godot/scene
clayjohn bb6b38680c
Only set base in Sprite3D when needed
(cherry picked from commit 3dd2e5d870)
2021-05-09 16:16:27 +02:00
..
2d Check if _direct_state_changed() argument is valid 2021-04-26 11:51:00 +02:00
3d Only set base in Sprite3D when needed 2021-05-09 16:16:27 +02:00
animation Fixes the SkeletonIK twisting issue by using the skeleton global pose without overrides 2021-05-09 16:14:11 +02:00
audio Don't fade out after pausing unless stream is running 2021-02-19 15:55:41 +01:00
debugger Modernize Mutex 2021-02-18 11:58:08 +01:00
gui LineEdit: Now double click to select a word, and triple click to select all the content 2021-05-04 12:53:40 +02:00
main SceneTree: Fix type hints for `global_menu_action` signal 2021-04-29 13:27:42 +02:00
resources Check input mesh is valid in SurfaceTool methods 2021-05-09 16:11:09 +02:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2021-05-04 12:54:34 +02:00
register_scene_types.cpp Require editor restart after changing GUI custom theme or font 2021-03-30 16:02:33 +02:00
register_scene_types.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
scene_string_names.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
scene_string_names.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00