godot/scene/animation
TwistedTwigleg e9c8889ae8
Fixes the SkeletonIK twisting issue by using the skeleton global pose without overrides
(cherry picked from commit c1bc87ed0d)
2021-05-09 16:14:11 +02:00
..
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2021-05-04 12:54:34 +02:00
animation_blend_space_1d.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
animation_blend_space_1d.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
animation_blend_space_2d.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
animation_blend_space_2d.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
animation_blend_tree.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
animation_blend_tree.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
animation_cache.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
animation_cache.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
animation_node_state_machine.cpp improve error message when travel() is called on an AnimationNodeStateMachine when the state machine is not playing 2021-02-22 10:15:00 +01:00
animation_node_state_machine.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
animation_player.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
animation_player.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
animation_tree.cpp Check AnimationNode to update properties 2021-03-17 15:17:02 +01:00
animation_tree.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
animation_tree_player.cpp add checks for node type range in add_node function 2021-02-17 14:22:50 +05:30
animation_tree_player.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
root_motion_view.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
root_motion_view.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
skeleton_ik.cpp Fixes the SkeletonIK twisting issue by using the skeleton global pose without overrides 2021-05-09 16:14:11 +02:00
skeleton_ik.h Godot 3.x backport: Fix for SkeletonIK not working correctly with 0 interpolation and incorrectly rotating with animation. Now the root bone rotates differently to ensure it always rotates correctly and works with BoneAttachment nodes. 2021-04-08 18:45:54 -04:00
tween.cpp Tween: Add null check for target object 2021-02-25 15:14:31 +01:00
tween.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00