godot/thirdparty/libpng/arm
Rémi Verschelde 575e986bde png: Split library to thirdparty dir and allow unbundling
Uses the new structure agreed upon in #6157, but the thirdparty/ folder
does not behave following a logic similar to that of modules/ yet.

The png driver can't be moved to a module as discussed in #6157, as it's
required by core together with a few other ImageLoader implementations
(see drivers/register_driver_types.cpp:register_core_driver_types())

Dropped the possibility to disable PNG support, it's a core component
of Godot.

(cherry picked from commit 5fef84a135)
2016-10-30 14:51:30 +01:00
..
arm_init.c png: Split library to thirdparty dir and allow unbundling 2016-10-30 14:51:30 +01:00
filter_neon.S png: Split library to thirdparty dir and allow unbundling 2016-10-30 14:51:30 +01:00
filter_neon_intrinsics.c png: Split library to thirdparty dir and allow unbundling 2016-10-30 14:51:30 +01:00