godot/scene
Josh Grams bea8e1654e AnimationTreePlayer (Blend3): process all inputs.
Always call _process_node on all three inputs so that looped animations
don't get out of sync.

(cherry picked from commit b79351aa45)
2016-03-05 12:55:54 +01:00
..
2d -Change link to new documentation 2016-02-20 10:02:14 -03:00
3d refix particles3d issue, bringing down the amount limit to 1024 2016-02-16 08:56:31 +00:00
animation AnimationTreePlayer (Blend3): process all inputs. 2016-03-05 12:55:54 +01:00
audio -Fixed bug with event player crashing, closes #3687 2016-02-20 21:00:08 -03:00
gui -Cleaned up GraphEdit, also fixes #3568 2016-02-08 16:28:12 -03:00
io Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
main fix transform localization event in mouse motion 2016-02-29 09:00:14 +01:00
resources Fix missing dependency resolver in Windows 2016-02-21 22:51:19 +01:00
SCsub Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00
register_scene_types.cpp -Ability to retrieve state data from PackedScene, closes #3413 2016-01-23 12:01:42 -03:00
register_scene_types.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
scene_string_names.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
scene_string_names.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00