godot/platform
Rémi Verschelde bad7a8a657 X11: Link libgcc statically with use_static_cpp option
We were already linking libstdc++ statically for official binaries,
protecting us against most portability issues. But apparently since
we started using GCC 7 for official builds, we also need to link
libgcc statically for at least 32-bit builds to be portable.

Fixes #16409.

(cherry picked from commit b526088ae2)
2018-02-18 16:56:34 +01:00
..
android Add signals and a check function for Android service connectivity. 2018-02-13 19:03:51 -05:00
bb10 Merge pull request #13437 from xsellier/bugfix/mouse-cursor-lag 2018-01-03 08:36:44 +01:00
haiku Merge pull request #13437 from xsellier/bugfix/mouse-cursor-lag 2018-01-03 08:36:44 +01:00
iphone Merge pull request #13437 from xsellier/bugfix/mouse-cursor-lag 2018-01-03 08:36:44 +01:00
javascript Merge pull request #13437 from xsellier/bugfix/mouse-cursor-lag 2018-01-03 08:36:44 +01:00
osx Merge pull request #15565 from RandomShaper/adpod-topmost-2.1 2018-02-14 16:43:20 +01:00
server Merge pull request #13437 from xsellier/bugfix/mouse-cursor-lag 2018-01-03 08:36:44 +01:00
windows Merge pull request #15565 from RandomShaper/adpod-topmost-2.1 2018-02-14 16:43:20 +01:00
winrt Add option to sign WinRT exports with signtool 2018-01-04 17:08:52 -02:00
x11 X11: Link libgcc statically with use_static_cpp option 2018-02-18 16:56:34 +01:00