godot/platform
Stefano Bonicatti c067cf2c6a Fixes vsync setting ignored when using a separate thread for rendering
Setting the vsync in the main thread, after the rendering thread starts
and takes the OpenGL context fails, so we need to do that before.
Also, for some reason, the main thread cannot make current the context
anymore.

Fixes #13447
2017-12-09 01:43:23 +01:00
..
android Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
haiku Fixes vsync setting ignored when using a separate thread for rendering 2017-12-09 01:43:23 +01:00
iphone Fix Manage Export Templates link 2017-12-08 00:46:03 +01:00
javascript Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
osx Fixes vsync setting ignored when using a separate thread for rendering 2017-12-09 01:43:23 +01:00
server Improve slang, especially in user-visible parts 2017-12-05 15:41:38 +01:00
uwp Fixes vsync setting ignored when using a separate thread for rendering 2017-12-09 01:43:23 +01:00
windows Fixes vsync setting ignored when using a separate thread for rendering 2017-12-09 01:43:23 +01:00
x11 Fixes vsync setting ignored when using a separate thread for rendering 2017-12-09 01:43:23 +01:00
register_platform_apis.h Facilitate exposing platform-exclusive interfaces to all platforms 2017-11-18 03:54:21 +01:00
SCsub disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00