godot/servers/rendering/renderer_rd/shaders/effects
Bastiaan Olij e3b8af723e Fix cubemap downsampler logic 2023-10-31 10:36:42 +11:00
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fsr2 Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 2023-09-25 10:37:47 -03:00
SCsub Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 2023-09-25 10:37:47 -03:00
blur_raster.glsl Use fullscreen tri instead of quad 2023-08-05 17:09:06 -03:00
blur_raster_inc.glsl
bokeh_dof.glsl
bokeh_dof_inc.glsl
bokeh_dof_raster.glsl Use fullscreen tri instead of quad 2023-08-05 17:09:06 -03:00
copy.glsl Optimizing glow behaviour 2023-09-26 11:56:28 +02:00
copy_to_fb.glsl
cube_to_dp.glsl
cubemap_downsampler.glsl
cubemap_downsampler_inc.glsl
cubemap_downsampler_raster.glsl Fix cubemap downsampler logic 2023-10-31 10:36:42 +11:00
cubemap_filter.glsl
cubemap_filter_raster.glsl Use fullscreen tri instead of quad 2023-08-05 17:09:06 -03:00
cubemap_roughness.glsl
cubemap_roughness_inc.glsl
cubemap_roughness_raster.glsl Use fullscreen tri instead of quad 2023-08-05 17:09:06 -03:00
fsr_upscale.glsl
luminance_reduce.glsl
luminance_reduce_raster.glsl Use fullscreen tri instead of quad 2023-08-05 17:09:06 -03:00
luminance_reduce_raster_inc.glsl
motion_vector_inc.glsl Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 2023-09-25 10:37:47 -03:00
motion_vectors.glsl Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 2023-09-25 10:37:47 -03:00
resolve.glsl
roughness_limiter.glsl
screen_space_reflection.glsl Fresnel should darken the SSR reflections instead of blending them with specular light. 2023-10-11 18:58:22 +01:00
screen_space_reflection_filter.glsl
screen_space_reflection_inc.glsl
screen_space_reflection_scale.glsl Fix various typos with codespell 2023-08-07 13:09:47 +02:00
shadow_frustum.glsl Draw frustum splices ontop of direction shadow atlas for debug purposes 2023-06-11 11:48:11 +10:00
sort.glsl
specular_merge.glsl Use fullscreen tri instead of quad 2023-08-05 17:09:06 -03:00
ss_effects_downsample.glsl
ssao.glsl
ssao_blur.glsl
ssao_importance_map.glsl
ssao_interleave.glsl
ssil.glsl Increase SSAO and SSIL bias to account for variance in mipmap generation 2023-02-21 10:25:33 -08:00
ssil_blur.glsl
ssil_importance_map.glsl
ssil_interleave.glsl
subsurface_scattering.glsl
taa_resolve.glsl Flip convention of motion vector to point from current pixel to the previous pixel. 2023-08-28 09:30:20 -03:00
tonemap.glsl Merge pull request #80215 from clayjohn/HDR-2D 2023-08-08 16:57:33 +02:00
vrs.glsl Use fullscreen tri instead of quad 2023-08-05 17:09:06 -03:00