godot/servers/rendering/renderer_rd
bruvzg be611c1c05
Implement Label3D node.
Add "generate_mipmap" font import option.
Add some missing features to the Sprite3D.
Move BiDi override code from Control to TextServer.
Add functions to access TextServer font cache textures.
Add MSDF related flags and shader to the standard material.
Change standard material cache to use HashMap instead of Vector.
2022-04-22 12:08:46 +03:00
..
forward_clustered Merge pull request #60214 from JFonS/fix_depth_prepass 2022-04-19 11:37:34 -07:00
forward_mobile Moved particles into ParticlesStorage 2022-04-17 13:13:22 +10:00
shaders Implement Label3D node. 2022-04-22 12:08:46 +03:00
storage_rd Moved particles into ParticlesStorage 2022-04-17 13:13:22 +10:00
cluster_builder_rd.cpp Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
cluster_builder_rd.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
effects_rd.cpp Add a UniformSet cache 2022-03-06 13:03:33 +01:00
effects_rd.h Implementing OpenXR driver 2022-02-23 12:02:24 +01:00
pipeline_cache_rd.cpp Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
pipeline_cache_rd.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
renderer_canvas_render_rd.cpp Moved particles into ParticlesStorage 2022-04-17 13:13:22 +10:00
renderer_canvas_render_rd.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
renderer_compositor_rd.cpp Moved particles into ParticlesStorage 2022-04-17 13:13:22 +10:00
renderer_compositor_rd.h Moved particles into ParticlesStorage 2022-04-17 13:13:22 +10:00
renderer_scene_environment_rd.cpp add support for glow maps 2022-01-20 16:47:25 +01:00
renderer_scene_environment_rd.h Merge pull request #39965 from Calinou/tweak-sdfgi-defaults 2022-02-10 17:31:54 +01:00
renderer_scene_gi_rd.cpp Moved particles into ParticlesStorage 2022-04-17 13:13:22 +10:00
renderer_scene_gi_rd.h Merge canvas and decal into TextureStorage and add render target 2022-04-17 12:59:50 +10:00
renderer_scene_render_rd.cpp Moved particles into ParticlesStorage 2022-04-17 13:13:22 +10:00
renderer_scene_render_rd.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
renderer_scene_sky_rd.cpp Moved particles into ParticlesStorage 2022-04-17 13:13:22 +10:00
renderer_scene_sky_rd.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
renderer_storage_rd.cpp Moved particles into ParticlesStorage 2022-04-17 13:13:22 +10:00
renderer_storage_rd.h Moved particles into ParticlesStorage 2022-04-17 13:13:22 +10:00
SCsub Split dummy renderer classes into separate files 2022-03-16 17:43:10 +11:00
shader_rd.cpp Make FileAccess and DirAccess classes reference counted. 2022-04-11 13:28:51 +03:00
shader_rd.h Style: Remove inconsistently used @author docstrings 2022-01-04 20:42:50 +01:00
uniform_set_cache_rd.cpp Fix typos with codespell 2022-03-31 14:07:29 +02:00
uniform_set_cache_rd.h Add a UniformSet cache 2022-03-06 13:03:33 +01:00