godot/platform/x11
Stefano Bonicatti c067cf2c6a Fixes vsync setting ignored when using a separate thread for rendering
Setting the vsync in the main thread, after the rendering thread starts
and takes the OpenGL context fails, so we need to do that before.
Also, for some reason, the main thread cannot make current the context
anymore.

Fixes #13447
2017-12-09 01:43:23 +01:00
..
export
SCsub
context_gl_x11.cpp Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
context_gl_x11.h
crash_handler_x11.cpp
crash_handler_x11.h
detect.py Implement multitouch on X11 2017-12-06 23:47:09 +01:00
godot_x11.cpp
joypad_linux.cpp
joypad_linux.h
key_mapping_x11.cpp
key_mapping_x11.h
logo.png
os_x11.cpp Fixes vsync setting ignored when using a separate thread for rendering 2017-12-09 01:43:23 +01:00
os_x11.h Implement multitouch on X11 2017-12-06 23:47:09 +01:00
platform_config.h
power_x11.cpp Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
power_x11.h