godot/drivers/gles3
bruvzg be611c1c05
Implement Label3D node.
Add "generate_mipmap" font import option.
Add some missing features to the Sprite3D.
Move BiDi override code from Control to TextServer.
Add functions to access TextServer font cache textures.
Add MSDF related flags and shader to the standard material.
Change standard material cache to use HashMap instead of Vector.
2022-04-22 12:08:46 +03:00
..
shaders Implement Label3D node. 2022-04-22 12:08:46 +03:00
storage Merge pull request #60175 from Geometror/visual-shader-vector4 2022-04-20 08:33:42 +03:00
rasterizer_canvas_gles3.cpp Initialize OpenGL before rasterizers in GLES3 2022-04-19 11:27:14 -07:00
rasterizer_canvas_gles3.h Initialize OpenGL before rasterizers in GLES3 2022-04-19 11:27:14 -07:00
rasterizer_gles3.cpp Initialize OpenGL before rasterizers in GLES3 2022-04-19 11:27:14 -07:00
rasterizer_gles3.h Initialize OpenGL before rasterizers in GLES3 2022-04-19 11:27:14 -07:00
rasterizer_scene_gles3.cpp Style: Cleanup single-line blocks, semicolons, dead code 2022-02-16 14:06:29 +01:00
rasterizer_scene_gles3.h Enable 16-bit shadow atlas by default in the RenderingServer methods 2022-02-04 16:41:08 +01:00
rasterizer_storage_gles3.cpp Initialize OpenGL before rasterizers in GLES3 2022-04-19 11:27:14 -07:00
rasterizer_storage_gles3.h Moved particles into ParticlesStorage 2022-04-17 13:13:22 +10:00
SCsub Split dummy renderer classes into separate files 2022-03-16 17:43:10 +11:00
shader_gles3.cpp Make FileAccess and DirAccess classes reference counted. 2022-04-11 13:28:51 +03:00
shader_gles3.h Remove mistakenly added author info 2022-01-12 20:49:59 -08:00
texture_loader_gles3.cpp Style: Apply clang-tidy to current code, add readability-redundant-member-init 2022-04-04 21:49:51 +02:00
texture_loader_gles3.h New OpenGL batching canvas renderer 2022-01-11 22:26:18 -08:00