b9e68c8155
In a given quadrant there can be one or more bodies used, and the process iterated over cells to add the shapes, so the shape index doesn't necessarily correspond to the polygon shape index. Instead body shape indices need to be tracked separately.
2972 lines
115 KiB
C++
2972 lines
115 KiB
C++
/*************************************************************************/
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/* tile_map.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "tile_map.h"
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#include "core/io/marshalls.h"
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#include "core/math/geometry_2d.h"
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#include "core/os/os.h"
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#include "servers/navigation_server_2d.h"
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void TileMapPattern::set_cell(const Vector2i &p_coords, int p_source_id, const Vector2i p_atlas_coords, int p_alternative_tile) {
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ERR_FAIL_COND_MSG(p_coords.x < 0 || p_coords.y < 0, vformat("Cannot set cell with negative coords in a TileMapPattern. Wrong coords: %s", p_coords));
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size = size.max(p_coords + Vector2i(1, 1));
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pattern[p_coords] = TileMapCell(p_source_id, p_atlas_coords, p_alternative_tile);
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}
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bool TileMapPattern::has_cell(const Vector2i &p_coords) const {
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return pattern.has(p_coords);
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}
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void TileMapPattern::remove_cell(const Vector2i &p_coords, bool p_update_size) {
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ERR_FAIL_COND(!pattern.has(p_coords));
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pattern.erase(p_coords);
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if (p_update_size) {
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size = Vector2i();
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for (Map<Vector2i, TileMapCell>::Element *E = pattern.front(); E; E = E->next()) {
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size = size.max(E->key() + Vector2i(1, 1));
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}
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}
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}
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int TileMapPattern::get_cell_source_id(const Vector2i &p_coords) const {
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ERR_FAIL_COND_V(!pattern.has(p_coords), TileSet::INVALID_SOURCE);
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return pattern[p_coords].source_id;
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}
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Vector2i TileMapPattern::get_cell_atlas_coords(const Vector2i &p_coords) const {
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ERR_FAIL_COND_V(!pattern.has(p_coords), TileSetSource::INVALID_ATLAS_COORDS);
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return pattern[p_coords].get_atlas_coords();
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}
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int TileMapPattern::get_cell_alternative_tile(const Vector2i &p_coords) const {
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ERR_FAIL_COND_V(!pattern.has(p_coords), TileSetSource::INVALID_TILE_ALTERNATIVE);
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return pattern[p_coords].alternative_tile;
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}
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TypedArray<Vector2i> TileMapPattern::get_used_cells() const {
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// Returns the cells used in the tilemap.
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TypedArray<Vector2i> a;
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a.resize(pattern.size());
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int i = 0;
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for (Map<Vector2i, TileMapCell>::Element *E = pattern.front(); E; E = E->next()) {
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Vector2i p(E->key().x, E->key().y);
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a[i++] = p;
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}
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return a;
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}
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Vector2i TileMapPattern::get_size() const {
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return size;
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}
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void TileMapPattern::set_size(const Vector2i &p_size) {
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for (Map<Vector2i, TileMapCell>::Element *E = pattern.front(); E; E = E->next()) {
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Vector2i coords = E->key();
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if (p_size.x <= coords.x || p_size.y <= coords.y) {
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ERR_FAIL_MSG(vformat("Cannot set pattern size to %s, it contains a tile at %s. Size can only be increased.", p_size, coords));
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};
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}
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size = p_size;
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}
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bool TileMapPattern::is_empty() const {
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return pattern.is_empty();
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};
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void TileMapPattern::clear() {
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size = Vector2i();
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pattern.clear();
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};
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void TileMapPattern::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_cell", "coords", "source_id", "atlas_coords", "alternative_tile"), &TileMapPattern::set_cell, DEFVAL(TileSet::INVALID_SOURCE), DEFVAL(TileSetSource::INVALID_ATLAS_COORDS), DEFVAL(TileSetSource::INVALID_TILE_ALTERNATIVE));
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ClassDB::bind_method(D_METHOD("has_cell", "coords"), &TileMapPattern::has_cell);
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ClassDB::bind_method(D_METHOD("remove_cell", "coords"), &TileMapPattern::remove_cell);
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ClassDB::bind_method(D_METHOD("get_cell_source_id", "coords"), &TileMapPattern::get_cell_source_id);
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ClassDB::bind_method(D_METHOD("get_cell_atlas_coords", "coords"), &TileMapPattern::get_cell_atlas_coords);
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ClassDB::bind_method(D_METHOD("get_cell_alternative_tile", "coords"), &TileMapPattern::get_cell_alternative_tile);
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ClassDB::bind_method(D_METHOD("get_used_cells"), &TileMapPattern::get_used_cells);
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ClassDB::bind_method(D_METHOD("get_size"), &TileMapPattern::get_size);
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ClassDB::bind_method(D_METHOD("set_size", "size"), &TileMapPattern::set_size);
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ClassDB::bind_method(D_METHOD("is_empty"), &TileMapPattern::is_empty);
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}
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Vector2i TileMap::transform_coords_layout(Vector2i p_coords, TileSet::TileOffsetAxis p_offset_axis, TileSet::TileLayout p_from_layout, TileSet::TileLayout p_to_layout) {
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// Transform to stacked layout.
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Vector2i output = p_coords;
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if (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL) {
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SWAP(output.x, output.y);
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}
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switch (p_from_layout) {
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case TileSet::TILE_LAYOUT_STACKED:
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break;
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case TileSet::TILE_LAYOUT_STACKED_OFFSET:
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if (output.y % 2) {
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output.x -= 1;
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}
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break;
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case TileSet::TILE_LAYOUT_STAIRS_RIGHT:
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case TileSet::TILE_LAYOUT_STAIRS_DOWN:
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if ((p_from_layout == TileSet::TILE_LAYOUT_STAIRS_RIGHT) ^ (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL)) {
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if (output.y < 0 && bool(output.y % 2)) {
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output = Vector2i(output.x + output.y / 2 - 1, output.y);
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} else {
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output = Vector2i(output.x + output.y / 2, output.y);
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}
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} else {
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if (output.x < 0 && bool(output.x % 2)) {
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output = Vector2i(output.x / 2 - 1, output.x + output.y * 2);
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} else {
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output = Vector2i(output.x / 2, output.x + output.y * 2);
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}
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}
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break;
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case TileSet::TILE_LAYOUT_DIAMOND_RIGHT:
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case TileSet::TILE_LAYOUT_DIAMOND_DOWN:
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if ((p_from_layout == TileSet::TILE_LAYOUT_DIAMOND_RIGHT) ^ (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL)) {
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if ((output.x + output.y) < 0 && (output.x - output.y) % 2) {
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output = Vector2i((output.x + output.y) / 2 - 1, output.y - output.x);
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} else {
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output = Vector2i((output.x + output.y) / 2, -output.x + output.y);
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}
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} else {
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if ((output.x - output.y) < 0 && (output.x + output.y) % 2) {
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output = Vector2i((output.x - output.y) / 2 - 1, output.x + output.y);
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} else {
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output = Vector2i((output.x - output.y) / 2, output.x + output.y);
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}
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}
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break;
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}
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switch (p_to_layout) {
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case TileSet::TILE_LAYOUT_STACKED:
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break;
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case TileSet::TILE_LAYOUT_STACKED_OFFSET:
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if (output.y % 2) {
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output.x += 1;
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}
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break;
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case TileSet::TILE_LAYOUT_STAIRS_RIGHT:
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case TileSet::TILE_LAYOUT_STAIRS_DOWN:
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if ((p_to_layout == TileSet::TILE_LAYOUT_STAIRS_RIGHT) ^ (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL)) {
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if (output.y < 0 && (output.y % 2)) {
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output = Vector2i(output.x - output.y / 2 + 1, output.y);
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} else {
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output = Vector2i(output.x - output.y / 2, output.y);
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}
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} else {
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if (output.y % 2) {
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if (output.y < 0) {
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output = Vector2i(2 * output.x + 1, -output.x + output.y / 2 - 1);
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} else {
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output = Vector2i(2 * output.x + 1, -output.x + output.y / 2);
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}
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} else {
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output = Vector2i(2 * output.x, -output.x + output.y / 2);
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}
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}
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break;
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case TileSet::TILE_LAYOUT_DIAMOND_RIGHT:
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case TileSet::TILE_LAYOUT_DIAMOND_DOWN:
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if ((p_to_layout == TileSet::TILE_LAYOUT_DIAMOND_RIGHT) ^ (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL)) {
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if (output.y % 2) {
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if (output.y > 0) {
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output = Vector2i(output.x - output.y / 2, output.x + output.y / 2 + 1);
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} else {
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output = Vector2i(output.x - output.y / 2 + 1, output.x + output.y / 2);
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}
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} else {
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output = Vector2i(output.x - output.y / 2, output.x + output.y / 2);
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}
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} else {
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if (output.y % 2) {
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if (output.y < 0) {
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output = Vector2i(output.x + output.y / 2, -output.x + output.y / 2 - 1);
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} else {
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output = Vector2i(output.x + output.y / 2 + 1, -output.x + output.y / 2);
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}
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} else {
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output = Vector2i(output.x + output.y / 2, -output.x + output.y / 2);
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}
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}
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break;
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}
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if (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL) {
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SWAP(output.x, output.y);
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}
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return output;
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}
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int TileMap::get_effective_quadrant_size(int p_layer) const {
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// When using YSort, the quadrant size is reduced to 1 to have one CanvasItem per quadrant
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if (is_y_sort_enabled() && layers[p_layer].y_sort_enabled) {
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return 1;
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} else {
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return quadrant_size;
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}
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}
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void TileMap::set_selected_layer(int p_layer_id) {
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ERR_FAIL_COND(p_layer_id < -1 || p_layer_id >= (int)layers.size());
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selected_layer = p_layer_id;
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emit_signal(SNAME("changed"));
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_make_all_quadrants_dirty();
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}
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int TileMap::get_selected_layer() const {
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return selected_layer;
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}
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void TileMap::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE: {
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pending_update = true;
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_recreate_internals();
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} break;
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case NOTIFICATION_EXIT_TREE: {
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_clear_internals();
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} break;
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}
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// Transfers the notification to tileset plugins.
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if (tile_set.is_valid()) {
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_rendering_notification(p_what);
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_physics_notification(p_what);
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_navigation_notification(p_what);
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}
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}
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Ref<TileSet> TileMap::get_tileset() const {
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return tile_set;
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}
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void TileMap::set_tileset(const Ref<TileSet> &p_tileset) {
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if (p_tileset == tile_set) {
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return;
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}
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// Set the tileset, registering to its changes.
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if (tile_set.is_valid()) {
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tile_set->disconnect("changed", callable_mp(this, &TileMap::_tile_set_changed));
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}
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if (!p_tileset.is_valid()) {
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_clear_internals();
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}
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tile_set = p_tileset;
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if (tile_set.is_valid()) {
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tile_set->connect("changed", callable_mp(this, &TileMap::_tile_set_changed));
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_recreate_internals();
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}
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emit_signal(SNAME("changed"));
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}
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void TileMap::set_quadrant_size(int p_size) {
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ERR_FAIL_COND_MSG(p_size < 1, "TileMapQuadrant size cannot be smaller than 1.");
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quadrant_size = p_size;
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_recreate_internals();
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emit_signal(SNAME("changed"));
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}
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int TileMap::get_quadrant_size() const {
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return quadrant_size;
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}
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void TileMap::set_layers_count(int p_layers_count) {
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ERR_FAIL_COND(p_layers_count < 0);
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_clear_internals();
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layers.resize(p_layers_count);
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_recreate_internals();
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notify_property_list_changed();
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if (selected_layer >= p_layers_count) {
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selected_layer = -1;
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}
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emit_signal(SNAME("changed"));
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update_configuration_warnings();
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}
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int TileMap::get_layers_count() const {
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return layers.size();
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}
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void TileMap::set_layer_name(int p_layer, String p_name) {
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ERR_FAIL_INDEX(p_layer, (int)layers.size());
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layers[p_layer].name = p_name;
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emit_signal(SNAME("changed"));
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}
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String TileMap::get_layer_name(int p_layer) const {
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ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), String());
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return layers[p_layer].name;
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}
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void TileMap::set_layer_enabled(int p_layer, bool p_enabled) {
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ERR_FAIL_INDEX(p_layer, (int)layers.size());
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layers[p_layer].enabled = p_enabled;
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_recreate_internals();
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emit_signal(SNAME("changed"));
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update_configuration_warnings();
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}
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bool TileMap::is_layer_enabled(int p_layer) const {
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ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), false);
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return layers[p_layer].enabled;
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}
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void TileMap::set_layer_y_sort_enabled(int p_layer, bool p_y_sort_enabled) {
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ERR_FAIL_INDEX(p_layer, (int)layers.size());
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layers[p_layer].y_sort_enabled = p_y_sort_enabled;
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_recreate_internals();
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emit_signal(SNAME("changed"));
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update_configuration_warnings();
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}
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bool TileMap::is_layer_y_sort_enabled(int p_layer) const {
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ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), false);
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return layers[p_layer].y_sort_enabled;
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}
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void TileMap::set_layer_y_sort_origin(int p_layer, int p_y_sort_origin) {
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ERR_FAIL_INDEX(p_layer, (int)layers.size());
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layers[p_layer].y_sort_origin = p_y_sort_origin;
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_recreate_internals();
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emit_signal(SNAME("changed"));
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}
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int TileMap::get_layer_y_sort_origin(int p_layer) const {
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ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), false);
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return layers[p_layer].y_sort_origin;
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}
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void TileMap::set_layer_z_index(int p_layer, int p_z_index) {
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ERR_FAIL_INDEX(p_layer, (int)layers.size());
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layers[p_layer].z_index = p_z_index;
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_recreate_internals();
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emit_signal(SNAME("changed"));
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update_configuration_warnings();
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}
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int TileMap::get_layer_z_index(int p_layer) const {
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ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), false);
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return layers[p_layer].z_index;
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}
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void TileMap::set_collision_visibility_mode(TileMap::VisibilityMode p_show_collision) {
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collision_visibility_mode = p_show_collision;
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_recreate_internals();
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emit_signal(SNAME("changed"));
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}
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TileMap::VisibilityMode TileMap::get_collision_visibility_mode() {
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return collision_visibility_mode;
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}
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void TileMap::set_navigation_visibility_mode(TileMap::VisibilityMode p_show_navigation) {
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navigation_visibility_mode = p_show_navigation;
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_recreate_internals();
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emit_signal(SNAME("changed"));
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}
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TileMap::VisibilityMode TileMap::get_navigation_visibility_mode() {
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return navigation_visibility_mode;
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}
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void TileMap::set_y_sort_enabled(bool p_enable) {
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Node2D::set_y_sort_enabled(p_enable);
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_recreate_internals();
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emit_signal(SNAME("changed"));
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}
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Vector2i TileMap::_coords_to_quadrant_coords(int p_layer, const Vector2i &p_coords) const {
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int quadrant_size = get_effective_quadrant_size(p_layer);
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// Rounding down, instead of simply rounding towards zero (truncating)
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return Vector2i(
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p_coords.x > 0 ? p_coords.x / quadrant_size : (p_coords.x - (quadrant_size - 1)) / quadrant_size,
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p_coords.y > 0 ? p_coords.y / quadrant_size : (p_coords.y - (quadrant_size - 1)) / quadrant_size);
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}
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Map<Vector2i, TileMapQuadrant>::Element *TileMap::_create_quadrant(int p_layer, const Vector2i &p_qk) {
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ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), nullptr);
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|
|
TileMapQuadrant q;
|
|
q.layer = p_layer;
|
|
q.coords = p_qk;
|
|
|
|
rect_cache_dirty = true;
|
|
|
|
// Create the debug canvas item.
|
|
RenderingServer *rs = RenderingServer::get_singleton();
|
|
q.debug_canvas_item = rs->canvas_item_create();
|
|
rs->canvas_item_set_z_index(q.debug_canvas_item, RS::CANVAS_ITEM_Z_MAX - 1);
|
|
rs->canvas_item_set_parent(q.debug_canvas_item, get_canvas_item());
|
|
|
|
// Call the create_quadrant method on plugins
|
|
if (tile_set.is_valid()) {
|
|
_rendering_create_quadrant(&q);
|
|
_physics_create_quadrant(&q);
|
|
}
|
|
|
|
return layers[p_layer].quadrant_map.insert(p_qk, q);
|
|
}
|
|
|
|
void TileMap::_make_quadrant_dirty(Map<Vector2i, TileMapQuadrant>::Element *Q) {
|
|
// Make the given quadrant dirty, then trigger an update later.
|
|
TileMapQuadrant &q = Q->get();
|
|
if (!q.dirty_list_element.in_list()) {
|
|
layers[q.layer].dirty_quadrant_list.add(&q.dirty_list_element);
|
|
}
|
|
_queue_update_dirty_quadrants();
|
|
}
|
|
|
|
void TileMap::_make_all_quadrants_dirty() {
|
|
// Make all quandrants dirty, then trigger an update later.
|
|
for (unsigned int layer = 0; layer < layers.size(); layer++) {
|
|
for (Map<Vector2i, TileMapQuadrant>::Element *E = layers[layer].quadrant_map.front(); E; E = E->next()) {
|
|
if (!E->value().dirty_list_element.in_list()) {
|
|
layers[layer].dirty_quadrant_list.add(&E->value().dirty_list_element);
|
|
}
|
|
}
|
|
}
|
|
_queue_update_dirty_quadrants();
|
|
}
|
|
|
|
void TileMap::_queue_update_dirty_quadrants() {
|
|
if (pending_update || !is_inside_tree()) {
|
|
return;
|
|
}
|
|
pending_update = true;
|
|
call_deferred(SNAME("_update_dirty_quadrants"));
|
|
}
|
|
|
|
void TileMap::_update_dirty_quadrants() {
|
|
if (!pending_update) {
|
|
return;
|
|
}
|
|
if (!is_inside_tree() || !tile_set.is_valid()) {
|
|
pending_update = false;
|
|
return;
|
|
}
|
|
|
|
for (unsigned int layer = 0; layer < layers.size(); layer++) {
|
|
// Update the coords cache.
|
|
for (SelfList<TileMapQuadrant> *q = layers[layer].dirty_quadrant_list.first(); q; q = q->next()) {
|
|
q->self()->map_to_world.clear();
|
|
q->self()->world_to_map.clear();
|
|
for (Set<Vector2i>::Element *E = q->self()->cells.front(); E; E = E->next()) {
|
|
Vector2i pk = E->get();
|
|
Vector2i pk_world_coords = map_to_world(pk);
|
|
q->self()->map_to_world[pk] = pk_world_coords;
|
|
q->self()->world_to_map[pk_world_coords] = pk;
|
|
}
|
|
}
|
|
|
|
// Call the update_dirty_quadrant method on plugins.
|
|
_rendering_update_dirty_quadrants(layers[layer].dirty_quadrant_list);
|
|
_physics_update_dirty_quadrants(layers[layer].dirty_quadrant_list);
|
|
_navigation_update_dirty_quadrants(layers[layer].dirty_quadrant_list);
|
|
_scenes_update_dirty_quadrants(layers[layer].dirty_quadrant_list);
|
|
|
|
// Redraw the debug canvas_items.
|
|
RenderingServer *rs = RenderingServer::get_singleton();
|
|
for (SelfList<TileMapQuadrant> *q = layers[layer].dirty_quadrant_list.first(); q; q = q->next()) {
|
|
rs->canvas_item_clear(q->self()->debug_canvas_item);
|
|
Transform2D xform;
|
|
xform.set_origin(map_to_world(q->self()->coords * get_effective_quadrant_size(layer)));
|
|
rs->canvas_item_set_transform(q->self()->debug_canvas_item, xform);
|
|
|
|
_rendering_draw_quadrant_debug(q->self());
|
|
_physics_draw_quadrant_debug(q->self());
|
|
_navigation_draw_quadrant_debug(q->self());
|
|
_scenes_draw_quadrant_debug(q->self());
|
|
}
|
|
|
|
// Clear the list
|
|
while (layers[layer].dirty_quadrant_list.first()) {
|
|
layers[layer].dirty_quadrant_list.remove(layers[layer].dirty_quadrant_list.first());
|
|
}
|
|
}
|
|
|
|
pending_update = false;
|
|
|
|
_recompute_rect_cache();
|
|
}
|
|
|
|
void TileMap::_recreate_internals() {
|
|
// Clear all internals.
|
|
_clear_internals();
|
|
|
|
for (unsigned int layer = 0; layer < layers.size(); layer++) {
|
|
if (!layers[layer].enabled) {
|
|
continue;
|
|
}
|
|
|
|
// Upadate the layer internals.
|
|
_rendering_update_layer(layer);
|
|
|
|
// Recreate the quadrants.
|
|
const Map<Vector2i, TileMapCell> &tile_map = layers[layer].tile_map;
|
|
for (Map<Vector2i, TileMapCell>::Element *E = tile_map.front(); E; E = E->next()) {
|
|
Vector2i qk = _coords_to_quadrant_coords(layer, Vector2i(E->key().x, E->key().y));
|
|
|
|
Map<Vector2i, TileMapQuadrant>::Element *Q = layers[layer].quadrant_map.find(qk);
|
|
if (!Q) {
|
|
Q = _create_quadrant(layer, qk);
|
|
layers[layer].dirty_quadrant_list.add(&Q->get().dirty_list_element);
|
|
}
|
|
|
|
Vector2i pk = E->key();
|
|
Q->get().cells.insert(pk);
|
|
|
|
_make_quadrant_dirty(Q);
|
|
}
|
|
}
|
|
|
|
_update_dirty_quadrants();
|
|
}
|
|
|
|
void TileMap::_erase_quadrant(Map<Vector2i, TileMapQuadrant>::Element *Q) {
|
|
// Remove a quadrant.
|
|
TileMapQuadrant *q = &(Q->get());
|
|
|
|
// Call the cleanup_quadrant method on plugins.
|
|
if (tile_set.is_valid()) {
|
|
_rendering_cleanup_quadrant(q);
|
|
_physics_cleanup_quadrant(q);
|
|
_navigation_cleanup_quadrant(q);
|
|
_scenes_cleanup_quadrant(q);
|
|
}
|
|
|
|
// Remove the quadrant from the dirty_list if it is there.
|
|
if (q->dirty_list_element.in_list()) {
|
|
layers[q->layer].dirty_quadrant_list.remove(&(q->dirty_list_element));
|
|
}
|
|
|
|
// Free the debug canvas item.
|
|
RenderingServer *rs = RenderingServer::get_singleton();
|
|
rs->free(q->debug_canvas_item);
|
|
|
|
layers[q->layer].quadrant_map.erase(Q);
|
|
rect_cache_dirty = true;
|
|
}
|
|
|
|
void TileMap::_clear_layer_internals(int p_layer) {
|
|
ERR_FAIL_INDEX(p_layer, (int)layers.size());
|
|
|
|
// Clear quadrants.
|
|
while (layers[p_layer].quadrant_map.size()) {
|
|
_erase_quadrant(layers[p_layer].quadrant_map.front());
|
|
}
|
|
|
|
// Clear the layers internals.
|
|
_rendering_cleanup_layer(p_layer);
|
|
|
|
// Clear the dirty quadrants list.
|
|
while (layers[p_layer].dirty_quadrant_list.first()) {
|
|
layers[p_layer].dirty_quadrant_list.remove(layers[p_layer].dirty_quadrant_list.first());
|
|
}
|
|
}
|
|
|
|
void TileMap::_clear_internals() {
|
|
// Clear quadrants.
|
|
for (unsigned int layer = 0; layer < layers.size(); layer++) {
|
|
_clear_layer_internals(layer);
|
|
}
|
|
}
|
|
|
|
void TileMap::_recompute_rect_cache() {
|
|
// Compute the displayed area of the tilemap.
|
|
#ifdef DEBUG_ENABLED
|
|
|
|
if (!rect_cache_dirty) {
|
|
return;
|
|
}
|
|
|
|
Rect2 r_total;
|
|
for (unsigned int layer = 0; layer < layers.size(); layer++) {
|
|
for (Map<Vector2i, TileMapQuadrant>::Element *E = layers[layer].quadrant_map.front(); E; E = E->next()) {
|
|
Rect2 r;
|
|
r.position = map_to_world(E->key() * get_effective_quadrant_size(layer));
|
|
r.expand_to(map_to_world((E->key() + Vector2i(1, 0)) * get_effective_quadrant_size(layer)));
|
|
r.expand_to(map_to_world((E->key() + Vector2i(1, 1)) * get_effective_quadrant_size(layer)));
|
|
r.expand_to(map_to_world((E->key() + Vector2i(0, 1)) * get_effective_quadrant_size(layer)));
|
|
if (E == layers[layer].quadrant_map.front()) {
|
|
r_total = r;
|
|
} else {
|
|
r_total = r_total.merge(r);
|
|
}
|
|
}
|
|
}
|
|
|
|
rect_cache = r_total;
|
|
|
|
item_rect_changed();
|
|
|
|
rect_cache_dirty = false;
|
|
#endif
|
|
}
|
|
|
|
/////////////////////////////// Rendering //////////////////////////////////////
|
|
|
|
void TileMap::_rendering_notification(int p_what) {
|
|
switch (p_what) {
|
|
case CanvasItem::NOTIFICATION_VISIBILITY_CHANGED: {
|
|
bool visible = is_visible_in_tree();
|
|
for (int layer = 0; layer < (int)layers.size(); layer++) {
|
|
for (Map<Vector2i, TileMapQuadrant>::Element *E_quadrant = layers[layer].quadrant_map.front(); E_quadrant; E_quadrant = E_quadrant->next()) {
|
|
TileMapQuadrant &q = E_quadrant->get();
|
|
|
|
// Update occluders transform.
|
|
for (Map<Vector2i, Vector2i, TileMapQuadrant::CoordsWorldComparator>::Element *E_cell = q.world_to_map.front(); E_cell; E_cell = E_cell->next()) {
|
|
Transform2D xform;
|
|
xform.set_origin(E_cell->key());
|
|
for (const RID &occluder : q.occluders) {
|
|
RS::get_singleton()->canvas_light_occluder_set_enabled(occluder, visible);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} break;
|
|
case CanvasItem::NOTIFICATION_TRANSFORM_CHANGED: {
|
|
if (!is_inside_tree()) {
|
|
return;
|
|
}
|
|
for (int layer = 0; layer < (int)layers.size(); layer++) {
|
|
for (Map<Vector2i, TileMapQuadrant>::Element *E_quadrant = layers[layer].quadrant_map.front(); E_quadrant; E_quadrant = E_quadrant->next()) {
|
|
TileMapQuadrant &q = E_quadrant->get();
|
|
|
|
// Update occluders transform.
|
|
for (Map<Vector2i, Vector2i, TileMapQuadrant::CoordsWorldComparator>::Element *E_cell = q.world_to_map.front(); E_cell; E_cell = E_cell->next()) {
|
|
Transform2D xform;
|
|
xform.set_origin(E_cell->key());
|
|
for (const RID &occluder : q.occluders) {
|
|
RS::get_singleton()->canvas_light_occluder_set_transform(occluder, get_global_transform() * xform);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} break;
|
|
case CanvasItem::NOTIFICATION_DRAW: {
|
|
if (tile_set.is_valid()) {
|
|
RenderingServer::get_singleton()->canvas_item_set_sort_children_by_y(get_canvas_item(), is_y_sort_enabled());
|
|
}
|
|
} break;
|
|
}
|
|
}
|
|
|
|
void TileMap::_rendering_update_layer(int p_layer) {
|
|
ERR_FAIL_INDEX(p_layer, (int)layers.size());
|
|
|
|
RenderingServer *rs = RenderingServer::get_singleton();
|
|
if (!layers[p_layer].canvas_item.is_valid()) {
|
|
RID ci = rs->canvas_item_create();
|
|
rs->canvas_item_set_parent(ci, get_canvas_item());
|
|
|
|
/*Transform2D xform;
|
|
xform.set_origin(Vector2(0, p_layer));
|
|
rs->canvas_item_set_transform(ci, xform);*/
|
|
rs->canvas_item_set_draw_index(ci, p_layer);
|
|
|
|
layers[p_layer].canvas_item = ci;
|
|
}
|
|
RID &ci = layers[p_layer].canvas_item;
|
|
rs->canvas_item_set_sort_children_by_y(ci, layers[p_layer].y_sort_enabled);
|
|
rs->canvas_item_set_use_parent_material(ci, get_use_parent_material() || get_material().is_valid());
|
|
rs->canvas_item_set_z_index(ci, layers[p_layer].z_index);
|
|
rs->canvas_item_set_default_texture_filter(ci, RS::CanvasItemTextureFilter(get_texture_filter()));
|
|
rs->canvas_item_set_default_texture_repeat(ci, RS::CanvasItemTextureRepeat(get_texture_repeat()));
|
|
rs->canvas_item_set_light_mask(ci, get_light_mask());
|
|
}
|
|
|
|
void TileMap::_rendering_cleanup_layer(int p_layer) {
|
|
ERR_FAIL_INDEX(p_layer, (int)layers.size());
|
|
|
|
RenderingServer *rs = RenderingServer::get_singleton();
|
|
if (!layers[p_layer].canvas_item.is_valid()) {
|
|
rs->free(layers[p_layer].canvas_item);
|
|
}
|
|
}
|
|
|
|
void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list) {
|
|
ERR_FAIL_COND(!is_inside_tree());
|
|
ERR_FAIL_COND(!tile_set.is_valid());
|
|
|
|
bool visible = is_visible_in_tree();
|
|
|
|
SelfList<TileMapQuadrant> *q_list_element = r_dirty_quadrant_list.first();
|
|
while (q_list_element) {
|
|
TileMapQuadrant &q = *q_list_element->self();
|
|
|
|
RenderingServer *rs = RenderingServer::get_singleton();
|
|
|
|
// Free the canvas items.
|
|
for (const RID &ci : q.canvas_items) {
|
|
rs->free(ci);
|
|
}
|
|
q.canvas_items.clear();
|
|
|
|
// Free the occluders.
|
|
for (const RID &occluder : q.occluders) {
|
|
rs->free(occluder);
|
|
}
|
|
q.occluders.clear();
|
|
|
|
// Those allow to group cell per material or z-index.
|
|
Ref<ShaderMaterial> prev_material;
|
|
int prev_z_index = 0;
|
|
RID prev_canvas_item;
|
|
|
|
// Iterate over the cells of the quadrant.
|
|
for (Map<Vector2i, Vector2i, TileMapQuadrant::CoordsWorldComparator>::Element *E_cell = q.world_to_map.front(); E_cell; E_cell = E_cell->next()) {
|
|
TileMapCell c = get_cell(q.layer, E_cell->value(), true);
|
|
|
|
TileSetSource *source;
|
|
if (tile_set->has_source(c.source_id)) {
|
|
source = *tile_set->get_source(c.source_id);
|
|
|
|
if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
|
|
continue;
|
|
}
|
|
|
|
TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
|
|
if (atlas_source) {
|
|
// Get the tile data.
|
|
TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile));
|
|
Ref<ShaderMaterial> mat = tile_data->tile_get_material();
|
|
int z_index = layers[q.layer].z_index + tile_data->get_z_index();
|
|
|
|
// Quandrant pos.
|
|
Vector2 position = map_to_world(q.coords * get_effective_quadrant_size(q.layer));
|
|
if (is_y_sort_enabled() && layers[q.layer].y_sort_enabled) {
|
|
// When Y-sorting, the quandrant size is sure to be 1, we can thus offset the CanvasItem.
|
|
position.y += layers[q.layer].y_sort_origin + tile_data->get_y_sort_origin();
|
|
}
|
|
|
|
// --- CanvasItems ---
|
|
// Create two canvas items, for rendering and debug.
|
|
RID canvas_item;
|
|
|
|
// Check if the material or the z_index changed.
|
|
if (prev_canvas_item == RID() || prev_material != mat || prev_z_index != z_index) {
|
|
// If so, create a new CanvasItem.
|
|
canvas_item = rs->canvas_item_create();
|
|
if (mat.is_valid()) {
|
|
rs->canvas_item_set_material(canvas_item, mat->get_rid());
|
|
}
|
|
rs->canvas_item_set_parent(canvas_item, layers[q.layer].canvas_item);
|
|
rs->canvas_item_set_use_parent_material(canvas_item, get_use_parent_material() || get_material().is_valid());
|
|
|
|
Transform2D xform;
|
|
xform.set_origin(position);
|
|
rs->canvas_item_set_transform(canvas_item, xform);
|
|
|
|
rs->canvas_item_set_light_mask(canvas_item, get_light_mask());
|
|
rs->canvas_item_set_z_index(canvas_item, z_index);
|
|
|
|
rs->canvas_item_set_default_texture_filter(canvas_item, RS::CanvasItemTextureFilter(get_texture_filter()));
|
|
rs->canvas_item_set_default_texture_repeat(canvas_item, RS::CanvasItemTextureRepeat(get_texture_repeat()));
|
|
|
|
q.canvas_items.push_back(canvas_item);
|
|
|
|
prev_canvas_item = canvas_item;
|
|
prev_material = mat;
|
|
prev_z_index = z_index;
|
|
|
|
} else {
|
|
// Keep the same canvas_item to draw on.
|
|
canvas_item = prev_canvas_item;
|
|
}
|
|
|
|
// Drawing the tile in the canvas item.
|
|
Color modulate = get_self_modulate();
|
|
if (selected_layer >= 0) {
|
|
if (q.layer < selected_layer) {
|
|
modulate = modulate.darkened(0.5);
|
|
} else if (q.layer > selected_layer) {
|
|
modulate = modulate.darkened(0.5);
|
|
modulate.a *= 0.3;
|
|
}
|
|
}
|
|
draw_tile(canvas_item, E_cell->key() - position, tile_set, c.source_id, c.get_atlas_coords(), c.alternative_tile, modulate);
|
|
|
|
// --- Occluders ---
|
|
for (int i = 0; i < tile_set->get_occlusion_layers_count(); i++) {
|
|
Transform2D xform;
|
|
xform.set_origin(E_cell->key());
|
|
if (tile_data->get_occluder(i).is_valid()) {
|
|
RID occluder_id = rs->canvas_light_occluder_create();
|
|
rs->canvas_light_occluder_set_enabled(occluder_id, visible);
|
|
rs->canvas_light_occluder_set_transform(occluder_id, get_global_transform() * xform);
|
|
rs->canvas_light_occluder_set_polygon(occluder_id, tile_data->get_occluder(i)->get_rid());
|
|
rs->canvas_light_occluder_attach_to_canvas(occluder_id, get_canvas());
|
|
rs->canvas_light_occluder_set_light_mask(occluder_id, tile_set->get_occlusion_layer_light_mask(i));
|
|
q.occluders.push_back(occluder_id);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
_rendering_quadrant_order_dirty = true;
|
|
q_list_element = q_list_element->next();
|
|
}
|
|
|
|
// Reset the drawing indices
|
|
if (_rendering_quadrant_order_dirty) {
|
|
int index = -(int64_t)0x80000000; //always must be drawn below children.
|
|
|
|
for (int layer = 0; layer < (int)layers.size(); layer++) {
|
|
// Sort the quadrants coords per world coordinates
|
|
Map<Vector2i, Vector2i, TileMapQuadrant::CoordsWorldComparator> world_to_map;
|
|
for (Map<Vector2i, TileMapQuadrant>::Element *E = layers[layer].quadrant_map.front(); E; E = E->next()) {
|
|
world_to_map[map_to_world(E->key())] = E->key();
|
|
}
|
|
|
|
// Sort the quadrants
|
|
for (Map<Vector2i, Vector2i, TileMapQuadrant::CoordsWorldComparator>::Element *E = world_to_map.front(); E; E = E->next()) {
|
|
TileMapQuadrant &q = layers[layer].quadrant_map[E->value()];
|
|
for (const RID &ci : q.canvas_items) {
|
|
RS::get_singleton()->canvas_item_set_draw_index(ci, index++);
|
|
}
|
|
}
|
|
}
|
|
_rendering_quadrant_order_dirty = false;
|
|
}
|
|
}
|
|
|
|
void TileMap::_rendering_create_quadrant(TileMapQuadrant *p_quadrant) {
|
|
ERR_FAIL_COND(!tile_set.is_valid());
|
|
|
|
_rendering_quadrant_order_dirty = true;
|
|
}
|
|
|
|
void TileMap::_rendering_cleanup_quadrant(TileMapQuadrant *p_quadrant) {
|
|
// Free the canvas items.
|
|
for (const RID &ci : p_quadrant->canvas_items) {
|
|
RenderingServer::get_singleton()->free(ci);
|
|
}
|
|
p_quadrant->canvas_items.clear();
|
|
|
|
// Free the occluders.
|
|
for (const RID &occluder : p_quadrant->occluders) {
|
|
RenderingServer::get_singleton()->free(occluder);
|
|
}
|
|
p_quadrant->occluders.clear();
|
|
}
|
|
|
|
void TileMap::_rendering_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
|
|
ERR_FAIL_COND(!tile_set.is_valid());
|
|
|
|
if (!Engine::get_singleton()->is_editor_hint()) {
|
|
return;
|
|
}
|
|
|
|
// Draw a placeholder for scenes needing one.
|
|
RenderingServer *rs = RenderingServer::get_singleton();
|
|
Vector2 quadrant_pos = map_to_world(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer));
|
|
for (Set<Vector2i>::Element *E_cell = p_quadrant->cells.front(); E_cell; E_cell = E_cell->next()) {
|
|
const TileMapCell &c = get_cell(p_quadrant->layer, E_cell->get(), true);
|
|
|
|
TileSetSource *source;
|
|
if (tile_set->has_source(c.source_id)) {
|
|
source = *tile_set->get_source(c.source_id);
|
|
|
|
if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
|
|
continue;
|
|
}
|
|
|
|
TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
|
|
if (atlas_source) {
|
|
Vector2i grid_size = atlas_source->get_atlas_grid_size();
|
|
if (!atlas_source->get_texture().is_valid() || c.get_atlas_coords().x >= grid_size.x || c.get_atlas_coords().y >= grid_size.y) {
|
|
// Generate a random color from the hashed values of the tiles.
|
|
Array to_hash;
|
|
to_hash.push_back(c.source_id);
|
|
to_hash.push_back(c.get_atlas_coords());
|
|
to_hash.push_back(c.alternative_tile);
|
|
uint32_t hash = RandomPCG(to_hash.hash()).rand();
|
|
|
|
Color color;
|
|
color = color.from_hsv(
|
|
(float)((hash >> 24) & 0xFF) / 256.0,
|
|
Math::lerp(0.5, 1.0, (float)((hash >> 16) & 0xFF) / 256.0),
|
|
Math::lerp(0.5, 1.0, (float)((hash >> 8) & 0xFF) / 256.0),
|
|
0.8);
|
|
|
|
// Draw a placeholder tile.
|
|
Transform2D xform;
|
|
xform.set_origin(map_to_world(E_cell->get()) - quadrant_pos);
|
|
rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, xform);
|
|
rs->canvas_item_add_circle(p_quadrant->debug_canvas_item, Vector2(), MIN(tile_set->get_tile_size().x, tile_set->get_tile_size().y) / 4.0, color);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void TileMap::draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSet> p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, Color p_modulation) {
|
|
ERR_FAIL_COND(!p_tile_set.is_valid());
|
|
ERR_FAIL_COND(!p_tile_set->has_source(p_atlas_source_id));
|
|
ERR_FAIL_COND(!p_tile_set->get_source(p_atlas_source_id)->has_tile(p_atlas_coords));
|
|
ERR_FAIL_COND(!p_tile_set->get_source(p_atlas_source_id)->has_alternative_tile(p_atlas_coords, p_alternative_tile));
|
|
|
|
TileSetSource *source = *p_tile_set->get_source(p_atlas_source_id);
|
|
TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
|
|
if (atlas_source) {
|
|
// Get the texture.
|
|
Ref<Texture2D> tex = atlas_source->get_texture();
|
|
if (!tex.is_valid()) {
|
|
return;
|
|
}
|
|
|
|
// Check if we are in the texture, return otherwise.
|
|
Vector2i grid_size = atlas_source->get_atlas_grid_size();
|
|
if (p_atlas_coords.x >= grid_size.x || p_atlas_coords.y >= grid_size.y) {
|
|
return;
|
|
}
|
|
|
|
// Get tile data.
|
|
TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(p_atlas_coords, p_alternative_tile));
|
|
|
|
// Compute the offset
|
|
Rect2i source_rect = atlas_source->get_tile_texture_region(p_atlas_coords);
|
|
Vector2i tile_offset = atlas_source->get_tile_effective_texture_offset(p_atlas_coords, p_alternative_tile);
|
|
|
|
// Compute the destination rectangle in the CanvasItem.
|
|
Rect2 dest_rect;
|
|
dest_rect.size = source_rect.size;
|
|
dest_rect.size.x += FP_ADJUST;
|
|
dest_rect.size.y += FP_ADJUST;
|
|
|
|
bool transpose = tile_data->get_transpose();
|
|
if (transpose) {
|
|
dest_rect.position = (p_position - Vector2(dest_rect.size.y, dest_rect.size.x) / 2 - tile_offset);
|
|
} else {
|
|
dest_rect.position = (p_position - dest_rect.size / 2 - tile_offset);
|
|
}
|
|
|
|
if (tile_data->get_flip_h()) {
|
|
dest_rect.size.x = -dest_rect.size.x;
|
|
}
|
|
|
|
if (tile_data->get_flip_v()) {
|
|
dest_rect.size.y = -dest_rect.size.y;
|
|
}
|
|
|
|
// Get the tile modulation.
|
|
Color modulate = tile_data->get_modulate();
|
|
modulate = Color(modulate.r * p_modulation.r, modulate.g * p_modulation.g, modulate.b * p_modulation.b, modulate.a * p_modulation.a);
|
|
|
|
// Draw the tile.
|
|
tex->draw_rect_region(p_canvas_item, dest_rect, source_rect, modulate, transpose, p_tile_set->is_uv_clipping());
|
|
}
|
|
}
|
|
|
|
/////////////////////////////// Physics //////////////////////////////////////
|
|
|
|
void TileMap::_physics_notification(int p_what) {
|
|
switch (p_what) {
|
|
case CanvasItem::NOTIFICATION_TRANSFORM_CHANGED: {
|
|
// Update the bodies transforms.
|
|
if (is_inside_tree()) {
|
|
for (int layer = 0; layer < (int)layers.size(); layer++) {
|
|
Transform2D global_transform = get_global_transform();
|
|
|
|
for (Map<Vector2i, TileMapQuadrant>::Element *E = layers[layer].quadrant_map.front(); E; E = E->next()) {
|
|
TileMapQuadrant &q = E->get();
|
|
|
|
Transform2D xform;
|
|
xform.set_origin(map_to_world(E->key() * get_effective_quadrant_size(layer)));
|
|
xform = global_transform * xform;
|
|
|
|
for (int body_index = 0; body_index < q.bodies.size(); body_index++) {
|
|
PhysicsServer2D::get_singleton()->body_set_state(q.bodies[body_index], PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} break;
|
|
}
|
|
}
|
|
|
|
void TileMap::_physics_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list) {
|
|
ERR_FAIL_COND(!is_inside_tree());
|
|
ERR_FAIL_COND(!tile_set.is_valid());
|
|
|
|
Transform2D global_transform = get_global_transform();
|
|
PhysicsServer2D *ps = PhysicsServer2D::get_singleton();
|
|
|
|
SelfList<TileMapQuadrant> *q_list_element = r_dirty_quadrant_list.first();
|
|
while (q_list_element) {
|
|
TileMapQuadrant &q = *q_list_element->self();
|
|
|
|
Vector2 quadrant_pos = map_to_world(q.coords * get_effective_quadrant_size(q.layer));
|
|
|
|
LocalVector<int> body_shape_count;
|
|
body_shape_count.resize(q.bodies.size());
|
|
|
|
// Clear shapes.
|
|
for (int body_index = 0; body_index < q.bodies.size(); body_index++) {
|
|
ps->body_clear_shapes(q.bodies[body_index]);
|
|
body_shape_count[body_index] = 0;
|
|
|
|
// Position the bodies.
|
|
Transform2D xform;
|
|
xform.set_origin(quadrant_pos);
|
|
xform = global_transform * xform;
|
|
ps->body_set_state(q.bodies[body_index], PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
|
|
}
|
|
|
|
for (Set<Vector2i>::Element *E_cell = q.cells.front(); E_cell; E_cell = E_cell->next()) {
|
|
TileMapCell c = get_cell(q.layer, E_cell->get(), true);
|
|
|
|
TileSetSource *source;
|
|
if (tile_set->has_source(c.source_id)) {
|
|
source = *tile_set->get_source(c.source_id);
|
|
|
|
if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
|
|
continue;
|
|
}
|
|
|
|
TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
|
|
if (atlas_source) {
|
|
TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile));
|
|
|
|
for (int body_index = 0; body_index < q.bodies.size(); body_index++) {
|
|
int &body_shape_index = body_shape_count[body_index];
|
|
|
|
// Add the shapes again.
|
|
for (int polygon_index = 0; polygon_index < tile_data->get_collision_polygons_count(body_index); polygon_index++) {
|
|
bool one_way_collision = tile_data->is_collision_polygon_one_way(body_index, polygon_index);
|
|
float one_way_collision_margin = tile_data->get_collision_polygon_one_way_margin(body_index, polygon_index);
|
|
|
|
int shapes_count = tile_data->get_collision_polygon_shapes_count(body_index, polygon_index);
|
|
for (int shape_index = 0; shape_index < shapes_count; shape_index++) {
|
|
Transform2D xform = Transform2D();
|
|
xform.set_origin(map_to_world(E_cell->get()) - quadrant_pos);
|
|
|
|
// Add decomposed convex shapes.
|
|
Ref<ConvexPolygonShape2D> shape = tile_data->get_collision_polygon_shape(body_index, polygon_index, shape_index);
|
|
ps->body_add_shape(q.bodies[body_index], shape->get_rid(), xform);
|
|
ps->body_set_shape_metadata(q.bodies[body_index], body_shape_index, E_cell->get());
|
|
ps->body_set_shape_as_one_way_collision(q.bodies[body_index], body_shape_index, one_way_collision, one_way_collision_margin);
|
|
|
|
++body_shape_index;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
q_list_element = q_list_element->next();
|
|
}
|
|
}
|
|
|
|
void TileMap::_physics_create_quadrant(TileMapQuadrant *p_quadrant) {
|
|
ERR_FAIL_COND(!tile_set.is_valid());
|
|
|
|
//Get the TileMap's gobla transform.
|
|
Transform2D global_transform;
|
|
if (is_inside_tree()) {
|
|
global_transform = get_global_transform();
|
|
}
|
|
|
|
// Clear all bodies.
|
|
p_quadrant->bodies.clear();
|
|
|
|
// Create the body and set its parameters.
|
|
for (int layer = 0; layer < tile_set->get_physics_layers_count(); layer++) {
|
|
RID body = PhysicsServer2D::get_singleton()->body_create();
|
|
PhysicsServer2D::get_singleton()->body_set_mode(body, PhysicsServer2D::BODY_MODE_STATIC);
|
|
|
|
PhysicsServer2D::get_singleton()->body_attach_object_instance_id(body, get_instance_id());
|
|
PhysicsServer2D::get_singleton()->body_set_collision_layer(body, tile_set->get_physics_layer_collision_layer(layer));
|
|
PhysicsServer2D::get_singleton()->body_set_collision_mask(body, tile_set->get_physics_layer_collision_mask(layer));
|
|
|
|
Ref<PhysicsMaterial> physics_material = tile_set->get_physics_layer_physics_material(layer);
|
|
if (!physics_material.is_valid()) {
|
|
PhysicsServer2D::get_singleton()->body_set_param(body, PhysicsServer2D::BODY_PARAM_BOUNCE, 0);
|
|
PhysicsServer2D::get_singleton()->body_set_param(body, PhysicsServer2D::BODY_PARAM_FRICTION, 1);
|
|
} else {
|
|
PhysicsServer2D::get_singleton()->body_set_param(body, PhysicsServer2D::BODY_PARAM_BOUNCE, physics_material->computed_bounce());
|
|
PhysicsServer2D::get_singleton()->body_set_param(body, PhysicsServer2D::BODY_PARAM_FRICTION, physics_material->computed_friction());
|
|
}
|
|
|
|
if (is_inside_tree()) {
|
|
RID space = get_world_2d()->get_space();
|
|
PhysicsServer2D::get_singleton()->body_set_space(body, space);
|
|
|
|
Transform2D xform;
|
|
xform.set_origin(map_to_world(p_quadrant->coords * get_effective_quadrant_size(layer)));
|
|
xform = global_transform * xform;
|
|
PhysicsServer2D::get_singleton()->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
|
|
}
|
|
|
|
p_quadrant->bodies.push_back(body);
|
|
}
|
|
}
|
|
|
|
void TileMap::_physics_cleanup_quadrant(TileMapQuadrant *p_quadrant) {
|
|
// Remove a quadrant.
|
|
for (int body_index = 0; body_index < p_quadrant->bodies.size(); body_index++) {
|
|
PhysicsServer2D::get_singleton()->free(p_quadrant->bodies[body_index]);
|
|
}
|
|
p_quadrant->bodies.clear();
|
|
}
|
|
|
|
void TileMap::_physics_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
|
|
// Draw the debug collision shapes.
|
|
ERR_FAIL_COND(!tile_set.is_valid());
|
|
|
|
if (!get_tree()) {
|
|
return;
|
|
}
|
|
|
|
bool show_collision = false;
|
|
switch (collision_visibility_mode) {
|
|
case TileMap::VISIBILITY_MODE_DEFAULT:
|
|
show_collision = !Engine::get_singleton()->is_editor_hint() && (get_tree() && get_tree()->is_debugging_navigation_hint());
|
|
break;
|
|
case TileMap::VISIBILITY_MODE_FORCE_HIDE:
|
|
show_collision = false;
|
|
break;
|
|
case TileMap::VISIBILITY_MODE_FORCE_SHOW:
|
|
show_collision = true;
|
|
break;
|
|
}
|
|
if (!show_collision) {
|
|
return;
|
|
}
|
|
|
|
RenderingServer *rs = RenderingServer::get_singleton();
|
|
|
|
Vector2 quadrant_pos = map_to_world(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer));
|
|
|
|
Color debug_collision_color = get_tree()->get_debug_collisions_color();
|
|
for (Set<Vector2i>::Element *E_cell = p_quadrant->cells.front(); E_cell; E_cell = E_cell->next()) {
|
|
TileMapCell c = get_cell(p_quadrant->layer, E_cell->get(), true);
|
|
|
|
Transform2D xform;
|
|
xform.set_origin(map_to_world(E_cell->get()) - quadrant_pos);
|
|
rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, xform);
|
|
|
|
if (tile_set->has_source(c.source_id)) {
|
|
TileSetSource *source = *tile_set->get_source(c.source_id);
|
|
|
|
if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
|
|
continue;
|
|
}
|
|
|
|
TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
|
|
if (atlas_source) {
|
|
TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile));
|
|
|
|
for (int body_index = 0; body_index < p_quadrant->bodies.size(); body_index++) {
|
|
for (int polygon_index = 0; polygon_index < tile_data->get_collision_polygons_count(body_index); polygon_index++) {
|
|
// Draw the debug polygon.
|
|
Vector<Vector2> polygon = tile_data->get_collision_polygon_points(body_index, polygon_index);
|
|
if (polygon.size() >= 3) {
|
|
Vector<Color> color;
|
|
color.push_back(debug_collision_color);
|
|
rs->canvas_item_add_polygon(p_quadrant->debug_canvas_item, polygon, color);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, Transform2D());
|
|
}
|
|
};
|
|
|
|
/////////////////////////////// Navigation //////////////////////////////////////
|
|
|
|
void TileMap::_navigation_notification(int p_what) {
|
|
switch (p_what) {
|
|
case CanvasItem::NOTIFICATION_TRANSFORM_CHANGED: {
|
|
if (is_inside_tree()) {
|
|
for (int layer = 0; layer < (int)layers.size(); layer++) {
|
|
Transform2D tilemap_xform = get_global_transform();
|
|
for (Map<Vector2i, TileMapQuadrant>::Element *E_quadrant = layers[layer].quadrant_map.front(); E_quadrant; E_quadrant = E_quadrant->next()) {
|
|
TileMapQuadrant &q = E_quadrant->get();
|
|
for (Map<Vector2i, Vector<RID>>::Element *E_region = q.navigation_regions.front(); E_region; E_region = E_region->next()) {
|
|
for (int layer_index = 0; layer_index < E_region->get().size(); layer_index++) {
|
|
RID region = E_region->get()[layer_index];
|
|
if (!region.is_valid()) {
|
|
continue;
|
|
}
|
|
Transform2D tile_transform;
|
|
tile_transform.set_origin(map_to_world(E_region->key()));
|
|
NavigationServer2D::get_singleton()->region_set_transform(region, tilemap_xform * tile_transform);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} break;
|
|
}
|
|
}
|
|
|
|
void TileMap::_navigation_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list) {
|
|
ERR_FAIL_COND(!is_inside_tree());
|
|
ERR_FAIL_COND(!tile_set.is_valid());
|
|
|
|
// Get colors for debug.
|
|
SceneTree *st = SceneTree::get_singleton();
|
|
Color debug_navigation_color;
|
|
bool debug_navigation = st && st->is_debugging_navigation_hint();
|
|
if (debug_navigation) {
|
|
debug_navigation_color = st->get_debug_navigation_color();
|
|
}
|
|
|
|
Transform2D tilemap_xform = get_global_transform();
|
|
SelfList<TileMapQuadrant> *q_list_element = r_dirty_quadrant_list.first();
|
|
while (q_list_element) {
|
|
TileMapQuadrant &q = *q_list_element->self();
|
|
|
|
// Clear navigation shapes in the quadrant.
|
|
for (Map<Vector2i, Vector<RID>>::Element *E = q.navigation_regions.front(); E; E = E->next()) {
|
|
for (int i = 0; i < E->get().size(); i++) {
|
|
RID region = E->get()[i];
|
|
if (!region.is_valid()) {
|
|
continue;
|
|
}
|
|
NavigationServer2D::get_singleton()->region_set_map(region, RID());
|
|
}
|
|
}
|
|
q.navigation_regions.clear();
|
|
|
|
// Get the navigation polygons and create regions.
|
|
for (Set<Vector2i>::Element *E_cell = q.cells.front(); E_cell; E_cell = E_cell->next()) {
|
|
TileMapCell c = get_cell(q.layer, E_cell->get(), true);
|
|
|
|
TileSetSource *source;
|
|
if (tile_set->has_source(c.source_id)) {
|
|
source = *tile_set->get_source(c.source_id);
|
|
|
|
if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
|
|
continue;
|
|
}
|
|
|
|
TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
|
|
if (atlas_source) {
|
|
TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile));
|
|
q.navigation_regions[E_cell->get()].resize(tile_set->get_navigation_layers_count());
|
|
|
|
for (int layer_index = 0; layer_index < tile_set->get_navigation_layers_count(); layer_index++) {
|
|
Ref<NavigationPolygon> navpoly;
|
|
navpoly = tile_data->get_navigation_polygon(layer_index);
|
|
|
|
if (navpoly.is_valid()) {
|
|
Transform2D tile_transform;
|
|
tile_transform.set_origin(map_to_world(E_cell->get()));
|
|
|
|
RID region = NavigationServer2D::get_singleton()->region_create();
|
|
NavigationServer2D::get_singleton()->region_set_map(region, get_world_2d()->get_navigation_map());
|
|
NavigationServer2D::get_singleton()->region_set_transform(region, tilemap_xform * tile_transform);
|
|
NavigationServer2D::get_singleton()->region_set_navpoly(region, navpoly);
|
|
q.navigation_regions[E_cell->get()].write[layer_index] = region;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
q_list_element = q_list_element->next();
|
|
}
|
|
}
|
|
|
|
void TileMap::_navigation_cleanup_quadrant(TileMapQuadrant *p_quadrant) {
|
|
// Clear navigation shapes in the quadrant.
|
|
for (Map<Vector2i, Vector<RID>>::Element *E = p_quadrant->navigation_regions.front(); E; E = E->next()) {
|
|
for (int i = 0; i < E->get().size(); i++) {
|
|
RID region = E->get()[i];
|
|
if (!region.is_valid()) {
|
|
continue;
|
|
}
|
|
NavigationServer2D::get_singleton()->free(region);
|
|
}
|
|
}
|
|
p_quadrant->navigation_regions.clear();
|
|
}
|
|
|
|
void TileMap::_navigation_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
|
|
// Draw the debug collision shapes.
|
|
ERR_FAIL_COND(!tile_set.is_valid());
|
|
|
|
if (!get_tree()) {
|
|
return;
|
|
}
|
|
|
|
bool show_navigation = false;
|
|
switch (navigation_visibility_mode) {
|
|
case TileMap::VISIBILITY_MODE_DEFAULT:
|
|
show_navigation = !Engine::get_singleton()->is_editor_hint() && (get_tree() && get_tree()->is_debugging_navigation_hint());
|
|
break;
|
|
case TileMap::VISIBILITY_MODE_FORCE_HIDE:
|
|
show_navigation = false;
|
|
break;
|
|
case TileMap::VISIBILITY_MODE_FORCE_SHOW:
|
|
show_navigation = true;
|
|
break;
|
|
}
|
|
if (!show_navigation) {
|
|
return;
|
|
}
|
|
|
|
RenderingServer *rs = RenderingServer::get_singleton();
|
|
|
|
Color color = get_tree()->get_debug_navigation_color();
|
|
RandomPCG rand;
|
|
|
|
Vector2 quadrant_pos = map_to_world(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer));
|
|
|
|
for (Set<Vector2i>::Element *E_cell = p_quadrant->cells.front(); E_cell; E_cell = E_cell->next()) {
|
|
TileMapCell c = get_cell(p_quadrant->layer, E_cell->get(), true);
|
|
|
|
TileSetSource *source;
|
|
if (tile_set->has_source(c.source_id)) {
|
|
source = *tile_set->get_source(c.source_id);
|
|
|
|
if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
|
|
continue;
|
|
}
|
|
|
|
TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
|
|
if (atlas_source) {
|
|
TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile));
|
|
|
|
Transform2D xform;
|
|
xform.set_origin(map_to_world(E_cell->get()) - quadrant_pos);
|
|
rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, xform);
|
|
|
|
for (int layer_index = 0; layer_index < tile_set->get_navigation_layers_count(); layer_index++) {
|
|
Ref<NavigationPolygon> navpoly = tile_data->get_navigation_polygon(layer_index);
|
|
if (navpoly.is_valid()) {
|
|
PackedVector2Array navigation_polygon_vertices = navpoly->get_vertices();
|
|
|
|
for (int i = 0; i < navpoly->get_polygon_count(); i++) {
|
|
// An array of vertices for this polygon.
|
|
Vector<int> polygon = navpoly->get_polygon(i);
|
|
Vector<Vector2> vertices;
|
|
vertices.resize(polygon.size());
|
|
for (int j = 0; j < polygon.size(); j++) {
|
|
ERR_FAIL_INDEX(polygon[j], navigation_polygon_vertices.size());
|
|
vertices.write[j] = navigation_polygon_vertices[polygon[j]];
|
|
}
|
|
|
|
// Generate the polygon color, slightly randomly modified from the settings one.
|
|
Color random_variation_color;
|
|
random_variation_color.set_hsv(color.get_h() + rand.random(-1.0, 1.0) * 0.05, color.get_s(), color.get_v() + rand.random(-1.0, 1.0) * 0.1);
|
|
random_variation_color.a = color.a;
|
|
Vector<Color> colors;
|
|
colors.push_back(random_variation_color);
|
|
|
|
rs->canvas_item_add_polygon(p_quadrant->debug_canvas_item, vertices, colors);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/////////////////////////////// Scenes //////////////////////////////////////
|
|
|
|
void TileMap::_scenes_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list) {
|
|
ERR_FAIL_COND(!tile_set.is_valid());
|
|
|
|
SelfList<TileMapQuadrant> *q_list_element = r_dirty_quadrant_list.first();
|
|
while (q_list_element) {
|
|
TileMapQuadrant &q = *q_list_element->self();
|
|
|
|
// Clear the scenes.
|
|
for (Map<Vector2i, String>::Element *E = q.scenes.front(); E; E = E->next()) {
|
|
Node *node = get_node(E->get());
|
|
if (node) {
|
|
node->queue_delete();
|
|
}
|
|
}
|
|
|
|
q.scenes.clear();
|
|
|
|
// Recreate the scenes.
|
|
for (Set<Vector2i>::Element *E_cell = q.cells.front(); E_cell; E_cell = E_cell->next()) {
|
|
const TileMapCell &c = get_cell(q.layer, E_cell->get(), true);
|
|
|
|
TileSetSource *source;
|
|
if (tile_set->has_source(c.source_id)) {
|
|
source = *tile_set->get_source(c.source_id);
|
|
|
|
if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
|
|
continue;
|
|
}
|
|
|
|
TileSetScenesCollectionSource *scenes_collection_source = Object::cast_to<TileSetScenesCollectionSource>(source);
|
|
if (scenes_collection_source) {
|
|
Ref<PackedScene> packed_scene = scenes_collection_source->get_scene_tile_scene(c.alternative_tile);
|
|
if (packed_scene.is_valid()) {
|
|
Node *scene = packed_scene->instantiate();
|
|
add_child(scene);
|
|
Control *scene_as_control = Object::cast_to<Control>(scene);
|
|
Node2D *scene_as_node2d = Object::cast_to<Node2D>(scene);
|
|
if (scene_as_control) {
|
|
scene_as_control->set_position(map_to_world(E_cell->get()) + scene_as_control->get_position());
|
|
} else if (scene_as_node2d) {
|
|
Transform2D xform;
|
|
xform.set_origin(map_to_world(E_cell->get()));
|
|
scene_as_node2d->set_transform(xform * scene_as_node2d->get_transform());
|
|
}
|
|
q.scenes[E_cell->get()] = scene->get_name();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
q_list_element = q_list_element->next();
|
|
}
|
|
}
|
|
|
|
void TileMap::_scenes_cleanup_quadrant(TileMapQuadrant *p_quadrant) {
|
|
// Clear the scenes.
|
|
for (Map<Vector2i, String>::Element *E = p_quadrant->scenes.front(); E; E = E->next()) {
|
|
Node *node = get_node(E->get());
|
|
if (node) {
|
|
node->queue_delete();
|
|
}
|
|
}
|
|
|
|
p_quadrant->scenes.clear();
|
|
}
|
|
|
|
void TileMap::_scenes_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
|
|
ERR_FAIL_COND(!tile_set.is_valid());
|
|
|
|
if (!Engine::get_singleton()->is_editor_hint()) {
|
|
return;
|
|
}
|
|
|
|
// Draw a placeholder for scenes needing one.
|
|
RenderingServer *rs = RenderingServer::get_singleton();
|
|
Vector2 quadrant_pos = map_to_world(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer));
|
|
for (Set<Vector2i>::Element *E_cell = p_quadrant->cells.front(); E_cell; E_cell = E_cell->next()) {
|
|
const TileMapCell &c = get_cell(p_quadrant->layer, E_cell->get(), true);
|
|
|
|
TileSetSource *source;
|
|
if (tile_set->has_source(c.source_id)) {
|
|
source = *tile_set->get_source(c.source_id);
|
|
|
|
if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
|
|
continue;
|
|
}
|
|
|
|
TileSetScenesCollectionSource *scenes_collection_source = Object::cast_to<TileSetScenesCollectionSource>(source);
|
|
if (scenes_collection_source) {
|
|
if (!scenes_collection_source->get_scene_tile_scene(c.alternative_tile).is_valid() || scenes_collection_source->get_scene_tile_display_placeholder(c.alternative_tile)) {
|
|
// Generate a random color from the hashed values of the tiles.
|
|
Array to_hash;
|
|
to_hash.push_back(c.source_id);
|
|
to_hash.push_back(c.alternative_tile);
|
|
uint32_t hash = RandomPCG(to_hash.hash()).rand();
|
|
|
|
Color color;
|
|
color = color.from_hsv(
|
|
(float)((hash >> 24) & 0xFF) / 256.0,
|
|
Math::lerp(0.5, 1.0, (float)((hash >> 16) & 0xFF) / 256.0),
|
|
Math::lerp(0.5, 1.0, (float)((hash >> 8) & 0xFF) / 256.0),
|
|
0.8);
|
|
|
|
// Draw a placeholder tile.
|
|
Transform2D xform;
|
|
xform.set_origin(map_to_world(E_cell->get()) - quadrant_pos);
|
|
rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, xform);
|
|
rs->canvas_item_add_circle(p_quadrant->debug_canvas_item, Vector2(), MIN(tile_set->get_tile_size().x, tile_set->get_tile_size().y) / 4.0, color);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void TileMap::set_cell(int p_layer, const Vector2i &p_coords, int p_source_id, const Vector2i p_atlas_coords, int p_alternative_tile) {
|
|
ERR_FAIL_INDEX(p_layer, (int)layers.size());
|
|
|
|
// Set the current cell tile (using integer position).
|
|
Map<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
|
|
Vector2i pk(p_coords);
|
|
Map<Vector2i, TileMapCell>::Element *E = tile_map.find(pk);
|
|
|
|
int source_id = p_source_id;
|
|
Vector2i atlas_coords = p_atlas_coords;
|
|
int alternative_tile = p_alternative_tile;
|
|
|
|
if ((source_id == TileSet::INVALID_SOURCE || atlas_coords == TileSetSource::INVALID_ATLAS_COORDS || alternative_tile == TileSetSource::INVALID_TILE_ALTERNATIVE) &&
|
|
(source_id != TileSet::INVALID_SOURCE || atlas_coords != TileSetSource::INVALID_ATLAS_COORDS || alternative_tile != TileSetSource::INVALID_TILE_ALTERNATIVE)) {
|
|
WARN_PRINT("Setting a cell a cell as empty requires both source_id, atlas_coord and alternative_tile to be set to their respective \"invalid\" values. Values were thus changes accordingly.");
|
|
source_id = TileSet::INVALID_SOURCE;
|
|
atlas_coords = TileSetSource::INVALID_ATLAS_COORDS;
|
|
alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE;
|
|
}
|
|
|
|
if (!E && source_id == TileSet::INVALID_SOURCE) {
|
|
return; // Nothing to do, the tile is already empty.
|
|
}
|
|
|
|
// Get the quadrant
|
|
Vector2i qk = _coords_to_quadrant_coords(p_layer, pk);
|
|
|
|
Map<Vector2i, TileMapQuadrant>::Element *Q = layers[p_layer].quadrant_map.find(qk);
|
|
|
|
if (source_id == TileSet::INVALID_SOURCE) {
|
|
// Erase existing cell in the tile map.
|
|
tile_map.erase(pk);
|
|
|
|
// Erase existing cell in the quadrant.
|
|
ERR_FAIL_COND(!Q);
|
|
TileMapQuadrant &q = Q->get();
|
|
|
|
q.cells.erase(pk);
|
|
|
|
// Remove or make the quadrant dirty.
|
|
if (q.cells.size() == 0) {
|
|
_erase_quadrant(Q);
|
|
} else {
|
|
_make_quadrant_dirty(Q);
|
|
}
|
|
|
|
used_size_cache_dirty = true;
|
|
} else {
|
|
if (!E) {
|
|
// Insert a new cell in the tile map.
|
|
E = tile_map.insert(pk, TileMapCell());
|
|
|
|
// Create a new quadrant if needed, then insert the cell if needed.
|
|
if (!Q) {
|
|
Q = _create_quadrant(p_layer, qk);
|
|
}
|
|
TileMapQuadrant &q = Q->get();
|
|
q.cells.insert(pk);
|
|
|
|
} else {
|
|
ERR_FAIL_COND(!Q); // TileMapQuadrant should exist...
|
|
|
|
if (E->get().source_id == source_id && E->get().get_atlas_coords() == atlas_coords && E->get().alternative_tile == alternative_tile) {
|
|
return; // Nothing changed.
|
|
}
|
|
}
|
|
|
|
TileMapCell &c = E->get();
|
|
|
|
c.source_id = source_id;
|
|
c.set_atlas_coords(atlas_coords);
|
|
c.alternative_tile = alternative_tile;
|
|
|
|
_make_quadrant_dirty(Q);
|
|
used_size_cache_dirty = true;
|
|
}
|
|
}
|
|
|
|
int TileMap::get_cell_source_id(int p_layer, const Vector2i &p_coords, bool p_use_proxies) const {
|
|
ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), TileSet::INVALID_SOURCE);
|
|
|
|
// Get a cell source id from position
|
|
const Map<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
|
|
const Map<Vector2i, TileMapCell>::Element *E = tile_map.find(p_coords);
|
|
|
|
if (!E) {
|
|
return TileSet::INVALID_SOURCE;
|
|
}
|
|
|
|
if (p_use_proxies && tile_set.is_valid()) {
|
|
Array proxyed = tile_set->map_tile_proxy(E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile);
|
|
return proxyed[0];
|
|
}
|
|
|
|
return E->get().source_id;
|
|
}
|
|
|
|
Vector2i TileMap::get_cell_atlas_coords(int p_layer, const Vector2i &p_coords, bool p_use_proxies) const {
|
|
ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), TileSetSource::INVALID_ATLAS_COORDS);
|
|
|
|
// Get a cell source id from position
|
|
const Map<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
|
|
const Map<Vector2i, TileMapCell>::Element *E = tile_map.find(p_coords);
|
|
|
|
if (!E) {
|
|
return TileSetSource::INVALID_ATLAS_COORDS;
|
|
}
|
|
|
|
if (p_use_proxies && tile_set.is_valid()) {
|
|
Array proxyed = tile_set->map_tile_proxy(E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile);
|
|
return proxyed[1];
|
|
}
|
|
|
|
return E->get().get_atlas_coords();
|
|
}
|
|
|
|
int TileMap::get_cell_alternative_tile(int p_layer, const Vector2i &p_coords, bool p_use_proxies) const {
|
|
ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), TileSetSource::INVALID_TILE_ALTERNATIVE);
|
|
|
|
// Get a cell source id from position
|
|
const Map<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
|
|
const Map<Vector2i, TileMapCell>::Element *E = tile_map.find(p_coords);
|
|
|
|
if (!E) {
|
|
return TileSetSource::INVALID_TILE_ALTERNATIVE;
|
|
}
|
|
|
|
if (p_use_proxies && tile_set.is_valid()) {
|
|
Array proxyed = tile_set->map_tile_proxy(E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile);
|
|
return proxyed[2];
|
|
}
|
|
|
|
return E->get().alternative_tile;
|
|
}
|
|
|
|
TileMapPattern *TileMap::get_pattern(int p_layer, TypedArray<Vector2i> p_coords_array) {
|
|
ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), nullptr);
|
|
ERR_FAIL_COND_V(!tile_set.is_valid(), nullptr);
|
|
|
|
TileMapPattern *output = memnew(TileMapPattern);
|
|
if (p_coords_array.is_empty()) {
|
|
return output;
|
|
}
|
|
|
|
Vector2i min = Vector2i(p_coords_array[0]);
|
|
for (int i = 1; i < p_coords_array.size(); i++) {
|
|
min = min.min(p_coords_array[i]);
|
|
}
|
|
|
|
Vector<Vector2i> coords_in_pattern_array;
|
|
coords_in_pattern_array.resize(p_coords_array.size());
|
|
Vector2i ensure_positive_offset;
|
|
for (int i = 0; i < p_coords_array.size(); i++) {
|
|
Vector2i coords = p_coords_array[i];
|
|
Vector2i coords_in_pattern = coords - min;
|
|
if (tile_set->get_tile_shape() != TileSet::TILE_SHAPE_SQUARE) {
|
|
if (tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_STACKED) {
|
|
if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL && bool(min.y % 2) && bool(coords_in_pattern.y % 2)) {
|
|
coords_in_pattern.x -= 1;
|
|
if (coords_in_pattern.x < 0) {
|
|
ensure_positive_offset.x = 1;
|
|
}
|
|
} else if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL && bool(min.x % 2) && bool(coords_in_pattern.x % 2)) {
|
|
coords_in_pattern.y -= 1;
|
|
if (coords_in_pattern.y < 0) {
|
|
ensure_positive_offset.y = 1;
|
|
}
|
|
}
|
|
} else if (tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_STACKED_OFFSET) {
|
|
if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL && bool(min.y % 2) && bool(coords_in_pattern.y % 2)) {
|
|
coords_in_pattern.x += 1;
|
|
} else if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL && bool(min.x % 2) && bool(coords_in_pattern.x % 2)) {
|
|
coords_in_pattern.y += 1;
|
|
}
|
|
}
|
|
}
|
|
coords_in_pattern_array.write[i] = coords_in_pattern;
|
|
}
|
|
|
|
for (int i = 0; i < coords_in_pattern_array.size(); i++) {
|
|
Vector2i coords = p_coords_array[i];
|
|
Vector2i coords_in_pattern = coords_in_pattern_array[i];
|
|
output->set_cell(coords_in_pattern + ensure_positive_offset, get_cell_source_id(p_layer, coords), get_cell_atlas_coords(p_layer, coords), get_cell_alternative_tile(p_layer, coords));
|
|
}
|
|
|
|
return output;
|
|
}
|
|
|
|
Vector2i TileMap::map_pattern(Vector2i p_position_in_tilemap, Vector2i p_coords_in_pattern, const TileMapPattern *p_pattern) {
|
|
ERR_FAIL_COND_V(!p_pattern->has_cell(p_coords_in_pattern), Vector2i());
|
|
|
|
Vector2i output = p_position_in_tilemap + p_coords_in_pattern;
|
|
if (tile_set->get_tile_shape() != TileSet::TILE_SHAPE_SQUARE) {
|
|
if (tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_STACKED) {
|
|
if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL && bool(p_position_in_tilemap.y % 2) && bool(p_coords_in_pattern.y % 2)) {
|
|
output.x += 1;
|
|
} else if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL && bool(p_position_in_tilemap.x % 2) && bool(p_coords_in_pattern.x % 2)) {
|
|
output.y += 1;
|
|
}
|
|
} else if (tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_STACKED_OFFSET) {
|
|
if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL && bool(p_position_in_tilemap.y % 2) && bool(p_coords_in_pattern.y % 2)) {
|
|
output.x -= 1;
|
|
} else if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL && bool(p_position_in_tilemap.x % 2) && bool(p_coords_in_pattern.x % 2)) {
|
|
output.y -= 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
return output;
|
|
}
|
|
|
|
void TileMap::set_pattern(int p_layer, Vector2i p_position, const TileMapPattern *p_pattern) {
|
|
ERR_FAIL_INDEX(p_layer, (int)layers.size());
|
|
ERR_FAIL_COND(!tile_set.is_valid());
|
|
|
|
TypedArray<Vector2i> used_cells = p_pattern->get_used_cells();
|
|
for (int i = 0; i < used_cells.size(); i++) {
|
|
Vector2i coords = map_pattern(p_position, used_cells[i], p_pattern);
|
|
set_cell(p_layer, coords, p_pattern->get_cell_source_id(coords), p_pattern->get_cell_atlas_coords(coords), p_pattern->get_cell_alternative_tile(coords));
|
|
}
|
|
}
|
|
|
|
TileMapCell TileMap::get_cell(int p_layer, const Vector2i &p_coords, bool p_use_proxies) const {
|
|
ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), TileMapCell());
|
|
const Map<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
|
|
if (!tile_map.has(p_coords)) {
|
|
return TileMapCell();
|
|
} else {
|
|
TileMapCell c = tile_map.find(p_coords)->get();
|
|
if (p_use_proxies && tile_set.is_valid()) {
|
|
Array proxyed = tile_set->map_tile_proxy(c.source_id, c.get_atlas_coords(), c.alternative_tile);
|
|
c.source_id = proxyed[0];
|
|
c.set_atlas_coords(proxyed[1]);
|
|
c.alternative_tile = proxyed[2];
|
|
}
|
|
return c;
|
|
}
|
|
}
|
|
|
|
Map<Vector2i, TileMapQuadrant> *TileMap::get_quadrant_map(int p_layer) {
|
|
ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), nullptr);
|
|
|
|
return &layers[p_layer].quadrant_map;
|
|
}
|
|
|
|
void TileMap::fix_invalid_tiles() {
|
|
ERR_FAIL_COND_MSG(tile_set.is_null(), "Cannot fix invalid tiles if Tileset is not open.");
|
|
|
|
for (unsigned int i = 0; i < layers.size(); i++) {
|
|
const Map<Vector2i, TileMapCell> &tile_map = layers[i].tile_map;
|
|
Set<Vector2i> coords;
|
|
for (Map<Vector2i, TileMapCell>::Element *E = tile_map.front(); E; E = E->next()) {
|
|
TileSetSource *source = *tile_set->get_source(E->get().source_id);
|
|
if (!source || !source->has_tile(E->get().get_atlas_coords()) || !source->has_alternative_tile(E->get().get_atlas_coords(), E->get().alternative_tile)) {
|
|
coords.insert(E->key());
|
|
}
|
|
}
|
|
for (Set<Vector2i>::Element *E = coords.front(); E; E = E->next()) {
|
|
set_cell(i, E->get(), TileSet::INVALID_SOURCE, TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE);
|
|
}
|
|
}
|
|
}
|
|
|
|
void TileMap::clear_layer(int p_layer) {
|
|
ERR_FAIL_INDEX(p_layer, (int)layers.size());
|
|
|
|
// Remove all tiles.
|
|
_clear_layer_internals(p_layer);
|
|
layers[p_layer].tile_map.clear();
|
|
|
|
used_size_cache_dirty = true;
|
|
}
|
|
|
|
void TileMap::clear() {
|
|
// Remove all tiles.
|
|
_clear_internals();
|
|
for (unsigned int i = 0; i < layers.size(); i++) {
|
|
layers[i].tile_map.clear();
|
|
}
|
|
used_size_cache_dirty = true;
|
|
}
|
|
|
|
void TileMap::_set_tile_data(int p_layer, const Vector<int> &p_data) {
|
|
ERR_FAIL_INDEX(p_layer, (int)layers.size());
|
|
ERR_FAIL_COND(format > FORMAT_3);
|
|
|
|
// Set data for a given tile from raw data.
|
|
|
|
int c = p_data.size();
|
|
const int *r = p_data.ptr();
|
|
|
|
int offset = (format >= FORMAT_2) ? 3 : 2;
|
|
ERR_FAIL_COND_MSG(c % offset != 0, "Corrupted tile data.");
|
|
|
|
clear_layer(p_layer);
|
|
|
|
#ifdef DISABLE_DEPRECATED
|
|
ERR_FAIL_COND_MSG(format != FORMAT_3, vformat("Cannot handle deprecated TileMap data format version %d. This Godot version was compiled with no support for deprecated data.", format));
|
|
#endif
|
|
|
|
for (int i = 0; i < c; i += offset) {
|
|
const uint8_t *ptr = (const uint8_t *)&r[i];
|
|
uint8_t local[12];
|
|
for (int j = 0; j < ((format >= FORMAT_2) ? 12 : 8); j++) {
|
|
local[j] = ptr[j];
|
|
}
|
|
|
|
#ifdef BIG_ENDIAN_ENABLED
|
|
|
|
SWAP(local[0], local[3]);
|
|
SWAP(local[1], local[2]);
|
|
SWAP(local[4], local[7]);
|
|
SWAP(local[5], local[6]);
|
|
//TODO: ask someone to check this...
|
|
if (FORMAT >= FORMAT_2) {
|
|
SWAP(local[8], local[11]);
|
|
SWAP(local[9], local[10]);
|
|
}
|
|
#endif
|
|
// Extracts position in TileMap.
|
|
int16_t x = decode_uint16(&local[0]);
|
|
int16_t y = decode_uint16(&local[2]);
|
|
|
|
if (format == FORMAT_3) {
|
|
uint16_t source_id = decode_uint16(&local[4]);
|
|
uint16_t atlas_coords_x = decode_uint16(&local[6]);
|
|
uint16_t atlas_coords_y = decode_uint16(&local[8]);
|
|
uint16_t alternative_tile = decode_uint16(&local[10]);
|
|
set_cell(p_layer, Vector2i(x, y), source_id, Vector2i(atlas_coords_x, atlas_coords_y), alternative_tile);
|
|
} else {
|
|
#ifndef DISABLE_DEPRECATED
|
|
// Previous decated format.
|
|
|
|
uint32_t v = decode_uint32(&local[4]);
|
|
// Extract the transform flags that used to be in the tilemap.
|
|
bool flip_h = v & (1 << 29);
|
|
bool flip_v = v & (1 << 30);
|
|
bool transpose = v & (1 << 31);
|
|
v &= (1 << 29) - 1;
|
|
|
|
// Extract autotile/atlas coords.
|
|
int16_t coord_x = 0;
|
|
int16_t coord_y = 0;
|
|
if (format == FORMAT_2) {
|
|
coord_x = decode_uint16(&local[8]);
|
|
coord_y = decode_uint16(&local[10]);
|
|
}
|
|
|
|
if (tile_set.is_valid()) {
|
|
Array a = tile_set->compatibility_tilemap_map(v, Vector2i(coord_x, coord_y), flip_h, flip_v, transpose);
|
|
if (a.size() == 3) {
|
|
set_cell(p_layer, Vector2i(x, y), a[0], a[1], a[2]);
|
|
} else {
|
|
ERR_PRINT(vformat("No valid tile in Tileset for: tile:%s coords:%s flip_h:%s flip_v:%s transpose:%s", v, Vector2i(coord_x, coord_y), flip_h, flip_v, transpose));
|
|
}
|
|
} else {
|
|
int compatibility_alternative_tile = ((int)flip_h) + ((int)flip_v << 1) + ((int)transpose << 2);
|
|
set_cell(p_layer, Vector2i(x, y), v, Vector2i(coord_x, coord_y), compatibility_alternative_tile);
|
|
}
|
|
#endif
|
|
}
|
|
}
|
|
emit_signal(SNAME("changed"));
|
|
}
|
|
|
|
Vector<int> TileMap::_get_tile_data(int p_layer) const {
|
|
ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), Vector<int>());
|
|
|
|
// Export tile data to raw format
|
|
const Map<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
|
|
Vector<int> data;
|
|
data.resize(tile_map.size() * 3);
|
|
int *w = data.ptrw();
|
|
|
|
// Save in highest format
|
|
|
|
int idx = 0;
|
|
for (const Map<Vector2i, TileMapCell>::Element *E = tile_map.front(); E; E = E->next()) {
|
|
uint8_t *ptr = (uint8_t *)&w[idx];
|
|
encode_uint16((int16_t)(E->key().x), &ptr[0]);
|
|
encode_uint16((int16_t)(E->key().y), &ptr[2]);
|
|
encode_uint16(E->get().source_id, &ptr[4]);
|
|
encode_uint16(E->get().coord_x, &ptr[6]);
|
|
encode_uint16(E->get().coord_y, &ptr[8]);
|
|
encode_uint16(E->get().alternative_tile, &ptr[10]);
|
|
idx += 3;
|
|
}
|
|
|
|
return data;
|
|
}
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
Rect2 TileMap::_edit_get_rect() const {
|
|
// Return the visible rect of the tilemap
|
|
if (pending_update) {
|
|
const_cast<TileMap *>(this)->_update_dirty_quadrants();
|
|
} else {
|
|
const_cast<TileMap *>(this)->_recompute_rect_cache();
|
|
}
|
|
return rect_cache;
|
|
}
|
|
#endif
|
|
|
|
bool TileMap::_set(const StringName &p_name, const Variant &p_value) {
|
|
Vector<String> components = String(p_name).split("/", true, 2);
|
|
if (p_name == "format") {
|
|
if (p_value.get_type() == Variant::INT) {
|
|
format = (DataFormat)(p_value.operator int64_t()); // Set format used for loading
|
|
return true;
|
|
}
|
|
} else if (p_name == "tile_data") { // Kept for compatibility reasons.
|
|
if (p_value.is_array()) {
|
|
if (layers.size() < 1) {
|
|
layers.resize(1);
|
|
}
|
|
_set_tile_data(0, p_value);
|
|
return true;
|
|
}
|
|
return false;
|
|
} else if (components.size() == 2 && components[0].begins_with("layer_") && components[0].trim_prefix("layer_").is_valid_int()) {
|
|
int index = components[0].trim_prefix("layer_").to_int();
|
|
if (index < 0 || index >= (int)layers.size()) {
|
|
return false;
|
|
}
|
|
|
|
if (components[1] == "name") {
|
|
set_layer_name(index, p_value);
|
|
return true;
|
|
} else if (components[1] == "enabled") {
|
|
set_layer_enabled(index, p_value);
|
|
return true;
|
|
} else if (components[1] == "y_sort_enabled") {
|
|
set_layer_y_sort_enabled(index, p_value);
|
|
return true;
|
|
} else if (components[1] == "y_sort_origin") {
|
|
set_layer_y_sort_origin(index, p_value);
|
|
return true;
|
|
} else if (components[1] == "z_index") {
|
|
set_layer_z_index(index, p_value);
|
|
return true;
|
|
} else if (components[1] == "tile_data") {
|
|
_set_tile_data(index, p_value);
|
|
return true;
|
|
} else {
|
|
return false;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool TileMap::_get(const StringName &p_name, Variant &r_ret) const {
|
|
Vector<String> components = String(p_name).split("/", true, 2);
|
|
if (p_name == "format") {
|
|
r_ret = FORMAT_3; // When saving, always save highest format
|
|
return true;
|
|
} else if (components.size() == 2 && components[0].begins_with("layer_") && components[0].trim_prefix("layer_").is_valid_int()) {
|
|
int index = components[0].trim_prefix("layer_").to_int();
|
|
if (index < 0 || index >= (int)layers.size()) {
|
|
return false;
|
|
}
|
|
|
|
if (components[1] == "name") {
|
|
r_ret = get_layer_name(index);
|
|
return true;
|
|
} else if (components[1] == "enabled") {
|
|
r_ret = is_layer_enabled(index);
|
|
return true;
|
|
} else if (components[1] == "y_sort_enabled") {
|
|
r_ret = is_layer_y_sort_enabled(index);
|
|
return true;
|
|
} else if (components[1] == "y_sort_origin") {
|
|
r_ret = get_layer_y_sort_origin(index);
|
|
return true;
|
|
} else if (components[1] == "z_index") {
|
|
r_ret = get_layer_z_index(index);
|
|
return true;
|
|
} else if (components[1] == "tile_data") {
|
|
r_ret = _get_tile_data(index);
|
|
return true;
|
|
} else {
|
|
return false;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void TileMap::_get_property_list(List<PropertyInfo> *p_list) const {
|
|
p_list->push_back(PropertyInfo(Variant::INT, "format", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
|
|
p_list->push_back(PropertyInfo(Variant::NIL, "Layers", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP));
|
|
for (unsigned int i = 0; i < layers.size(); i++) {
|
|
p_list->push_back(PropertyInfo(Variant::STRING, vformat("layer_%d/name", i), PROPERTY_HINT_NONE));
|
|
p_list->push_back(PropertyInfo(Variant::BOOL, vformat("layer_%d/enabled", i), PROPERTY_HINT_NONE));
|
|
p_list->push_back(PropertyInfo(Variant::BOOL, vformat("layer_%d/y_sort_enabled", i), PROPERTY_HINT_NONE));
|
|
p_list->push_back(PropertyInfo(Variant::INT, vformat("layer_%d/y_sort_origin", i), PROPERTY_HINT_NONE));
|
|
p_list->push_back(PropertyInfo(Variant::INT, vformat("layer_%d/z_index", i), PROPERTY_HINT_NONE));
|
|
p_list->push_back(PropertyInfo(Variant::OBJECT, vformat("layer_%d/tile_data", i), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
|
|
}
|
|
}
|
|
|
|
Vector2 TileMap::map_to_world(const Vector2i &p_pos) const {
|
|
// SHOULD RETURN THE CENTER OF THE TILE
|
|
ERR_FAIL_COND_V(!tile_set.is_valid(), Vector2());
|
|
|
|
Vector2 ret = p_pos;
|
|
TileSet::TileShape tile_shape = tile_set->get_tile_shape();
|
|
TileSet::TileOffsetAxis tile_offset_axis = tile_set->get_tile_offset_axis();
|
|
|
|
if (tile_shape == TileSet::TILE_SHAPE_HALF_OFFSET_SQUARE || tile_shape == TileSet::TILE_SHAPE_HEXAGON || tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) {
|
|
// Technically, those 3 shapes are equivalent, as they are basically half-offset, but with different levels or overlap.
|
|
// square = no overlap, hexagon = 0.25 overlap, isometric = 0.5 overlap
|
|
if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
|
|
switch (tile_set->get_tile_layout()) {
|
|
case TileSet::TILE_LAYOUT_STACKED:
|
|
ret = Vector2(ret.x + (Math::posmod(ret.y, 2) == 0 ? 0.0 : 0.5), ret.y);
|
|
break;
|
|
case TileSet::TILE_LAYOUT_STACKED_OFFSET:
|
|
ret = Vector2(ret.x + (Math::posmod(ret.y, 2) == 1 ? 0.0 : 0.5), ret.y);
|
|
break;
|
|
case TileSet::TILE_LAYOUT_STAIRS_RIGHT:
|
|
ret = Vector2(ret.x + ret.y / 2, ret.y);
|
|
break;
|
|
case TileSet::TILE_LAYOUT_STAIRS_DOWN:
|
|
ret = Vector2(ret.x / 2, ret.y * 2 + ret.x);
|
|
break;
|
|
case TileSet::TILE_LAYOUT_DIAMOND_RIGHT:
|
|
ret = Vector2((ret.x + ret.y) / 2, ret.y - ret.x);
|
|
break;
|
|
case TileSet::TILE_LAYOUT_DIAMOND_DOWN:
|
|
ret = Vector2((ret.x - ret.y) / 2, ret.y + ret.x);
|
|
break;
|
|
}
|
|
} else { // TILE_OFFSET_AXIS_VERTICAL
|
|
switch (tile_set->get_tile_layout()) {
|
|
case TileSet::TILE_LAYOUT_STACKED:
|
|
ret = Vector2(ret.x, ret.y + (Math::posmod(ret.x, 2) == 0 ? 0.0 : 0.5));
|
|
break;
|
|
case TileSet::TILE_LAYOUT_STACKED_OFFSET:
|
|
ret = Vector2(ret.x, ret.y + (Math::posmod(ret.x, 2) == 1 ? 0.0 : 0.5));
|
|
break;
|
|
case TileSet::TILE_LAYOUT_STAIRS_RIGHT:
|
|
ret = Vector2(ret.x * 2 + ret.y, ret.y / 2);
|
|
break;
|
|
case TileSet::TILE_LAYOUT_STAIRS_DOWN:
|
|
ret = Vector2(ret.x, ret.y + ret.x / 2);
|
|
break;
|
|
case TileSet::TILE_LAYOUT_DIAMOND_RIGHT:
|
|
ret = Vector2(ret.x + ret.y, (ret.y - ret.x) / 2);
|
|
break;
|
|
case TileSet::TILE_LAYOUT_DIAMOND_DOWN:
|
|
ret = Vector2(ret.x - ret.y, (ret.y + ret.x) / 2);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Multiply by the overlapping ratio
|
|
double overlapping_ratio = 1.0;
|
|
if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
|
|
if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) {
|
|
overlapping_ratio = 0.5;
|
|
} else if (tile_shape == TileSet::TILE_SHAPE_HEXAGON) {
|
|
overlapping_ratio = 0.75;
|
|
}
|
|
ret.y *= overlapping_ratio;
|
|
} else { // TILE_OFFSET_AXIS_VERTICAL
|
|
if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) {
|
|
overlapping_ratio = 0.5;
|
|
} else if (tile_shape == TileSet::TILE_SHAPE_HEXAGON) {
|
|
overlapping_ratio = 0.75;
|
|
}
|
|
ret.x *= overlapping_ratio;
|
|
}
|
|
|
|
return (ret + Vector2(0.5, 0.5)) * tile_set->get_tile_size();
|
|
}
|
|
|
|
Vector2i TileMap::world_to_map(const Vector2 &p_pos) const {
|
|
ERR_FAIL_COND_V(!tile_set.is_valid(), Vector2i());
|
|
|
|
Vector2 ret = p_pos;
|
|
ret /= tile_set->get_tile_size();
|
|
|
|
TileSet::TileShape tile_shape = tile_set->get_tile_shape();
|
|
TileSet::TileOffsetAxis tile_offset_axis = tile_set->get_tile_offset_axis();
|
|
TileSet::TileLayout tile_layout = tile_set->get_tile_layout();
|
|
|
|
// Divide by the overlapping ratio
|
|
double overlapping_ratio = 1.0;
|
|
if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
|
|
if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) {
|
|
overlapping_ratio = 0.5;
|
|
} else if (tile_shape == TileSet::TILE_SHAPE_HEXAGON) {
|
|
overlapping_ratio = 0.75;
|
|
}
|
|
ret.y /= overlapping_ratio;
|
|
} else { // TILE_OFFSET_AXIS_VERTICAL
|
|
if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) {
|
|
overlapping_ratio = 0.5;
|
|
} else if (tile_shape == TileSet::TILE_SHAPE_HEXAGON) {
|
|
overlapping_ratio = 0.75;
|
|
}
|
|
ret.x /= overlapping_ratio;
|
|
}
|
|
|
|
// For each half-offset shape, we check if we are in the corner of the tile, and thus should correct the world position accordingly.
|
|
if (tile_shape == TileSet::TILE_SHAPE_HALF_OFFSET_SQUARE || tile_shape == TileSet::TILE_SHAPE_HEXAGON || tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) {
|
|
// Technically, those 3 shapes are equivalent, as they are basically half-offset, but with different levels or overlap.
|
|
// square = no overlap, hexagon = 0.25 overlap, isometric = 0.5 overlap
|
|
if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
|
|
// Smart floor of the position
|
|
Vector2 raw_pos = ret;
|
|
if (Math::posmod(Math::floor(ret.y), 2) ^ (tile_layout == TileSet::TILE_LAYOUT_STACKED_OFFSET)) {
|
|
ret = Vector2(Math::floor(ret.x + 0.5) - 0.5, Math::floor(ret.y));
|
|
} else {
|
|
ret = ret.floor();
|
|
}
|
|
|
|
// Compute the tile offset, and if we might the output for a neighbour top tile
|
|
Vector2 in_tile_pos = raw_pos - ret;
|
|
bool in_top_left_triangle = (in_tile_pos - Vector2(0.5, 0.0)).cross(Vector2(-0.5, 1.0 / overlapping_ratio - 1)) <= 0;
|
|
bool in_top_right_triangle = (in_tile_pos - Vector2(0.5, 0.0)).cross(Vector2(0.5, 1.0 / overlapping_ratio - 1)) > 0;
|
|
|
|
switch (tile_layout) {
|
|
case TileSet::TILE_LAYOUT_STACKED:
|
|
ret = ret.floor();
|
|
if (in_top_left_triangle) {
|
|
ret += Vector2i(Math::posmod(Math::floor(ret.y), 2) ? 0 : -1, -1);
|
|
} else if (in_top_right_triangle) {
|
|
ret += Vector2i(Math::posmod(Math::floor(ret.y), 2) ? 1 : 0, -1);
|
|
}
|
|
break;
|
|
case TileSet::TILE_LAYOUT_STACKED_OFFSET:
|
|
ret = ret.floor();
|
|
if (in_top_left_triangle) {
|
|
ret += Vector2i(Math::posmod(Math::floor(ret.y), 2) ? -1 : 0, -1);
|
|
} else if (in_top_right_triangle) {
|
|
ret += Vector2i(Math::posmod(Math::floor(ret.y), 2) ? 0 : 1, -1);
|
|
}
|
|
break;
|
|
case TileSet::TILE_LAYOUT_STAIRS_RIGHT:
|
|
ret = Vector2(ret.x - ret.y / 2, ret.y).floor();
|
|
if (in_top_left_triangle) {
|
|
ret += Vector2i(0, -1);
|
|
} else if (in_top_right_triangle) {
|
|
ret += Vector2i(1, -1);
|
|
}
|
|
break;
|
|
case TileSet::TILE_LAYOUT_STAIRS_DOWN:
|
|
ret = Vector2(ret.x * 2, ret.y / 2 - ret.x).floor();
|
|
if (in_top_left_triangle) {
|
|
ret += Vector2i(-1, 0);
|
|
} else if (in_top_right_triangle) {
|
|
ret += Vector2i(1, -1);
|
|
}
|
|
break;
|
|
case TileSet::TILE_LAYOUT_DIAMOND_RIGHT:
|
|
ret = Vector2(ret.x - ret.y / 2, ret.y / 2 + ret.x).floor();
|
|
if (in_top_left_triangle) {
|
|
ret += Vector2i(0, -1);
|
|
} else if (in_top_right_triangle) {
|
|
ret += Vector2i(1, 0);
|
|
}
|
|
break;
|
|
case TileSet::TILE_LAYOUT_DIAMOND_DOWN:
|
|
ret = Vector2(ret.x + ret.y / 2, ret.y / 2 - ret.x).floor();
|
|
if (in_top_left_triangle) {
|
|
ret += Vector2i(-1, 0);
|
|
} else if (in_top_right_triangle) {
|
|
ret += Vector2i(0, -1);
|
|
}
|
|
break;
|
|
}
|
|
} else { // TILE_OFFSET_AXIS_VERTICAL
|
|
// Smart floor of the position
|
|
Vector2 raw_pos = ret;
|
|
if (Math::posmod(Math::floor(ret.x), 2) ^ (tile_layout == TileSet::TILE_LAYOUT_STACKED_OFFSET)) {
|
|
ret = Vector2(Math::floor(ret.x), Math::floor(ret.y + 0.5) - 0.5);
|
|
} else {
|
|
ret = ret.floor();
|
|
}
|
|
|
|
// Compute the tile offset, and if we might the output for a neighbour top tile
|
|
Vector2 in_tile_pos = raw_pos - ret;
|
|
bool in_top_left_triangle = (in_tile_pos - Vector2(0.0, 0.5)).cross(Vector2(1.0 / overlapping_ratio - 1, -0.5)) > 0;
|
|
bool in_bottom_left_triangle = (in_tile_pos - Vector2(0.0, 0.5)).cross(Vector2(1.0 / overlapping_ratio - 1, 0.5)) <= 0;
|
|
|
|
switch (tile_layout) {
|
|
case TileSet::TILE_LAYOUT_STACKED:
|
|
ret = ret.floor();
|
|
if (in_top_left_triangle) {
|
|
ret += Vector2i(-1, Math::posmod(Math::floor(ret.x), 2) ? 0 : -1);
|
|
} else if (in_bottom_left_triangle) {
|
|
ret += Vector2i(-1, Math::posmod(Math::floor(ret.x), 2) ? 1 : 0);
|
|
}
|
|
break;
|
|
case TileSet::TILE_LAYOUT_STACKED_OFFSET:
|
|
ret = ret.floor();
|
|
if (in_top_left_triangle) {
|
|
ret += Vector2i(-1, Math::posmod(Math::floor(ret.x), 2) ? -1 : 0);
|
|
} else if (in_bottom_left_triangle) {
|
|
ret += Vector2i(-1, Math::posmod(Math::floor(ret.x), 2) ? 0 : 1);
|
|
}
|
|
break;
|
|
case TileSet::TILE_LAYOUT_STAIRS_RIGHT:
|
|
ret = Vector2(ret.x / 2 - ret.y, ret.y * 2).floor();
|
|
if (in_top_left_triangle) {
|
|
ret += Vector2i(0, -1);
|
|
} else if (in_bottom_left_triangle) {
|
|
ret += Vector2i(-1, 1);
|
|
}
|
|
break;
|
|
case TileSet::TILE_LAYOUT_STAIRS_DOWN:
|
|
ret = Vector2(ret.x, ret.y - ret.x / 2).floor();
|
|
if (in_top_left_triangle) {
|
|
ret += Vector2i(-1, 0);
|
|
} else if (in_bottom_left_triangle) {
|
|
ret += Vector2i(-1, 1);
|
|
}
|
|
break;
|
|
case TileSet::TILE_LAYOUT_DIAMOND_RIGHT:
|
|
ret = Vector2(ret.x / 2 - ret.y, ret.y + ret.x / 2).floor();
|
|
if (in_top_left_triangle) {
|
|
ret += Vector2i(0, -1);
|
|
} else if (in_bottom_left_triangle) {
|
|
ret += Vector2i(-1, 0);
|
|
}
|
|
break;
|
|
case TileSet::TILE_LAYOUT_DIAMOND_DOWN:
|
|
ret = Vector2(ret.x / 2 + ret.y, ret.y - ret.x / 2).floor();
|
|
if (in_top_left_triangle) {
|
|
ret += Vector2i(-1, 0);
|
|
} else if (in_bottom_left_triangle) {
|
|
ret += Vector2i(0, 1);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
} else {
|
|
ret = (ret + Vector2(0.00005, 0.00005)).floor();
|
|
}
|
|
return Vector2i(ret);
|
|
}
|
|
|
|
bool TileMap::is_existing_neighbor(TileSet::CellNeighbor p_cell_neighbor) const {
|
|
ERR_FAIL_COND_V(!tile_set.is_valid(), false);
|
|
|
|
TileSet::TileShape shape = tile_set->get_tile_shape();
|
|
if (shape == TileSet::TILE_SHAPE_SQUARE) {
|
|
return p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE ||
|
|
p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER ||
|
|
p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE ||
|
|
p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER ||
|
|
p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE ||
|
|
p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER ||
|
|
p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE ||
|
|
p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER;
|
|
|
|
} else if (shape == TileSet::TILE_SHAPE_ISOMETRIC) {
|
|
return p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER ||
|
|
p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE ||
|
|
p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER ||
|
|
p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE ||
|
|
p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER ||
|
|
p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE ||
|
|
p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER ||
|
|
p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE;
|
|
} else {
|
|
if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
|
|
return p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE ||
|
|
p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE ||
|
|
p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE ||
|
|
p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE ||
|
|
p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE ||
|
|
p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE;
|
|
} else {
|
|
return p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE ||
|
|
p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE ||
|
|
p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE ||
|
|
p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE ||
|
|
p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE ||
|
|
p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE;
|
|
}
|
|
}
|
|
}
|
|
|
|
Vector2i TileMap::get_neighbor_cell(const Vector2i &p_coords, TileSet::CellNeighbor p_cell_neighbor) const {
|
|
ERR_FAIL_COND_V(!tile_set.is_valid(), p_coords);
|
|
|
|
TileSet::TileShape shape = tile_set->get_tile_shape();
|
|
if (shape == TileSet::TILE_SHAPE_SQUARE) {
|
|
switch (p_cell_neighbor) {
|
|
case TileSet::CELL_NEIGHBOR_RIGHT_SIDE:
|
|
return p_coords + Vector2i(1, 0);
|
|
case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
|
|
return p_coords + Vector2i(1, 1);
|
|
case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE:
|
|
return p_coords + Vector2i(0, 1);
|
|
case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
|
|
return p_coords + Vector2i(-1, 1);
|
|
case TileSet::CELL_NEIGHBOR_LEFT_SIDE:
|
|
return p_coords + Vector2i(-1, 0);
|
|
case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
|
|
return p_coords + Vector2i(-1, -1);
|
|
case TileSet::CELL_NEIGHBOR_TOP_SIDE:
|
|
return p_coords + Vector2i(0, -1);
|
|
case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
|
|
return p_coords + Vector2i(1, -1);
|
|
default:
|
|
ERR_FAIL_V(p_coords);
|
|
}
|
|
} else { // Half-offset shapes (square and hexagon)
|
|
switch (tile_set->get_tile_layout()) {
|
|
case TileSet::TILE_LAYOUT_STACKED: {
|
|
if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
|
|
bool is_offset = p_coords.y % 2;
|
|
if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) ||
|
|
(shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) {
|
|
return p_coords + Vector2i(1, 0);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
|
|
return p_coords + Vector2i(is_offset ? 1 : 0, 1);
|
|
} else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) {
|
|
return p_coords + Vector2i(0, 2);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
|
|
return p_coords + Vector2i(is_offset ? 0 : -1, 1);
|
|
} else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) ||
|
|
(shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) {
|
|
return p_coords + Vector2i(-1, 0);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
|
|
return p_coords + Vector2i(is_offset ? 0 : -1, -1);
|
|
} else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) {
|
|
return p_coords + Vector2i(0, -2);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
|
|
return p_coords + Vector2i(is_offset ? 1 : 0, -1);
|
|
} else {
|
|
ERR_FAIL_V(p_coords);
|
|
}
|
|
} else {
|
|
bool is_offset = p_coords.x % 2;
|
|
|
|
if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) ||
|
|
(shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) {
|
|
return p_coords + Vector2i(0, 1);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
|
|
return p_coords + Vector2i(1, is_offset ? 1 : 0);
|
|
} else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) {
|
|
return p_coords + Vector2i(2, 0);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
|
|
return p_coords + Vector2i(1, is_offset ? 0 : -1);
|
|
} else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) ||
|
|
(shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) {
|
|
return p_coords + Vector2i(0, -1);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
|
|
return p_coords + Vector2i(-1, is_offset ? 0 : -1);
|
|
} else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) {
|
|
return p_coords + Vector2i(-2, 0);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
|
|
return p_coords + Vector2i(-1, is_offset ? 1 : 0);
|
|
} else {
|
|
ERR_FAIL_V(p_coords);
|
|
}
|
|
}
|
|
} break;
|
|
case TileSet::TILE_LAYOUT_STACKED_OFFSET: {
|
|
if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
|
|
bool is_offset = p_coords.y % 2;
|
|
|
|
if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) ||
|
|
(shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) {
|
|
return p_coords + Vector2i(1, 0);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
|
|
return p_coords + Vector2i(is_offset ? 0 : 1, 1);
|
|
} else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) {
|
|
return p_coords + Vector2i(0, 2);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
|
|
return p_coords + Vector2i(is_offset ? -1 : 0, 1);
|
|
} else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) ||
|
|
(shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) {
|
|
return p_coords + Vector2i(-1, 0);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
|
|
return p_coords + Vector2i(is_offset ? -1 : 0, -1);
|
|
} else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) {
|
|
return p_coords + Vector2i(0, -2);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
|
|
return p_coords + Vector2i(is_offset ? 0 : 1, -1);
|
|
} else {
|
|
ERR_FAIL_V(p_coords);
|
|
}
|
|
} else {
|
|
bool is_offset = p_coords.x % 2;
|
|
|
|
if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) ||
|
|
(shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) {
|
|
return p_coords + Vector2i(0, 1);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
|
|
return p_coords + Vector2i(1, is_offset ? 0 : 1);
|
|
} else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) {
|
|
return p_coords + Vector2i(2, 0);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
|
|
return p_coords + Vector2i(1, is_offset ? -1 : 0);
|
|
} else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) ||
|
|
(shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) {
|
|
return p_coords + Vector2i(0, -1);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
|
|
return p_coords + Vector2i(-1, is_offset ? -1 : 0);
|
|
} else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) {
|
|
return p_coords + Vector2i(-2, 0);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
|
|
return p_coords + Vector2i(-1, is_offset ? 0 : 1);
|
|
} else {
|
|
ERR_FAIL_V(p_coords);
|
|
}
|
|
}
|
|
} break;
|
|
case TileSet::TILE_LAYOUT_STAIRS_RIGHT:
|
|
case TileSet::TILE_LAYOUT_STAIRS_DOWN: {
|
|
if ((tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_STAIRS_RIGHT) ^ (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL)) {
|
|
if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
|
|
if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) ||
|
|
(shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) {
|
|
return p_coords + Vector2i(1, 0);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
|
|
return p_coords + Vector2i(0, 1);
|
|
} else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) {
|
|
return p_coords + Vector2i(-1, 2);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
|
|
return p_coords + Vector2i(-1, 1);
|
|
} else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) ||
|
|
(shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) {
|
|
return p_coords + Vector2i(-1, 0);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
|
|
return p_coords + Vector2i(0, -1);
|
|
} else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) {
|
|
return p_coords + Vector2i(1, -2);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
|
|
return p_coords + Vector2i(1, -1);
|
|
} else {
|
|
ERR_FAIL_V(p_coords);
|
|
}
|
|
|
|
} else {
|
|
if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) ||
|
|
(shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) {
|
|
return p_coords + Vector2i(0, 1);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
|
|
return p_coords + Vector2i(1, 0);
|
|
} else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) {
|
|
return p_coords + Vector2i(2, -1);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
|
|
return p_coords + Vector2i(1, -1);
|
|
} else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) ||
|
|
(shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) {
|
|
return p_coords + Vector2i(0, -1);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
|
|
return p_coords + Vector2i(-1, 0);
|
|
} else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) {
|
|
return p_coords + Vector2i(-2, 1);
|
|
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
|
|
return p_coords + Vector2i(-1, 1);
|
|
} else {
|
|
ERR_FAIL_V(p_coords);
|
|
}
|
|
}
|
|
} else {
|
|
if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
|
|
if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) ||
|
|
(shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) {
|
|
return p_coords + Vector2i(2, -1);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
|
|
return p_coords + Vector2i(1, 0);
|
|
} else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) {
|
|
return p_coords + Vector2i(0, 1);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
|
|
return p_coords + Vector2i(-1, 1);
|
|
} else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) ||
|
|
(shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) {
|
|
return p_coords + Vector2i(-2, 1);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
|
|
return p_coords + Vector2i(-1, 0);
|
|
} else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) {
|
|
return p_coords + Vector2i(0, -1);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
|
|
return p_coords + Vector2i(1, -1);
|
|
} else {
|
|
ERR_FAIL_V(p_coords);
|
|
}
|
|
|
|
} else {
|
|
if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) ||
|
|
(shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) {
|
|
return p_coords + Vector2i(-1, 2);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
|
|
return p_coords + Vector2i(0, 1);
|
|
} else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) {
|
|
return p_coords + Vector2i(1, 0);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
|
|
return p_coords + Vector2i(1, -1);
|
|
} else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) ||
|
|
(shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) {
|
|
return p_coords + Vector2i(1, -2);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
|
|
return p_coords + Vector2i(0, -1);
|
|
} else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) {
|
|
return p_coords + Vector2i(-1, 0);
|
|
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
|
|
return p_coords + Vector2i(-1, 1);
|
|
} else {
|
|
ERR_FAIL_V(p_coords);
|
|
}
|
|
}
|
|
}
|
|
} break;
|
|
case TileSet::TILE_LAYOUT_DIAMOND_RIGHT:
|
|
case TileSet::TILE_LAYOUT_DIAMOND_DOWN: {
|
|
if ((tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_DIAMOND_RIGHT) ^ (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL)) {
|
|
if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
|
|
if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) ||
|
|
(shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) {
|
|
return p_coords + Vector2i(1, 1);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
|
|
return p_coords + Vector2i(0, 1);
|
|
} else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) {
|
|
return p_coords + Vector2i(-1, 1);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
|
|
return p_coords + Vector2i(-1, 0);
|
|
} else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) ||
|
|
(shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) {
|
|
return p_coords + Vector2i(-1, -1);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
|
|
return p_coords + Vector2i(0, -1);
|
|
} else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) {
|
|
return p_coords + Vector2i(1, -1);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
|
|
return p_coords + Vector2i(1, 0);
|
|
} else {
|
|
ERR_FAIL_V(p_coords);
|
|
}
|
|
|
|
} else {
|
|
if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) ||
|
|
(shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) {
|
|
return p_coords + Vector2i(1, 1);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
|
|
return p_coords + Vector2i(1, 0);
|
|
} else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) {
|
|
return p_coords + Vector2i(1, -1);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
|
|
return p_coords + Vector2i(0, -1);
|
|
} else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) ||
|
|
(shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) {
|
|
return p_coords + Vector2i(-1, -1);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
|
|
return p_coords + Vector2i(-1, 0);
|
|
} else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) {
|
|
return p_coords + Vector2i(-1, 1);
|
|
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
|
|
return p_coords + Vector2i(0, 1);
|
|
} else {
|
|
ERR_FAIL_V(p_coords);
|
|
}
|
|
}
|
|
} else {
|
|
if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
|
|
if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) ||
|
|
(shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) {
|
|
return p_coords + Vector2i(1, -1);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
|
|
return p_coords + Vector2i(1, 0);
|
|
} else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) {
|
|
return p_coords + Vector2i(1, 1);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
|
|
return p_coords + Vector2i(0, 1);
|
|
} else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) ||
|
|
(shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) {
|
|
return p_coords + Vector2i(-1, 1);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
|
|
return p_coords + Vector2i(-1, 0);
|
|
} else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) {
|
|
return p_coords + Vector2i(-1, -1);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
|
|
return p_coords + Vector2i(0, -1);
|
|
} else {
|
|
ERR_FAIL_V(p_coords);
|
|
}
|
|
|
|
} else {
|
|
if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) ||
|
|
(shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) {
|
|
return p_coords + Vector2i(-1, 1);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
|
|
return p_coords + Vector2i(0, 1);
|
|
} else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) {
|
|
return p_coords + Vector2i(1, 1);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
|
|
return p_coords + Vector2i(1, 0);
|
|
} else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) ||
|
|
(shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) {
|
|
return p_coords + Vector2i(1, -1);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
|
|
return p_coords + Vector2i(0, -1);
|
|
} else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) {
|
|
return p_coords + Vector2i(-1, -1);
|
|
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
|
|
return p_coords + Vector2i(-1, 0);
|
|
} else {
|
|
ERR_FAIL_V(p_coords);
|
|
}
|
|
}
|
|
}
|
|
} break;
|
|
default:
|
|
ERR_FAIL_V(p_coords);
|
|
}
|
|
}
|
|
}
|
|
|
|
TypedArray<Vector2i> TileMap::get_used_cells(int p_layer) const {
|
|
ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), TypedArray<Vector2i>());
|
|
|
|
// Returns the cells used in the tilemap.
|
|
TypedArray<Vector2i> a;
|
|
a.resize(layers[p_layer].tile_map.size());
|
|
int i = 0;
|
|
for (Map<Vector2i, TileMapCell>::Element *E = layers[p_layer].tile_map.front(); E; E = E->next()) {
|
|
Vector2i p(E->key().x, E->key().y);
|
|
a[i++] = p;
|
|
}
|
|
|
|
return a;
|
|
}
|
|
|
|
Rect2 TileMap::get_used_rect() { // Not const because of cache
|
|
// Return the rect of the currently used area
|
|
if (used_size_cache_dirty) {
|
|
bool first = true;
|
|
for (unsigned int i = 0; i < layers.size(); i++) {
|
|
const Map<Vector2i, TileMapCell> &tile_map = layers[i].tile_map;
|
|
if (tile_map.size() > 0) {
|
|
if (first) {
|
|
used_size_cache = Rect2(tile_map.front()->key().x, tile_map.front()->key().y, 1, 1);
|
|
first = false;
|
|
}
|
|
|
|
for (Map<Vector2i, TileMapCell>::Element *E = tile_map.front(); E; E = E->next()) {
|
|
used_size_cache.expand_to(Vector2(E->key().x + 1, E->key().y + 1));
|
|
}
|
|
}
|
|
}
|
|
used_size_cache_dirty = false;
|
|
}
|
|
|
|
return used_size_cache;
|
|
}
|
|
|
|
// --- Override some methods of the CanvasItem class to pass the changes to the quadrants CanvasItems ---
|
|
|
|
void TileMap::set_light_mask(int p_light_mask) {
|
|
// Occlusion: set light mask.
|
|
CanvasItem::set_light_mask(p_light_mask);
|
|
for (unsigned int layer = 0; layer < layers.size(); layer++) {
|
|
for (Map<Vector2i, TileMapQuadrant>::Element *E = layers[layer].quadrant_map.front(); E; E = E->next()) {
|
|
for (const RID &ci : E->get().canvas_items) {
|
|
RenderingServer::get_singleton()->canvas_item_set_light_mask(ci, get_light_mask());
|
|
}
|
|
}
|
|
_rendering_update_layer(layer);
|
|
}
|
|
}
|
|
|
|
void TileMap::set_material(const Ref<Material> &p_material) {
|
|
// Set material for the whole tilemap.
|
|
CanvasItem::set_material(p_material);
|
|
|
|
// Update material for the whole tilemap.
|
|
for (unsigned int layer = 0; layer < layers.size(); layer++) {
|
|
for (Map<Vector2i, TileMapQuadrant>::Element *E = layers[layer].quadrant_map.front(); E; E = E->next()) {
|
|
TileMapQuadrant &q = E->get();
|
|
for (const RID &ci : q.canvas_items) {
|
|
RS::get_singleton()->canvas_item_set_use_parent_material(ci, get_use_parent_material() || get_material().is_valid());
|
|
}
|
|
}
|
|
_rendering_update_layer(layer);
|
|
}
|
|
}
|
|
|
|
void TileMap::set_use_parent_material(bool p_use_parent_material) {
|
|
// Set use_parent_material for the whole tilemap.
|
|
CanvasItem::set_use_parent_material(p_use_parent_material);
|
|
|
|
// Update use_parent_material for the whole tilemap.
|
|
for (unsigned int layer = 0; layer < layers.size(); layer++) {
|
|
for (Map<Vector2i, TileMapQuadrant>::Element *E = layers[layer].quadrant_map.front(); E; E = E->next()) {
|
|
TileMapQuadrant &q = E->get();
|
|
for (const RID &ci : q.canvas_items) {
|
|
RS::get_singleton()->canvas_item_set_use_parent_material(ci, get_use_parent_material() || get_material().is_valid());
|
|
}
|
|
}
|
|
_rendering_update_layer(layer);
|
|
}
|
|
}
|
|
|
|
void TileMap::set_texture_filter(TextureFilter p_texture_filter) {
|
|
// Set a default texture filter for the whole tilemap
|
|
CanvasItem::set_texture_filter(p_texture_filter);
|
|
for (unsigned int layer = 0; layer < layers.size(); layer++) {
|
|
for (Map<Vector2i, TileMapQuadrant>::Element *F = layers[layer].quadrant_map.front(); F; F = F->next()) {
|
|
TileMapQuadrant &q = F->get();
|
|
for (const RID &ci : q.canvas_items) {
|
|
RenderingServer::get_singleton()->canvas_item_set_default_texture_filter(ci, RS::CanvasItemTextureFilter(p_texture_filter));
|
|
_make_quadrant_dirty(F);
|
|
}
|
|
}
|
|
_rendering_update_layer(layer);
|
|
}
|
|
}
|
|
|
|
void TileMap::set_texture_repeat(CanvasItem::TextureRepeat p_texture_repeat) {
|
|
// Set a default texture repeat for the whole tilemap
|
|
CanvasItem::set_texture_repeat(p_texture_repeat);
|
|
for (unsigned int layer = 0; layer < layers.size(); layer++) {
|
|
for (Map<Vector2i, TileMapQuadrant>::Element *F = layers[layer].quadrant_map.front(); F; F = F->next()) {
|
|
TileMapQuadrant &q = F->get();
|
|
for (const RID &ci : q.canvas_items) {
|
|
RenderingServer::get_singleton()->canvas_item_set_default_texture_repeat(ci, RS::CanvasItemTextureRepeat(p_texture_repeat));
|
|
_make_quadrant_dirty(F);
|
|
}
|
|
}
|
|
_rendering_update_layer(layer);
|
|
}
|
|
}
|
|
|
|
TypedArray<Vector2i> TileMap::get_surrounding_tiles(Vector2i coords) {
|
|
if (!tile_set.is_valid()) {
|
|
return TypedArray<Vector2i>();
|
|
}
|
|
|
|
TypedArray<Vector2i> around;
|
|
TileSet::TileShape shape = tile_set->get_tile_shape();
|
|
if (shape == TileSet::TILE_SHAPE_SQUARE) {
|
|
around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE));
|
|
around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE));
|
|
around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_LEFT_SIDE));
|
|
around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_TOP_SIDE));
|
|
} else if (shape == TileSet::TILE_SHAPE_ISOMETRIC) {
|
|
around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE));
|
|
around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE));
|
|
around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE));
|
|
around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE));
|
|
} else {
|
|
if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
|
|
around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE));
|
|
around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE));
|
|
around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE));
|
|
around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_LEFT_SIDE));
|
|
around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE));
|
|
around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE));
|
|
} else {
|
|
around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE));
|
|
around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE));
|
|
around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE));
|
|
around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE));
|
|
around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_TOP_SIDE));
|
|
around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE));
|
|
}
|
|
}
|
|
|
|
return around;
|
|
}
|
|
|
|
void TileMap::draw_cells_outline(Control *p_control, Set<Vector2i> p_cells, Color p_color, Transform2D p_transform) {
|
|
if (!tile_set.is_valid()) {
|
|
return;
|
|
}
|
|
|
|
// Create a set.
|
|
Vector2i tile_size = tile_set->get_tile_size();
|
|
Vector<Vector2> uvs;
|
|
|
|
if (tile_set->get_tile_shape() == TileSet::TILE_SHAPE_SQUARE) {
|
|
uvs.append(Vector2(1.0, 0.0));
|
|
uvs.append(Vector2(1.0, 1.0));
|
|
uvs.append(Vector2(0.0, 1.0));
|
|
uvs.append(Vector2(0.0, 0.0));
|
|
} else {
|
|
float overlap = 0.0;
|
|
switch (tile_set->get_tile_shape()) {
|
|
case TileSet::TILE_SHAPE_ISOMETRIC:
|
|
overlap = 0.5;
|
|
break;
|
|
case TileSet::TILE_SHAPE_HEXAGON:
|
|
overlap = 0.25;
|
|
break;
|
|
case TileSet::TILE_SHAPE_HALF_OFFSET_SQUARE:
|
|
overlap = 0.0;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
uvs.append(Vector2(1.0, overlap));
|
|
uvs.append(Vector2(1.0, 1.0 - overlap));
|
|
uvs.append(Vector2(0.5, 1.0));
|
|
uvs.append(Vector2(0.0, 1.0 - overlap));
|
|
uvs.append(Vector2(0.0, overlap));
|
|
uvs.append(Vector2(0.5, 0.0));
|
|
if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL) {
|
|
for (int i = 0; i < uvs.size(); i++) {
|
|
uvs.write[i] = Vector2(uvs[i].y, uvs[i].x);
|
|
}
|
|
}
|
|
}
|
|
|
|
for (Set<Vector2i>::Element *E = p_cells.front(); E; E = E->next()) {
|
|
Vector2 top_left = map_to_world(E->get()) - tile_size / 2;
|
|
TypedArray<Vector2i> surrounding_tiles = get_surrounding_tiles(E->get());
|
|
for (int i = 0; i < surrounding_tiles.size(); i++) {
|
|
if (!p_cells.has(surrounding_tiles[i])) {
|
|
p_control->draw_line(p_transform.xform(top_left + uvs[i] * tile_size), p_transform.xform(top_left + uvs[(i + 1) % uvs.size()] * tile_size), p_color);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
TypedArray<String> TileMap::get_configuration_warnings() const {
|
|
TypedArray<String> warnings = Node::get_configuration_warnings();
|
|
|
|
// Retrieve the set of Z index values with a Y-sorted layer.
|
|
Set<int> y_sorted_z_index;
|
|
for (int layer = 0; layer < (int)layers.size(); layer++) {
|
|
if (layers[layer].y_sort_enabled) {
|
|
y_sorted_z_index.insert(layers[layer].z_index);
|
|
}
|
|
}
|
|
|
|
// Check if we have a non-sorted layer in a Z-index with a Y-sorted layer.
|
|
for (int layer = 0; layer < (int)layers.size(); layer++) {
|
|
if (!layers[layer].y_sort_enabled && y_sorted_z_index.has(layers[layer].z_index)) {
|
|
warnings.push_back(TTR("A Y-sorted layer has the same Z-index value as a not Y-sorted layer.\nThis may lead to unwanted behaviors, as a layer that is not Y-sorted will be Y-sorted as a whole with tiles from Y-sorted layers."));
|
|
break;
|
|
}
|
|
}
|
|
|
|
return warnings;
|
|
}
|
|
|
|
void TileMap::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("set_tileset", "tileset"), &TileMap::set_tileset);
|
|
ClassDB::bind_method(D_METHOD("get_tileset"), &TileMap::get_tileset);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_quadrant_size", "size"), &TileMap::set_quadrant_size);
|
|
ClassDB::bind_method(D_METHOD("get_quadrant_size"), &TileMap::get_quadrant_size);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_layers_count", "layers_count"), &TileMap::set_layers_count);
|
|
ClassDB::bind_method(D_METHOD("get_layers_count"), &TileMap::get_layers_count);
|
|
ClassDB::bind_method(D_METHOD("set_layer_name", "layer", "name"), &TileMap::set_layer_name);
|
|
ClassDB::bind_method(D_METHOD("get_layer_name", "layer"), &TileMap::get_layer_name);
|
|
ClassDB::bind_method(D_METHOD("set_layer_enabled", "layer", "enabled"), &TileMap::set_layer_enabled);
|
|
ClassDB::bind_method(D_METHOD("is_layer_enabled", "layer"), &TileMap::is_layer_enabled);
|
|
ClassDB::bind_method(D_METHOD("set_layer_y_sort_enabled", "layer", "y_sort_enabled"), &TileMap::set_layer_y_sort_enabled);
|
|
ClassDB::bind_method(D_METHOD("is_layer_y_sort_enabled", "layer"), &TileMap::is_layer_y_sort_enabled);
|
|
ClassDB::bind_method(D_METHOD("set_layer_y_sort_origin", "layer", "y_sort_origin"), &TileMap::set_layer_y_sort_origin);
|
|
ClassDB::bind_method(D_METHOD("get_layer_y_sort_origin", "layer"), &TileMap::get_layer_y_sort_origin);
|
|
ClassDB::bind_method(D_METHOD("set_layer_z_index", "layer", "z_index"), &TileMap::set_layer_z_index);
|
|
ClassDB::bind_method(D_METHOD("get_layer_z_indexd", "layer"), &TileMap::get_layer_z_index);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_collision_visibility_mode", "collision_visibility_mode"), &TileMap::set_collision_visibility_mode);
|
|
ClassDB::bind_method(D_METHOD("get_collision_visibility_mode"), &TileMap::get_collision_visibility_mode);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_navigation_visibility_mode", "navigation_visibility_mode"), &TileMap::set_navigation_visibility_mode);
|
|
ClassDB::bind_method(D_METHOD("get_navigation_visibility_mode"), &TileMap::get_navigation_visibility_mode);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_cell", "layer", "coords", "source_id", "atlas_coords", "alternative_tile"), &TileMap::set_cell, DEFVAL(TileSet::INVALID_SOURCE), DEFVAL(TileSetSource::INVALID_ATLAS_COORDS), DEFVAL(TileSetSource::INVALID_TILE_ALTERNATIVE));
|
|
ClassDB::bind_method(D_METHOD("get_cell_source_id", "layer", "coords", "use_proxies"), &TileMap::get_cell_source_id);
|
|
ClassDB::bind_method(D_METHOD("get_cell_atlas_coords", "layer", "coords", "use_proxies"), &TileMap::get_cell_atlas_coords);
|
|
ClassDB::bind_method(D_METHOD("get_cell_alternative_tile", "layer", "coords", "use_proxies"), &TileMap::get_cell_alternative_tile);
|
|
|
|
ClassDB::bind_method(D_METHOD("fix_invalid_tiles"), &TileMap::fix_invalid_tiles);
|
|
ClassDB::bind_method(D_METHOD("get_surrounding_tiles", "coords"), &TileMap::get_surrounding_tiles);
|
|
ClassDB::bind_method(D_METHOD("clear"), &TileMap::clear);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_used_cells", "layer"), &TileMap::get_used_cells);
|
|
ClassDB::bind_method(D_METHOD("get_used_rect"), &TileMap::get_used_rect);
|
|
|
|
ClassDB::bind_method(D_METHOD("map_to_world", "map_position"), &TileMap::map_to_world);
|
|
ClassDB::bind_method(D_METHOD("world_to_map", "world_position"), &TileMap::world_to_map);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_neighbor_cell", "coords", "neighbor"), &TileMap::get_neighbor_cell);
|
|
|
|
ClassDB::bind_method(D_METHOD("_update_dirty_quadrants"), &TileMap::_update_dirty_quadrants);
|
|
|
|
ClassDB::bind_method(D_METHOD("_set_tile_data", "layer"), &TileMap::_set_tile_data);
|
|
ClassDB::bind_method(D_METHOD("_get_tile_data", "layer"), &TileMap::_get_tile_data);
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "tile_set", PROPERTY_HINT_RESOURCE_TYPE, "TileSet"), "set_tileset", "get_tileset");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_quadrant_size", PROPERTY_HINT_RANGE, "1,128,1"), "set_quadrant_size", "get_quadrant_size");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_visibility_mode", PROPERTY_HINT_ENUM, "Default,Force Show,Force Hide"), "set_collision_visibility_mode", "get_collision_visibility_mode");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_visibility_mode", PROPERTY_HINT_ENUM, "Default,Force Show,Force Hide"), "set_navigation_visibility_mode", "get_navigation_visibility_mode");
|
|
|
|
ADD_GROUP("Layers", "");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "layers_count"), "set_layers_count", "get_layers_count");
|
|
ADD_PROPERTY_DEFAULT("layers_count", 1);
|
|
|
|
ADD_PROPERTY_DEFAULT("format", FORMAT_1);
|
|
|
|
ADD_SIGNAL(MethodInfo("changed"));
|
|
|
|
BIND_ENUM_CONSTANT(VISIBILITY_MODE_DEFAULT);
|
|
BIND_ENUM_CONSTANT(VISIBILITY_MODE_FORCE_HIDE);
|
|
BIND_ENUM_CONSTANT(VISIBILITY_MODE_FORCE_SHOW);
|
|
}
|
|
|
|
void TileMap::_tile_set_changed() {
|
|
emit_signal(SNAME("changed"));
|
|
_recreate_internals();
|
|
}
|
|
|
|
TileMap::TileMap() {
|
|
set_notify_transform(true);
|
|
set_notify_local_transform(false);
|
|
|
|
layers.resize(1);
|
|
}
|
|
|
|
TileMap::~TileMap() {
|
|
if (tile_set.is_valid()) {
|
|
tile_set->disconnect("changed", callable_mp(this, &TileMap::_tile_set_changed));
|
|
}
|
|
_clear_internals();
|
|
}
|