godot/scene
Aaron Franke b831fb0a54
Rename Transform2D "elements" to "columns"
2022-04-29 08:02:39 -05:00
..
2d Rename Transform2D "elements" to "columns" 2022-04-29 08:02:39 -05:00
3d [Label3D] Add offset property. 2022-04-28 21:23:15 +03:00
animation Rename Transform2D "elements" to "columns" 2022-04-29 08:02:39 -05:00
audio Use `switch` consistently in `_notification` (`scene` folder) 2022-02-15 18:44:55 +01:00
debugger Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
gui fix lines ending in comments causing auto indent 2022-04-28 20:07:10 -05:00
main Rename Transform2D "elements" to "columns" 2022-04-29 08:02:39 -05:00
multiplayer Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
resources Rename Transform2D "elements" to "columns" 2022-04-29 08:02:39 -05:00
SCsub [Net] New replication interface, spawner and synchronizer nodes. 2022-02-04 14:56:30 +01:00
property_utils.cpp Cleanup and move char functions to the `char_utils.h` header. 2022-02-04 11:35:01 +02:00
property_utils.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_scene_types.cpp Add MSDF and mipmap generation project settings for the default font 2022-04-25 16:47:44 +02:00
register_scene_types.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00