.. |
animation_player_editor_plugin.cpp
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Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_preset(PRESET_WIDE)
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2017-09-22 11:39:44 +02:00 |
animation_player_editor_plugin.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
animation_tree_editor_plugin.cpp
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Renamed fixed_process to physics_process
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2017-09-30 16:19:07 +02:00 |
animation_tree_editor_plugin.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
asset_library_editor_plugin.cpp
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Removed most of the custom colors from the interface.
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2017-09-25 21:43:20 -05:00 |
asset_library_editor_plugin.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
camera_editor_plugin.cpp
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
camera_editor_plugin.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
canvas_item_editor_plugin.cpp
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Fixes the pre drag rect not drawn correctly
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2017-10-03 22:44:34 +02:00 |
canvas_item_editor_plugin.h
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Fixes the pre drag rect not drawn correctly
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2017-10-03 22:44:34 +02:00 |
collision_polygon_2d_editor_plugin.cpp
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Renamed fixed_process to physics_process
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2017-09-30 16:19:07 +02:00 |
collision_polygon_2d_editor_plugin.h
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Remove dead ButtonGroup code
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2017-09-06 14:41:34 +02:00 |
collision_polygon_editor_plugin.cpp
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AutoUse Pencil on Polygon creation
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2017-08-30 12:52:06 +02:00 |
collision_polygon_editor_plugin.h
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Remove dead ButtonGroup code
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2017-09-06 14:41:34 +02:00 |
collision_shape_2d_editor_plugin.cpp
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
collision_shape_2d_editor_plugin.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
cube_grid_theme_editor_plugin.cpp
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Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_preset(PRESET_WIDE)
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2017-09-22 11:39:44 +02:00 |
cube_grid_theme_editor_plugin.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
curve_editor_plugin.cpp
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CurveEditor: fix can't edit right tangent
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2017-10-03 03:48:11 +07:00 |
curve_editor_plugin.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
editor_preview_plugins.cpp
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
editor_preview_plugins.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
gi_probe_editor_plugin.cpp
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
gi_probe_editor_plugin.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
gradient_editor_plugin.cpp
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Fix files header
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2017-09-01 21:07:55 +07:00 |
gradient_editor_plugin.h
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Fix files header
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2017-09-01 21:07:55 +07:00 |
item_list_editor_plugin.cpp
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
item_list_editor_plugin.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
light_occluder_2d_editor_plugin.cpp
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Renamed fixed_process to physics_process
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2017-09-30 16:19:07 +02:00 |
light_occluder_2d_editor_plugin.h
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Remove dead ButtonGroup code
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2017-09-06 14:41:34 +02:00 |
line_2d_editor_plugin.cpp
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Rename pos to position in user facing methods and variables
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2017-09-20 13:11:10 +02:00 |
line_2d_editor_plugin.h
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Remove dead ButtonGroup code
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2017-09-06 14:41:34 +02:00 |
material_editor_plugin.cpp
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Renamed fixed_process to physics_process
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2017-09-30 16:19:07 +02:00 |
material_editor_plugin.h
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Ability to convert from SpatialMaterial to ShaderMaterial
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2017-09-22 09:20:52 -03:00 |
mesh_editor_plugin.cpp
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Renamed fixed_process to physics_process
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2017-09-30 16:19:07 +02:00 |
mesh_editor_plugin.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
mesh_instance_editor_plugin.cpp
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
mesh_instance_editor_plugin.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
multimesh_editor_plugin.cpp
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Dead code tells no tales
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2017-08-27 22:13:45 +02:00 |
multimesh_editor_plugin.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
navigation_mesh_editor_plugin.cpp
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Recast integration.
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2017-09-04 21:41:57 +01:00 |
navigation_mesh_editor_plugin.h
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Renamed function arguments to keep them consistent between declaration and implementation
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2017-09-14 13:49:15 -04:00 |
navigation_mesh_generator.cpp
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Recast integration.
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2017-09-04 21:41:57 +01:00 |
navigation_mesh_generator.h
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Renamed function arguments to keep them consistent between declaration and implementation
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2017-09-14 13:49:15 -04:00 |
navigation_polygon_editor_plugin.cpp
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Renamed fixed_process to physics_process
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2017-09-30 16:19:07 +02:00 |
navigation_polygon_editor_plugin.h
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Remove dead ButtonGroup code
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2017-09-06 14:41:34 +02:00 |
particles_2d_editor_plugin.cpp
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
particles_2d_editor_plugin.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
particles_editor_plugin.cpp
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
particles_editor_plugin.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
path_2d_editor_plugin.cpp
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Renamed fixed_process to physics_process
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2017-09-30 16:19:07 +02:00 |
path_2d_editor_plugin.h
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Remove dead ButtonGroup code
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2017-09-06 14:41:34 +02:00 |
path_editor_plugin.cpp
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Rename pos to position in user facing methods and variables
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2017-09-20 13:11:10 +02:00 |
path_editor_plugin.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
polygon_2d_editor_plugin.cpp
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Renamed fixed_process to physics_process
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2017-09-30 16:19:07 +02:00 |
polygon_2d_editor_plugin.h
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Remove dead ButtonGroup code
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2017-09-06 14:41:34 +02:00 |
resource_preloader_editor_plugin.cpp
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Renamed fixed_process to physics_process
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2017-09-30 16:19:07 +02:00 |
resource_preloader_editor_plugin.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
script_editor_plugin.cpp
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Added correct initialization for script editor theme.
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2017-10-02 18:33:42 -05:00 |
script_editor_plugin.h
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Several fixed to editor doc.
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2017-09-14 01:13:37 -05:00 |
script_text_editor.cpp
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Added correct initialization for script editor theme.
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2017-10-02 18:33:42 -05:00 |
script_text_editor.h
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Added correct initialization for script editor theme.
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2017-10-02 18:33:42 -05:00 |
SCsub
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Refactoring: rename tools/editor/ to editor/
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2017-03-05 14:21:25 +01:00 |
shader_editor_plugin.cpp
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Added adaptive text editor theme, this includes the shader editor
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2017-09-15 16:08:22 -05:00 |
shader_editor_plugin.h
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Dead code tells no tales
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2017-08-27 22:13:45 +02:00 |
shader_graph_editor_plugin.cpp
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Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_preset(PRESET_WIDE)
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2017-09-22 11:39:44 +02:00 |
shader_graph_editor_plugin.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
spatial_editor_plugin.cpp
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Merge pull request #11478 from n-pigeon/scale_gizmo
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2017-10-03 00:03:01 +02:00 |
spatial_editor_plugin.h
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Scale editing Gizmo for Spatial Editor
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2017-09-26 20:39:41 +02:00 |
sprite_frames_editor_plugin.cpp
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Renamed fixed_process to physics_process
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2017-09-30 16:19:07 +02:00 |
sprite_frames_editor_plugin.h
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Dead code tells no tales
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2017-08-27 22:13:45 +02:00 |
style_box_editor_plugin.cpp
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Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_preset(PRESET_WIDE)
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2017-09-22 11:39:44 +02:00 |
style_box_editor_plugin.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
texture_editor_plugin.cpp
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Renamed fixed_process to physics_process
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2017-09-30 16:19:07 +02:00 |
texture_editor_plugin.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
texture_region_editor_plugin.cpp
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Renamed Patch9Rect (which was expected to be renamed to NinePacthRect) into NinePatchRect on "drag & drop asset to 2D viewport" feature.
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2017-09-30 20:18:58 +07:00 |
texture_region_editor_plugin.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
theme_editor_plugin.cpp
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Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_preset(PRESET_WIDE)
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2017-09-22 11:39:44 +02:00 |
theme_editor_plugin.h
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Remove dead ButtonGroup code
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2017-09-06 14:41:34 +02:00 |
tile_map_editor_plugin.cpp
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Bucket fill will now incrementally process the queue on preview mode
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2017-09-24 10:35:55 -03:00 |
tile_map_editor_plugin.h
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Bucket fill will now incrementally process the queue on preview mode
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2017-09-24 10:35:55 -03:00 |
tile_set_editor_plugin.cpp
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Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_preset(PRESET_WIDE)
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2017-09-22 11:39:44 +02:00 |
tile_set_editor_plugin.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |