godot/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample
Raul Santos fe280ef9ae
C#: Various fixes to generic scripts
- Report a diagnostic when there are multiple classes that match the script file name in the same script since that will result in a duplicate path key in the bimap and it's not allowed.
- Fix InspectorPlugin to handle empty paths in case the project was built with a previous version of Godot that used empty paths for generic scripts.
- Add tests for the new diagnostic GD0003.
2024-02-19 06:33:13 +01:00
..
OneWayProperties Allow readonly and writeonly C# properties to be accessed from GDScript 2023-08-13 18:35:10 -04:00
Bar.cs C#: Rename `Object` to `GodotObject` 2023-01-27 02:04:18 +01:00
EventSignals.cs C#: Rename `Object` to `GodotObject` 2023-01-27 02:04:18 +01:00
ExportedFields.cs C#: Rename `Object` to `GodotObject` 2023-01-27 02:04:18 +01:00
ExportedProperties.cs C#: Rename `Object` to `GodotObject` 2023-01-27 02:04:18 +01:00
Foo.cs C#: Rename `Object` to `GodotObject` 2023-01-27 02:04:18 +01:00
Generic.cs C#: Various fixes to generic scripts 2024-02-19 06:33:13 +01:00
Generic1T.cs C#: Various fixes to generic scripts 2024-02-19 06:33:13 +01:00
Generic2T.cs C#: Various fixes to generic scripts 2024-02-19 06:33:13 +01:00
GlobalClass.cs C# Add test suite for Diagnostic Analyzers: GlobalClass and MustBeVariant 2024-01-15 11:31:12 +01:00
Godot.SourceGenerators.Sample.csproj C# Add test suite for Diagnostic Analyzers: GlobalClass and MustBeVariant 2024-01-15 11:31:12 +01:00
Methods.cs C#: Rename `Object` to `GodotObject` 2023-01-27 02:04:18 +01:00
MoreExportedFields.cs C#: Rename `Object` to `GodotObject` 2023-01-27 02:04:18 +01:00
MustBeVariantSamples.cs C#: Fix to allow usage of [MustBeVariant] in generic typed attributes 2024-01-21 22:29:29 +01:00
NestedClass.cs C#: Fix generated nested class order 2023-10-18 03:37:57 +02:00
ScriptBoilerplate.cs C#: Assume 64-bit types when type has no meta 2022-09-01 10:29:52 +02:00