godot/platform
Hugo Locurcio ba566dff2e
Distinguish editor-originating messages in the editor log
This fades out messages originating from the editor to make messages
printed by the project stand out more.

This also tweaks wording in some editor messages for consistency.
2019-09-20 01:59:02 +02:00
..
android Distinguish editor-originating messages in the editor log 2019-09-20 01:59:02 +02:00
haiku Remove libwebsocket. No longer used, yay! 2019-07-04 15:03:04 +02:00
iphone iOS>=11 platform - when handling gestures on screen edges, godot apps should have priority over OS 2019-08-21 22:22:18 +02:00
javascript https://github.com/godotengine/godot/issues/31297 - HTML5: this.rtenv.callMain is not a function when using latest-upstream backend 2019-08-12 21:59:27 +03:00
osx [macOS] Add methods to modify global and dock menus. Add ability to open multiple editor/project manager instances, recent/favourite project list to project manager dock menu and opened scene list to editor dock menu. 2019-08-26 16:45:49 +03:00
server Remove redundant author doc comments 2019-08-12 04:26:38 -05:00
uwp Move CryptoCore to it's own folder. 2019-08-19 16:31:05 +02:00
windows Remove redundant author doc comments 2019-08-12 04:26:38 -05:00
x11 Fix modifier keys causing key-code mismatch on Linux/X11. 2019-08-28 13:27:13 +03:00
register_platform_apis.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
SCsub Always use lists for LIBS in SCons 2019-08-12 22:31:55 +02:00