bdd4001ef0
Properly apply custom materials with CanvasGroups in the GLES3 backend Properly blur backbuffer when using a partial rect in forward_plus and gl_compatibility renderers Properly set fit_margin when clear_margin is set Fix shader error during backbuffer clear in mobile renderer |
||
---|---|---|
.. | ||
bokeh_dof.cpp | ||
bokeh_dof.h | ||
copy_effects.cpp | ||
copy_effects.h | ||
fsr.cpp | ||
fsr.h | ||
resolve.cpp | ||
resolve.h | ||
SCsub | ||
ss_effects.cpp | ||
ss_effects.h | ||
taa.cpp | ||
taa.h | ||
tone_mapper.cpp | ||
tone_mapper.h | ||
vrs.cpp | ||
vrs.h |