.glsl
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
light_data_inc.glsl
Assorted fixes to UV unwrapping and GPU lightmapper
2021-05-03 18:10:34 +02:00
luminance_reduce.glsl
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
particles.glsl
Support for 2D particles to collide against SDF
2021-05-23 16:43:36 -03:00
particles_copy.glsl
Support for 2D particles to collide against SDF
2021-05-23 16:43:36 -03:00
resolve.glsl
Fix Subsurface Scattering
2021-07-05 17:17:45 -03:00
roughness_limiter.glsl
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
scene_forward_aa_inc.glsl
Create mobile renderer
2021-05-03 21:54:11 +10:00
scene_forward_clustered.glsl
Use specialization constants in clustered renderer
2021-07-12 20:33:52 -03:00
scene_forward_clustered_inc.glsl
Fix non uniform scaling in 3D objects
2021-06-29 11:45:59 -03:00
scene_forward_gi_inc.glsl
Rename GI Classes
2021-06-05 09:28:56 -03:00
scene_forward_lights_inc.glsl
Use specialization constants in clustered renderer
2021-07-12 20:33:52 -03:00
scene_forward_mobile.glsl
Use specialization constants in clustered renderer
2021-07-12 20:33:52 -03:00
scene_forward_mobile_inc.glsl
Fix non uniform scaling in 3D objects
2021-06-29 11:45:59 -03:00
screen_space_reflection.glsl
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
screen_space_reflection_filter.glsl
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
screen_space_reflection_scale.glsl
Fix SSR
2021-07-03 23:32:34 -03:00
sdfgi_debug.glsl
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
sdfgi_debug_probes.glsl
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
sdfgi_direct_light.glsl
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
sdfgi_integrate.glsl
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
sdfgi_preprocess.glsl
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
skeleton.glsl
Fixes missng 2D engine bits
2021-05-11 11:21:36 -03:00
sky.glsl
Add stereoscopic rendering through multiview
2021-06-13 22:52:20 +10:00
sort.glsl
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
specular_merge.glsl
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
ssao.glsl
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
ssao_blur.glsl
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
ssao_downsample.glsl
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
ssao_importance_map.glsl
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
ssao_interleave.glsl
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
subsurface_scattering.glsl
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
tonemap.glsl
Add stereoscopic rendering through multiview
2021-06-13 22:52:20 +10:00
volumetric_fog.glsl
Rename GI Classes
2021-06-05 09:28:56 -03:00
voxel_gi.glsl
Rename GI Classes
2021-06-05 09:28:56 -03:00
voxel_gi_debug.glsl
Rename GI Classes
2021-06-05 09:28:56 -03:00
voxel_gi_sdf.glsl
Rename GI Classes
2021-06-05 09:28:56 -03:00