godot/scene
Rémi Verschelde a0d464ae19
Merge pull request #89820 from rburing/concave_collision_polygon_2d
Fix concave `CollisionPolygon2D` debug drawing and docs
2024-03-26 13:45:31 +01:00
..
2d Merge pull request #89820 from rburing/concave_collision_polygon_2d 2024-03-26 13:45:31 +01:00
3d Merge pull request #89727 from Malcolmnixon/fix-avatars-without-root-bone 2024-03-24 01:22:50 +01:00
animation Merge pull request #89794 from TokageItLab/animationplayback-seek 2024-03-24 01:23:31 +01:00
audio Merge pull request #87830 from KoBeWi/internalization_aka_i15n 2024-02-19 17:06:32 +01:00
debugger Avoid unqualified-id "near" and "far" in Node3DEditor/Viewport 2024-02-13 18:53:21 +09:00
gui Merge pull request #89625 from kitbdev/not-the-end-of-the-line 2024-03-26 13:45:22 +01:00
main Merge pull request #89673 from bruvzg/f_na_ed 2024-03-25 13:16:03 +01:00
resources Add 'override' mark to ResourceFormat class 2024-03-25 04:06:34 +08:00
theme SCons: Remove `run_in_subprocess` dependency 2024-03-11 13:20:09 -05:00
SCsub
property_list_helper.cpp Fix implementation of property_can_revert() in PropertyListHelper 2024-02-22 15:05:19 +01:00
property_list_helper.h Add PropertyListHelper to PopupMenu 2024-02-11 12:09:55 +01:00
property_utils.cpp Fix inherited scenes produce errors in editor when "editable_children" is true 2024-03-10 07:37:47 +08:00
property_utils.h
register_scene_types.cpp Add new Parallax2D node 2024-03-03 15:46:40 -05:00
register_scene_types.h
scene_string_names.cpp Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
scene_string_names.h Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00