godot/servers/rendering/renderer_rd/environment
Malcolm Nixon 0f8a968cd4 Modified the mobile renderer to apply the sky_transform operations in the same order as the forward_plus renderer.
Update rasterizer_scene_gles3.cpp

Apply sky_transform order fix to the gles3 renderer.
2022-12-06 06:47:50 -05:00
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SCsub Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
fog.cpp Remove redundant Variant-types initializations 2022-11-14 19:35:19 +01:00
fog.h Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 2022-10-04 11:03:32 +11:00
gi.cpp Code simplifications 2022-10-18 12:47:40 +02:00
gi.h Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 2022-10-04 11:03:32 +11:00
sky.cpp Modified the mobile renderer to apply the sky_transform operations in the same order as the forward_plus renderer. 2022-12-06 06:47:50 -05:00
sky.h Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param 2022-09-02 13:49:53 +02:00