godot/platform/x11
Rémi Verschelde bad7a8a657 X11: Link libgcc statically with use_static_cpp option
We were already linking libstdc++ statically for official binaries,
protecting us against most portability issues. But apparently since
we started using GCC 7 for official builds, we also need to link
libgcc statically for at least 32-bit builds to be portable.

Fixes #16409.

(cherry picked from commit b526088ae2)
2018-02-18 16:56:34 +01:00
..
export Update copyright statements to 2018 2018-01-02 11:27:24 +01:00
SCsub disable caching for targets using helper functions 2017-11-28 16:14:24 -04:00
context_gl_x11.cpp Update copyright statements to 2018 2018-01-02 11:27:24 +01:00
context_gl_x11.h Update copyright statements to 2018 2018-01-02 11:27:24 +01:00
crash_handler_x11.cpp Update copyright statements to 2018 2018-01-02 11:27:24 +01:00
crash_handler_x11.h Update copyright statements to 2018 2018-01-02 11:27:24 +01:00
detect.py X11: Link libgcc statically with use_static_cpp option 2018-02-18 16:56:34 +01:00
godot_x11.cpp Update copyright statements to 2018 2018-01-02 11:27:24 +01:00
joystick_linux.cpp Update copyright statements to 2018 2018-01-02 11:27:24 +01:00
joystick_linux.h Update copyright statements to 2018 2018-01-02 11:27:24 +01:00
key_mapping_x11.cpp Update copyright statements to 2018 2018-01-02 11:27:24 +01:00
key_mapping_x11.h Update copyright statements to 2018 2018-01-02 11:27:24 +01:00
logo.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
os_x11.cpp Improve/fix fullscreen on X11 2018-02-16 21:59:48 +01:00
os_x11.h Merge pull request #15565 from RandomShaper/adpod-topmost-2.1 2018-02-14 16:43:20 +01:00
platform_config.h Update copyright statements to 2018 2018-01-02 11:27:24 +01:00