godot/modules/gdscript
Ruslan Mustakov 61ddf52983 Add NIL_IS_VARIANT usage to few definitions
The missing usage flag led to GDNative API descriptions containting
arguments with "void" type.
2017-10-05 18:51:22 +07:00
..
SCsub
config.py
gd_compiler.cpp Move Variant::evaluate() switch to computed goto 2017-09-17 22:49:23 +02:00
gd_compiler.h Dead code tells no tales 2017-08-27 22:13:45 +02:00
gd_editor.cpp Properly allow completion on variable initializer arguments, closes #9359 2017-09-29 19:43:31 -03:00
gd_function.cpp Add NIL_IS_VARIANT usage to few definitions 2017-10-05 18:51:22 +07:00
gd_function.h
gd_functions.cpp Changed/Added descriptions in @GDScript. Added examples. Fixed return types of two … (#11146) 2017-09-12 15:00:29 +02:00
gd_functions.h
gd_parser.cpp Move Variant::evaluate() switch to computed goto 2017-09-17 22:49:23 +02:00
gd_parser.h
gd_script.cpp Dead code tells no tales 2017-08-27 22:13:45 +02:00
gd_script.h Fixes language overridden external editors 2017-09-03 21:23:36 +02:00
gd_tokenizer.cpp Dead code tells no tales 2017-08-27 22:13:45 +02:00
gd_tokenizer.h
register_types.cpp Dead code tells no tales 2017-08-27 22:13:45 +02:00
register_types.h