godot/servers/visual
lawnjelly cfe806a929 Portals - Fix secondary PVS bug
Fixes a bug whereby it read from the primary PVS in the gameplay monitor, using the size from the secondary PVS. This would read out of bounds and crash.

Removed debug code to update the gameplay monitor from the preview camera - this is no longer required.

Temporarily revert to the simple PVS generation method, because I've noticed a bug in the complex version, and the simple version is safer while I fix this.
2021-08-08 14:02:38 +01:00
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portals Portals - Fix secondary PVS bug 2021-08-08 14:02:38 +01:00
SCsub Portal occlusion culling 2021-07-14 11:43:23 +01:00
rasterizer.cpp Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
rasterizer.h Clear glErrors instead of crashing when initializing GLES3 2021-06-21 17:53:24 +01:00
shader_language.cpp Fix varying usage in custom functions [3.x] 2021-07-28 08:11:35 +03:00
shader_language.h Merge pull request #50889 from Chaosus/shader_const_array_3.x 2021-07-27 13:05:32 +02:00
shader_types.cpp Add VIEW_INDEX variable in shader so we know which eye/view we're rendering for 2021-05-05 16:22:03 +10:00
shader_types.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
visual_server_canvas.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
visual_server_canvas.h Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
visual_server_globals.cpp Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
visual_server_globals.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
visual_server_raster.cpp Remove duplicate ERR_PRINTS macro 2021-06-16 11:56:25 +01:00
visual_server_raster.h Portals - Improve UI and add shortcuts 2021-08-01 19:54:16 +01:00
visual_server_scene.cpp Portals - Improve UI and add shortcuts 2021-08-01 19:54:16 +01:00
visual_server_scene.h Portals - Improve UI and add shortcuts 2021-08-01 19:54:16 +01:00
visual_server_viewport.cpp Explicit error message when setting active a Viewport that is already active. 2021-07-13 10:20:03 +02:00
visual_server_viewport.h Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
visual_server_wrap_mt.cpp Portal occlusion culling 2021-07-14 11:43:23 +01:00
visual_server_wrap_mt.h Portals - Improve UI and add shortcuts 2021-08-01 19:54:16 +01:00