godot/platform/haiku
Rémi Verschelde 130f8fa193 Rename KEY_KP_SUBSTRACT to KEY_KP_SUBTRACT
The former name was incorrect in English, though for us latin lovers it's an understandable mistake.
Second part of and closes #3626.
2016-02-17 23:01:27 +01:00
..
SCsub Haiku: add resource file 2016-01-16 07:34:00 +02:00
audio_driver_media_kit.cpp Remove unnecessary null pointer checks 2016-01-04 11:46:16 +01:00
audio_driver_media_kit.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
context_gl_haiku.cpp Haiku: gl context locking 2015-07-02 18:41:32 +03:00
context_gl_haiku.h Haiku: handle mouse movement and click events 2015-06-16 21:52:24 +03:00
detect.py Haiku: fix build 2015-12-26 18:54:05 +02:00
godot.rdef Haiku: add resource file 2016-01-16 07:34:00 +02:00
godot_haiku.cpp Haiku: Initial support. 2015-05-24 23:22:51 +03:00
haiku_application.cpp Haiku: add resource file 2016-01-16 07:34:00 +02:00
haiku_application.h Haiku: remove unneeded code 2015-08-12 22:14:40 +03:00
haiku_direct_window.cpp Remove unnecessary null pointer checks 2016-01-04 11:46:16 +01:00
haiku_direct_window.h Haiku: fix build 2015-10-17 15:41:01 +03:00
haiku_gl_view.cpp Haiku: remove unneeded code 2015-08-12 22:14:40 +03:00
haiku_gl_view.h Haiku: remove unneeded code 2015-08-12 22:14:40 +03:00
key_mapping_haiku.cpp Rename KEY_KP_SUBSTRACT to KEY_KP_SUBTRACT 2016-02-17 23:01:27 +01:00
key_mapping_haiku.h Haiku: add keyboard support 2015-07-12 00:52:47 +03:00
logo.png Haiku: update logo.png 2015-08-13 22:36:43 +03:00
os_haiku.cpp Moved deleting sample player in OS finalize methods to before deleting audio server to prevent crash when exiting. 2015-11-02 16:36:41 +00:00
os_haiku.h Haiku: fix build 2015-10-17 15:41:01 +03:00
platform_config.h Haiku: fix build, link with libGL and libGLEW 2015-05-29 23:36:48 +03:00