Godot Engine – Multi-platform 2D and 3D game engine
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George Marques c015341221 Fix bug in String==StrRange comparison
It was comparing the StrRange with itself, always return true if both
were the same length.

Fix #3843

(cherry picked from commit f4dfa37a23)
2016-06-25 02:04:27 +02:00
bin remove trailing whitespace 2016-04-02 22:03:48 +02:00
core Fix bug in String==StrRange comparison 2016-06-25 02:04:27 +02:00
demos Switched the space shooter demo from none fixed process to fixed process 2016-06-04 22:20:02 +02:00
doc Add docs for String and CanvasItem 2016-06-25 02:04:27 +02:00
drivers png: Do not output warnings as errors 2016-06-25 01:55:31 +02:00
main update EditorDirDialog on external change, closes #4629 2016-06-25 01:41:57 +02:00
modules Properly report a valid error instead of reporting as a bug, closes #3841 2016-06-25 02:04:27 +02:00
platform fix android resource locale 2016-06-25 01:54:00 +02:00
scene Rename CanvasItem.edit_get() to edit_get_state() 2016-06-25 01:56:14 +02:00
servers Fixed fractional offset not being reset in ringbuffer resamples, closes #4764 2016-06-25 01:41:57 +02:00
tools Fix network IP setting change 2016-06-25 02:04:27 +02:00
.editorconfig Add .editorconfig 2015-06-22 14:07:26 -03:00
.gitattributes Add SpriteRegionEditor and update Polygon2DUVEditor 2015-09-28 00:06:06 -03:00
.gitignore Remove Make-related flags from Android build 2016-06-04 22:20:02 +02:00
.travis.yml Travis: Install android *DKs in verbose mode 2016-05-18 08:22:21 +02:00
CONTRIBUTING.md Enhance instructions for contributors 2016-02-12 14:12:04 +01:00
ISSUE_TEMPLATE Remove some extraneous newlines 2016-02-19 00:03:49 +01:00
LICENSE.md Fix license markdown formatting 2016-02-20 15:57:38 +01:00
LOGO_LICENSE.md logo in svg curves & license 2015-06-08 01:33:46 -03:00
README.md README.md docs are not wiki (#4770) 2016-06-04 22:20:02 +02:00
SConstruct Keep the default environment variables as set by SCons 2016-06-25 00:11:26 +02:00
icon.png Remove grey capsule on official logo 2016-02-29 09:01:02 +01:00
icon.svg Remove grey capsule on official logo 2016-02-29 09:01:02 +01:00
logo.png logo.png 2014-02-12 22:21:47 +07:00
logo.svg Remove grey capsule on official logo 2016-02-29 09:01:02 +01:00
methods.py Fix javascript build in Windows 2016-06-25 01:41:56 +02:00
version.py Version 2.0.3 2016-05-12 19:54:11 +02:00

README.md

GODOT

https://godotengine.org

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

Documentation

Documentation is hosted on ReadTheDocs.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

https://godotengine.org

Compiling from Source

See docs for compilation instructions for every platform: http://docs.godotengine.org/en/latest/reference/_compiling.html

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