godot/thirdparty/libpng
Rémi Verschelde 575e986bde png: Split library to thirdparty dir and allow unbundling
Uses the new structure agreed upon in #6157, but the thirdparty/ folder
does not behave following a logic similar to that of modules/ yet.

The png driver can't be moved to a module as discussed in #6157, as it's
required by core together with a few other ImageLoader implementations
(see drivers/register_driver_types.cpp:register_core_driver_types())

Dropped the possibility to disable PNG support, it's a core component
of Godot.

(cherry picked from commit 5fef84a135)
2016-10-30 14:51:30 +01:00
..
arm
LICENSE
png.c
png.h
pngconf.h
pngdebug.h
pngerror.c
pngget.c
pnginfo.h
pnglibconf.h
pngmem.c
pngpread.c
pngpriv.h
pngread.c
pngrio.c
pngrtran.c
pngrutil.c
pngset.c
pngstruct.h
pngtrans.c
pngwio.c
pngwrite.c
pngwtran.c
pngwutil.c