godot/scene
George Marques 1218d8f2a2 Rename CanvasItem.edit_get() to edit_get_state()
This makes more sense of what it does and correlates to edit_set_state()

(cherry picked from commit b06d235ce8)
2016-06-25 01:56:14 +02:00
..
2d Rename CanvasItem.edit_get() to edit_get_state() 2016-06-25 01:56:14 +02:00
3d Send body inout notifications after state is applied, fixes #4683 2016-06-25 01:41:57 +02:00
animation Fixed animation player auto-queue duplication and undo/redo 2016-05-12 08:58:39 +02:00
audio fix crash in SamplePlayer, closes #5005 2016-06-25 01:22:41 +02:00
gui Fix issue saving flags (size fill expand), fixes #4176 2016-06-25 01:55:39 +02:00
io remove trailing whitespace 2016-04-02 22:03:48 +02:00
main Fixed the order of events called by _input, closes #4384 2016-06-25 01:41:59 +02:00
resources Add quotes to .tscn keys, solves #4366 2016-06-25 01:41:59 +02:00
SCsub Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00
register_scene_types.cpp remove trailing whitespace 2016-04-02 22:03:48 +02:00
register_scene_types.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
scene_string_names.cpp Add a `sleeping_state_changed` signal to RigidBody and RigidBody2D classes 2016-04-06 18:49:51 +02:00
scene_string_names.h Add a `sleeping_state_changed` signal to RigidBody and RigidBody2D classes 2016-04-06 18:49:51 +02:00