godot/drivers
Omar El Sheikh bf5b2f48e6 Re-fix Disabling Half Floats on iOS
A previous change missed setting a flag that specified whether half
floats were being used on vertex positions when in the GLES2 driver

This caused errors with the vertex buffer when platforms (specifically
iOS) which do not properly support half float vertex attributes on
GLES2, try to remapt the vertex buffer to stop using half floats
(in this case that remapping never happened and caused artifacts)

Re-enable setting that flag to fix rendering issues on these platforms
2022-02-05 21:06:09 -05:00
..
alsa Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
alsamidi Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
coreaudio Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
coremidi Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
dummy ImageLoader: Remove references to unsupported svgz extension 2022-01-17 10:52:32 +01:00
gl_context SCons: Add explicit dependencies on thirdparty code in cloned env 2021-04-29 16:57:00 +02:00
gles2 Re-fix Disabling Half Floats on iOS 2022-02-05 21:06:09 -05:00
gles3 Add editor vital redraws only option 2022-02-02 11:26:45 +00:00
gles_common Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
png Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
pulseaudio Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
unix [Net] Simplify IP resolution code, fix caching. 2022-01-31 22:54:25 +01:00
wasapi Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
windows Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
winmidi Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
xaudio2 Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
register_driver_types.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
register_driver_types.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
SCsub Unified GLES2 / GLES3 Batching 2020-10-16 10:34:47 +01:00