godot/tools
Ferenc Arn bd7ba0b664 Use right handed coordinate system for rotation matrices and quaternions. Also fixes Euler angles (XYZ convention, which is used as default by Blender).
Furthermore, functions which expect a rotation matrix will now give an error simply, rather than trying to orthonormalize such matrices. The documentation for such functions has be updated accordingly.

This commit breaks code using 3D rotations, and is a part of the breaking changes in 2.1 -> 3.0 transition. The code affected within Godot code base is fixed in this commit.
2017-01-03 17:41:04 -06:00
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certs -Made editor support SSL certs by default (embedded them) 2016-03-12 10:46:38 -03:00
collada Use right handed coordinate system for rotation matrices and quaternions. Also fixes Euler angles (XYZ convention, which is used as default by Blender). 2017-01-03 17:41:04 -06:00
dist Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
doc ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
editor Use right handed coordinate system for rotation matrices and quaternions. Also fixes Euler angles (XYZ convention, which is used as default by Blender). 2017-01-03 17:41:04 -06:00
editor_fonts Fonts: add missing license information 2016-07-16 11:53:57 +02:00
scripts Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
translations Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
SCsub style: Various other PEP8 fixes in Python files 2016-11-01 00:35:16 +01:00