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renderer_rd
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Rename empty() to is_empty()
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2020-12-28 10:39:56 +00:00 |
SCsub
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RenderingServer reorganization
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2020-12-04 18:39:46 -03:00 |
renderer_canvas_cull.cpp
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Rename empty() to is_empty()
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2020-12-28 10:39:56 +00:00 |
renderer_canvas_cull.h
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RenderingServer reorganization
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2020-12-04 18:39:46 -03:00 |
renderer_canvas_render.cpp
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RenderingServer reorganization
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2020-12-04 18:39:46 -03:00 |
renderer_canvas_render.h
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RenderingServer reorganization
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2020-12-04 18:39:46 -03:00 |
renderer_compositor.cpp
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RenderingServer reorganization
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2020-12-04 18:39:46 -03:00 |
renderer_compositor.h
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RenderingServer reorganization
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2020-12-04 18:39:46 -03:00 |
renderer_scene.cpp
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RenderingServer reorganization
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2020-12-04 18:39:46 -03:00 |
renderer_scene.h
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Port ASSAO to Godot to replace SAO
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2020-12-21 23:08:59 -08:00 |
renderer_scene_cull.cpp
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Rename empty() to is_empty()
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2020-12-28 10:39:56 +00:00 |
renderer_scene_cull.h
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Rewrite culling to be more cache/thread friendly.
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2020-12-26 19:11:33 -03:00 |
renderer_scene_render.cpp
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RenderingServer reorganization
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2020-12-04 18:39:46 -03:00 |
renderer_scene_render.h
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Rewrite culling to be more cache/thread friendly.
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2020-12-26 19:11:33 -03:00 |
renderer_storage.cpp
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RenderingServer reorganization
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2020-12-04 18:39:46 -03:00 |
renderer_storage.h
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Implement automatic LOD (Level of Detail)
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2020-12-18 15:48:03 +01:00 |
renderer_viewport.cpp
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Implement automatic LOD (Level of Detail)
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2020-12-18 15:48:03 +01:00 |
renderer_viewport.h
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Implement automatic LOD (Level of Detail)
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2020-12-18 15:48:03 +01:00 |
rendering_device.cpp
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Rename empty() to is_empty()
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2020-12-28 10:39:56 +00:00 |
rendering_device.h
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Port ASSAO to Godot to replace SAO
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2020-12-21 23:08:59 -08:00 |
rendering_device_binds.cpp
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Rename empty() to is_empty()
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2020-12-28 10:39:56 +00:00 |
rendering_device_binds.h
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Rename RD texture "type" to "texture_type"
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2020-12-04 19:34:50 -05:00 |
rendering_server_default.cpp
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Add API to get frame setup time on CPU
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2020-12-24 00:13:52 -03:00 |
rendering_server_default.h
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Add API to get frame setup time on CPU
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2020-12-24 00:13:52 -03:00 |
rendering_server_globals.cpp
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RenderingServer reorganization
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2020-12-04 18:39:46 -03:00 |
rendering_server_globals.h
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RenderingServer reorganization
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2020-12-04 18:39:46 -03:00 |
rendering_server_wrap_mt.cpp
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Reorganized core/ directory, it was too fatty already
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2020-11-07 20:17:12 -03:00 |
rendering_server_wrap_mt.h
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Add API to get frame setup time on CPU
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2020-12-24 00:13:52 -03:00 |
shader_language.cpp
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Rename empty() to is_empty()
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2020-12-28 10:39:56 +00:00 |
shader_language.h
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Fix using post-init shader array constructors
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2020-12-27 01:07:24 +03:00 |
shader_types.cpp
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Refactored Mesh internals and formats.
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2020-12-02 13:07:59 -03:00 |
shader_types.h
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Reorganized core/ directory, it was too fatty already
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2020-11-07 20:17:12 -03:00 |