godot/servers/rendering
Anilforextra fc27636999 Vectors: Use clear() and has().
Use clear() instead of resize(0).

Use has() instead of "find(p_val) != -1".
2022-02-02 00:11:09 +05:45
..
renderer_rd Vectors: Use clear() and has(). 2022-02-02 00:11:09 +05:45
SCsub RenderingServer reorganization 2020-12-04 18:39:46 -03:00
rasterizer_dummy.h add support for glow maps 2022-01-20 16:47:25 +01:00
renderer_canvas_cull.cpp Fix invalid read when using LightOccluder2D 2022-01-17 16:02:26 +08:00
renderer_canvas_cull.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_canvas_render.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_canvas_render.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_compositor.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_compositor.h Revert "Add new scaling modes for splash screen" 2022-01-19 16:09:52 +01:00
renderer_scene.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_scene.h add support for glow maps 2022-01-20 16:47:25 +01:00
renderer_scene_cull.cpp Added material_overlay property to MeshInstance3D 2022-01-05 11:47:51 +01:00
renderer_scene_cull.h add support for glow maps 2022-01-20 16:47:25 +01:00
renderer_scene_occlusion_cull.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_scene_occlusion_cull.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_scene_render.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_scene_render.h add support for glow maps 2022-01-20 16:47:25 +01:00
renderer_storage.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_storage.h Merge pull request #55790 from Calinou/renderingserver-add-device-type-getter 2022-01-04 16:43:23 +01:00
renderer_thread_pool.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_thread_pool.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_viewport.cpp Vectors: Use clear() and has(). 2022-02-02 00:11:09 +05:45
renderer_viewport.h Merge pull request #56305 from Calinou/rename-lod-threshold 2022-01-04 15:28:06 +01:00
rendering_device.cpp Merge pull request #53857 from briansemrau/rd-free-rid-bind-rename 2022-01-20 17:24:34 +01:00
rendering_device.h Merge pull request #54489 from briansemrau/texture-delete-update 2022-01-19 10:10:54 +01:00
rendering_device_binds.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
rendering_device_binds.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
rendering_server_default.cpp Improve XRInterface hooks into rendering 2022-01-26 13:55:44 +11:00
rendering_server_default.h Merge pull request #54574 from Ansraer/glow_map 2022-01-26 13:39:51 +01:00
rendering_server_globals.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
rendering_server_globals.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
shader_compiler.cpp Unify variable and array declarations in shaders 2022-01-18 12:42:39 +03:00
shader_compiler.h Optimize include files to improve `shader_language.h` compilation speed 2022-01-12 14:19:12 +03:00
shader_language.cpp Vectors: Use clear() and has(). 2022-02-02 00:11:09 +05:45
shader_language.h Add translation links to shader errors 2022-01-19 15:16:32 +03:00
shader_types.cpp Remove TRANSFORM built in from fog shaders 2022-01-21 23:03:41 -08:00
shader_types.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
shader_warnings.cpp Add translation links to shader errors 2022-01-19 15:16:32 +03:00
shader_warnings.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00