godot/platform
Juan Linietsky 082e3fbb29 Merge branch 'master' of https://github.com/okamstudio/godot
Conflicts:
	main/main.cpp
2015-11-24 10:52:41 -03:00
..
android tegra 3 fix 2015-11-21 23:21:36 +01:00
bb10 Merge pull request #2707 from akien-mga/master 2015-11-18 19:43:28 -03:00
flash Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00
haiku Moved deleting sample player in OS finalize methods to before deleting audio server to prevent crash when exiting. 2015-11-02 16:36:41 +00:00
iphone Use macros to determine which iOS SDK we have in order to be backwards compatible with older SDKs when fixing template compilation issues. 2015-11-16 12:35:54 +11:00
isim Fix iOS Simulator SDK path for isim platform. 2015-01-22 22:19:45 +01:00
javascript Add support for Opus audio format 2015-10-02 14:25:38 -03:00
nacl Add icon to exe file in windows export 2015-11-09 02:23:58 +03:30
osx Added specific get_locale to OSX platform 2015-10-16 19:42:26 +02:00
server Moved deleting sample player in OS finalize methods to before deleting audio server to prevent crash when exiting. 2015-11-02 16:36:41 +00:00
windows -work in progress resourceparser and .tscn parser. Still non-functional 2015-11-24 10:42:05 -03:00
winrt Added missing \n in script error output. 2015-11-19 15:35:18 +01:00
x11 compile fixes 2015-11-19 20:24:43 -03:00