godot/modules/gdscript/tests
Rémi Verschelde 317cd0b19a
Refactor some object type checking code with `cast_to`
Less stringly typed logic, and less String allocations and comparisons.
2022-02-08 10:08:34 +01:00
..
scripts Merge pull request #57591 from vnen/gdscript-enum-fixes 2022-02-04 13:49:15 +01:00
README.md Add a README to link to the GDScript integration tests documentation 2021-08-25 16:51:28 +02:00
gdscript_test_runner.cpp Refactor some object type checking code with `cast_to` 2022-02-08 10:08:34 +01:00
gdscript_test_runner.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gdscript_test_runner_suite.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
test_gdscript.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
test_gdscript.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00

README.md

GDScript integration tests

The scripts/ folder contains integration tests in the form of GDScript files and output files.

See the Integration tests for GDScript documentation for information about creating and running GDScript integration tests.