godot/platform/windows
Fabio Alessandrelli c030e602e5 Properly handle tcp connection failure
(cherry picked from commit 4f07b595a1)
2017-01-04 00:46:32 +01:00
..
export
SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-02 22:28:28 +01:00
context_gl_win.cpp
context_gl_win.h
ctxgl_procaddr.cpp
ctxgl_procaddr.h
detect.py [IPv6] Fix windows build script (link to ws2_32) 2016-12-11 18:12:46 +01:00
godot.ico
godot_res.rc Fix Windows resource script 2016-07-27 15:35:49 -03:00
godot_win.cpp
joystick.cpp
joystick.h
key_mapping_win.cpp
key_mapping_win.h
lang_table.h
logo.png
os_windows.cpp vsnc --> vsync 2016-11-15 08:34:43 +01:00
os_windows.h vsnc --> vsync 2016-11-15 08:34:43 +01:00
packet_peer_udp_winsock.cpp TCP/UDP Listen sockets can now be set to IPv6 only 2016-12-11 18:12:46 +01:00
packet_peer_udp_winsock.h added windows support for ipv6, cleaned up unix code 2016-12-11 12:35:06 +01:00
platform_config.h glew: Split thirdparty files and isolate env 2016-10-30 14:51:33 +01:00
stream_peer_winsock.cpp Properly handle tcp connection failure 2017-01-04 00:46:32 +01:00
stream_peer_winsock.h
tcp_server_winsock.cpp TCP/UDP Listen sockets can now be set to IPv6 only 2016-12-11 18:12:46 +01:00
tcp_server_winsock.h TCPServer listen now default to IP type ANY (v6 socket with v4 support) 2016-12-11 18:12:45 +01:00