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SCsub
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SCons: Add explicit dependencies on thirdparty code in cloned env
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2021-05-04 12:54:34 +02:00 |
animation_blend_space_1d.cpp
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Update copyright statements to 2021
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2021-01-13 16:17:06 +01:00 |
animation_blend_space_1d.h
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Update copyright statements to 2021
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2021-01-13 16:17:06 +01:00 |
animation_blend_space_2d.cpp
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Update copyright statements to 2021
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2021-01-13 16:17:06 +01:00 |
animation_blend_space_2d.h
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Update copyright statements to 2021
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2021-01-13 16:17:06 +01:00 |
animation_blend_tree.cpp
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Update copyright statements to 2021
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2021-01-13 16:17:06 +01:00 |
animation_blend_tree.h
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Update copyright statements to 2021
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2021-01-13 16:17:06 +01:00 |
animation_cache.cpp
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Update copyright statements to 2021
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2021-01-13 16:17:06 +01:00 |
animation_cache.h
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Update copyright statements to 2021
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2021-01-13 16:17:06 +01:00 |
animation_node_state_machine.cpp
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improve error message when travel() is called on an AnimationNodeStateMachine when the state machine is not playing
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2021-02-22 10:15:00 +01:00 |
animation_node_state_machine.h
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Update copyright statements to 2021
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2021-01-13 16:17:06 +01:00 |
animation_player.cpp
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Update copyright statements to 2021
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2021-01-13 16:17:06 +01:00 |
animation_player.h
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Update copyright statements to 2021
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2021-01-13 16:17:06 +01:00 |
animation_tree.cpp
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Check AnimationNode to update properties
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2021-03-17 15:17:02 +01:00 |
animation_tree.h
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Update copyright statements to 2021
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2021-01-13 16:17:06 +01:00 |
animation_tree_player.cpp
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add checks for node type range in add_node function
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2021-02-17 14:22:50 +05:30 |
animation_tree_player.h
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Update copyright statements to 2021
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2021-01-13 16:17:06 +01:00 |
root_motion_view.cpp
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Update copyright statements to 2021
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2021-01-13 16:17:06 +01:00 |
root_motion_view.h
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Update copyright statements to 2021
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2021-01-13 16:17:06 +01:00 |
skeleton_ik.cpp
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Fixes the SkeletonIK twisting issue by using the skeleton global pose without overrides
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2021-05-09 16:14:11 +02:00 |
skeleton_ik.h
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Godot 3.x backport: Fix for SkeletonIK not working correctly with 0 interpolation and incorrectly rotating with animation. Now the root bone rotates differently to ensure it always rotates correctly and works with BoneAttachment nodes.
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2021-04-08 18:45:54 -04:00 |
tween.cpp
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Tween: Add null check for target object
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2021-02-25 15:14:31 +01:00 |
tween.h
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Update copyright statements to 2021
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2021-01-13 16:17:06 +01:00 |