godot/scene
Hugo Locurcio bad74311db
Set roughness/metallic to 1 when assigning a texture in BaseMaterial3D
This makes material setup faster and avoids mistakes, especially with
the metallic channel which defaults to 0.

The value is only changed when adding a texture when none was
previously assigned, not when assigning a different texture.
2021-11-13 17:46:22 +01:00
..
2d Merge pull request #54810 from nekomatata/area-separate-override-modes 2021-11-11 15:11:21 -07:00
3d Merge pull request #54810 from nekomatata/area-separate-override-modes 2021-11-11 15:11:21 -07:00
animation Merge pull request #53819 from TokageItLab/re-implement-ping-pong 2021-11-09 22:11:04 +01:00
audio Fix crash due to reentrancy in AudioStreamPlayer* finished signal. 2021-10-28 19:45:29 -07:00
debugger Use range iterators for Map 2021-09-30 15:09:12 -06:00
gui Merge pull request #54869 from akien-mga/string-remove-erase 2021-11-11 13:00:21 +01:00
main Update editor description property flag 2021-11-10 13:44:54 -05:00
resources Set roughness/metallic to 1 when assigning a texture in BaseMaterial3D 2021-11-13 17:46:22 +01:00
property_utils.cpp Unify determination of default property values 2021-11-07 15:27:47 +01:00
property_utils.h Unify determination of default property values 2021-11-07 15:27:47 +01:00
register_scene_types.cpp Merge pull request #54660 from Chaosus/vs_particles_mesh_emitter 2021-11-10 19:55:25 +01:00
register_scene_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_string_names.cpp Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo 2021-10-06 21:11:20 +02:00
scene_string_names.h Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo 2021-10-06 21:11:20 +02:00
SCsub Disable Node3D when compiling without 3D and fix disable_3d option 2021-08-13 08:59:48 -05:00