godot/doc/classes/NavigationObstacle.xml
smix8 5e31c3dbb5 Note that NavigationObstacles should only be used if necessary and for moving objects only
Note that NavigationObstacles should only be used if necessary and for moving objects only.

(cherry picked from commit d1959cabd9)
2022-06-09 10:08:01 +02:00

44 lines
1.9 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="NavigationObstacle" inherits="Node" version="3.5" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
3D obstacle used in navigation for collision avoidance.
</brief_description>
<description>
3D obstacle used in navigation for collision avoidance. The obstacle needs navigation data to work correctly. This can be done by having the obstacle as a child of a [Navigation] node, or using [method set_navigation]. [NavigationObstacle] is physics safe.
[b]Note:[/b] Obstacles are intended as a last resort option for constantly moving objects that cannot be (re)baked to a navigation mesh efficiently.
</description>
<tutorials>
</tutorials>
<methods>
<method name="get_navigation" qualifiers="const">
<return type="Node" />
<description>
Returns the [Navigation] node that the obstacle is using for its navigation system.
</description>
</method>
<method name="get_rid" qualifiers="const">
<return type="RID" />
<description>
Returns the [RID] of this obstacle on the [NavigationServer].
</description>
</method>
<method name="set_navigation">
<return type="void" />
<argument index="0" name="navigation" type="Node" />
<description>
Sets the [Navigation] node used by the obstacle. Useful when you don't want to make the obstacle a child of a [Navigation] node.
</description>
</method>
</methods>
<members>
<member name="estimate_radius" type="bool" setter="set_estimate_radius" getter="is_radius_estimated" default="true">
Enables radius estimation algorithm which uses parent's collision shapes to determine the obstacle radius.
</member>
<member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0">
The radius of the agent. Used only if [member estimate_radius] is set to [code]false[/code].
</member>
</members>
<constants>
</constants>
</class>