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bf7d6de556
godot
/
servers
/
physics_2d
History
Juan Linietsky
69c95f4b4c
Reworked signal connection system, added support for Callable and Signal objects and made them default.
2020-02-20 08:24:50 +01:00
..
SCsub
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area_2d_sw.cpp
Reworked signal connection system, added support for Callable and Signal objects and made them default.
2020-02-20 08:24:50 +01:00
area_2d_sw.h
ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
2020-02-12 14:24:54 -03:00
area_pair_2d_sw.cpp
…
area_pair_2d_sw.h
…
body_2d_sw.cpp
Reworked signal connection system, added support for Callable and Signal objects and made them default.
2020-02-20 08:24:50 +01:00
body_2d_sw.h
ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
2020-02-12 14:24:54 -03:00
body_pair_2d_sw.cpp
…
body_pair_2d_sw.h
…
broad_phase_2d_basic.cpp
…
broad_phase_2d_basic.h
…
broad_phase_2d_hash_grid.cpp
…
broad_phase_2d_hash_grid.h
…
broad_phase_2d_sw.cpp
…
broad_phase_2d_sw.h
…
collision_object_2d_sw.cpp
ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
2020-02-12 14:24:54 -03:00
collision_object_2d_sw.h
…
collision_solver_2d_sat.cpp
…
collision_solver_2d_sat.h
…
collision_solver_2d_sw.cpp
…
collision_solver_2d_sw.h
…
constraint_2d_sw.h
Fix code formatting issues and VS compilation
2020-02-11 12:05:19 +01:00
joints_2d_sw.cpp
…
joints_2d_sw.h
…
physics_2d_server_sw.cpp
ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
2020-02-12 14:24:54 -03:00
physics_2d_server_sw.h
ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
2020-02-12 14:24:54 -03:00
physics_2d_server_wrap_mt.cpp
Added a spinlock template as well as a thread work pool class.
2020-02-11 11:53:29 +01:00
physics_2d_server_wrap_mt.h
ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
2020-02-12 14:24:54 -03:00
shape_2d_sw.cpp
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
shape_2d_sw.h
Fix code formatting issues and VS compilation
2020-02-11 12:05:19 +01:00
space_2d_sw.cpp
ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
2020-02-12 14:24:54 -03:00
space_2d_sw.h
ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
2020-02-12 14:24:54 -03:00
step_2d_sw.cpp
…
step_2d_sw.h
…