godot/scene
PouleyKetchoupp b9e68c8155 Fix one-way collision in Tilemap
In a given quadrant there can be one or more bodies used, and the
process iterated over cells to add the shapes, so the shape index
doesn't necessarily correspond to the polygon shape index.

Instead body shape indices need to be tracked separately.
2021-08-05 12:10:35 -07:00
..
2d Fix one-way collision in Tilemap 2021-08-05 12:10:35 -07:00
3d Fix inverted condition in CharacterBody2D/3D set_max_slides 2021-08-03 19:24:46 -07:00
animation Add null check to Tween.bind_node() 2021-08-02 14:15:40 +02:00
audio Optimize StringName usage 2021-07-18 21:20:02 -03:00
debugger Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
gui Merge pull request #51177 from kleonc/tab_container-drop-tab-index-fix 2021-08-03 09:34:51 +02:00
main Merge pull request #51006 from foxydevloper/drag-drop-naming 2021-08-03 09:38:03 +02:00
resources Added more input/output built-ins to visual shaders 2021-08-03 09:32:40 +03:00
register_scene_types.cpp Refactor layer property editor grid 2021-07-30 11:19:50 -07:00
register_scene_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_string_names.cpp Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
scene_string_names.h Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00