godot/platform/uwp/os_uwp.cpp
Stefano Bonicatti c067cf2c6a Fixes vsync setting ignored when using a separate thread for rendering
Setting the vsync in the main thread, after the rendering thread starts
and takes the OpenGL context fails, so we need to do that before.
Also, for some reason, the main thread cannot make current the context
anymore.

Fixes #13447
2017-12-09 01:43:23 +01:00

839 lines
21 KiB
C++

/*************************************************************************/
/* os_uwp.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
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/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/*************************************************************************/
#include "os_uwp.h"
#include "drivers/gles3/rasterizer_gles3.h"
#include "drivers/unix/ip_unix.h"
#include "drivers/windows/dir_access_windows.h"
#include "drivers/windows/file_access_windows.h"
#include "drivers/windows/mutex_windows.h"
#include "drivers/windows/rw_lock_windows.h"
#include "drivers/windows/semaphore_windows.h"
#include "io/marshalls.h"
#include "main/main.h"
#include "platform/windows/packet_peer_udp_winsock.h"
#include "platform/windows/stream_peer_winsock.h"
#include "platform/windows/tcp_server_winsock.h"
#include "platform/windows/windows_terminal_logger.h"
#include "project_settings.h"
#include "servers/audio_server.h"
#include "servers/visual/visual_server_raster.h"
#include "thread_uwp.h"
#include <ppltasks.h>
#include <wrl.h>
using namespace Windows::ApplicationModel::Core;
using namespace Windows::ApplicationModel::Activation;
using namespace Windows::UI::Core;
using namespace Windows::UI::Input;
using namespace Windows::UI::Popups;
using namespace Windows::Foundation;
using namespace Windows::Graphics::Display;
using namespace Microsoft::WRL;
using namespace Windows::UI::ViewManagement;
using namespace Windows::Devices::Input;
using namespace Windows::Devices::Sensors;
using namespace Windows::ApplicationModel::DataTransfer;
using namespace concurrency;
int OSUWP::get_video_driver_count() const {
return 1;
}
const char *OSUWP::get_video_driver_name(int p_driver) const {
return "GLES3";
}
Size2 OSUWP::get_window_size() const {
Size2 size;
size.width = video_mode.width;
size.height = video_mode.height;
return size;
}
void OSUWP::set_window_size(const Size2 p_size) {
Windows::Foundation::Size new_size;
new_size.Width = p_size.width;
new_size.Height = p_size.height;
ApplicationView ^ view = ApplicationView::GetForCurrentView();
if (view->TryResizeView(new_size)) {
video_mode.width = p_size.width;
video_mode.height = p_size.height;
}
}
void OSUWP::set_window_fullscreen(bool p_enabled) {
ApplicationView ^ view = ApplicationView::GetForCurrentView();
video_mode.fullscreen = view->IsFullScreenMode;
if (video_mode.fullscreen == p_enabled)
return;
if (p_enabled) {
video_mode.fullscreen = view->TryEnterFullScreenMode();
} else {
view->ExitFullScreenMode();
video_mode.fullscreen = false;
}
}
bool OSUWP::is_window_fullscreen() const {
return ApplicationView::GetForCurrentView()->IsFullScreenMode;
}
void OSUWP::set_keep_screen_on(bool p_enabled) {
if (is_keep_screen_on() == p_enabled) return;
if (p_enabled)
display_request->RequestActive();
else
display_request->RequestRelease();
OS::set_keep_screen_on(p_enabled);
}
int OSUWP::get_audio_driver_count() const {
return AudioDriverManager::get_driver_count();
}
const char *OSUWP::get_audio_driver_name(int p_driver) const {
AudioDriver *driver = AudioDriverManager::get_driver(p_driver);
ERR_FAIL_COND_V(!driver, "");
return AudioDriverManager::get_driver(p_driver)->get_name();
}
void OSUWP::initialize_core() {
last_button_state = 0;
//RedirectIOToConsole();
ThreadUWP::make_default();
SemaphoreWindows::make_default();
MutexWindows::make_default();
RWLockWindows::make_default();
FileAccess::make_default<FileAccessWindows>(FileAccess::ACCESS_RESOURCES);
FileAccess::make_default<FileAccessWindows>(FileAccess::ACCESS_USERDATA);
FileAccess::make_default<FileAccessWindows>(FileAccess::ACCESS_FILESYSTEM);
DirAccess::make_default<DirAccessWindows>(DirAccess::ACCESS_RESOURCES);
DirAccess::make_default<DirAccessWindows>(DirAccess::ACCESS_USERDATA);
DirAccess::make_default<DirAccessWindows>(DirAccess::ACCESS_FILESYSTEM);
TCPServerWinsock::make_default();
StreamPeerWinsock::make_default();
PacketPeerUDPWinsock::make_default();
// We need to know how often the clock is updated
if (!QueryPerformanceFrequency((LARGE_INTEGER *)&ticks_per_second))
ticks_per_second = 1000;
// If timeAtGameStart is 0 then we get the time since
// the start of the computer when we call GetGameTime()
ticks_start = 0;
ticks_start = get_ticks_usec();
IP_Unix::make_default();
cursor_shape = CURSOR_ARROW;
}
bool OSUWP::can_draw() const {
return !minimized;
};
void OSUWP::set_gl_context(ContextEGL *p_context) {
gl_context = p_context;
};
void OSUWP::screen_size_changed() {
gl_context->reset();
};
void OSUWP::initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver) {
main_loop = NULL;
outside = true;
gl_context->initialize();
VideoMode vm;
vm.width = gl_context->get_window_width();
vm.height = gl_context->get_window_height();
vm.resizable = false;
ApplicationView ^ view = ApplicationView::GetForCurrentView();
vm.fullscreen = view->IsFullScreenMode;
view->SetDesiredBoundsMode(ApplicationViewBoundsMode::UseVisible);
view->PreferredLaunchWindowingMode = ApplicationViewWindowingMode::PreferredLaunchViewSize;
if (p_desired.fullscreen != view->IsFullScreenMode) {
if (p_desired.fullscreen) {
vm.fullscreen = view->TryEnterFullScreenMode();
} else {
view->ExitFullScreenMode();
vm.fullscreen = false;
}
}
Windows::Foundation::Size desired;
desired.Width = p_desired.width;
desired.Height = p_desired.height;
view->PreferredLaunchViewSize = desired;
if (view->TryResizeView(desired)) {
vm.width = view->VisibleBounds.Width;
vm.height = view->VisibleBounds.Height;
}
set_video_mode(vm);
gl_context->make_current();
RasterizerGLES3::register_config();
RasterizerGLES3::make_current();
gl_context->set_use_vsync(vm.use_vsync);
visual_server = memnew(VisualServerRaster);
// FIXME: Reimplement threaded rendering? Or remove?
/*
if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) {
visual_server = memnew(VisualServerWrapMT(visual_server, get_render_thread_mode() == RENDER_SEPARATE_THREAD));
}
*/
visual_server->init();
input = memnew(InputDefault);
joypad = ref new JoypadUWP(input);
joypad->register_events();
AudioDriverManager::initialize(p_audio_driver);
power_manager = memnew(PowerUWP);
managed_object->update_clipboard();
Clipboard::ContentChanged += ref new EventHandler<Platform::Object ^>(managed_object, &ManagedType::on_clipboard_changed);
accelerometer = Accelerometer::GetDefault();
if (accelerometer != nullptr) {
// 60 FPS
accelerometer->ReportInterval = (1.0f / 60.0f) * 1000;
accelerometer->ReadingChanged +=
ref new TypedEventHandler<Accelerometer ^, AccelerometerReadingChangedEventArgs ^>(managed_object, &ManagedType::on_accelerometer_reading_changed);
}
magnetometer = Magnetometer::GetDefault();
if (magnetometer != nullptr) {
// 60 FPS
magnetometer->ReportInterval = (1.0f / 60.0f) * 1000;
magnetometer->ReadingChanged +=
ref new TypedEventHandler<Magnetometer ^, MagnetometerReadingChangedEventArgs ^>(managed_object, &ManagedType::on_magnetometer_reading_changed);
}
gyrometer = Gyrometer::GetDefault();
if (gyrometer != nullptr) {
// 60 FPS
gyrometer->ReportInterval = (1.0f / 60.0f) * 1000;
gyrometer->ReadingChanged +=
ref new TypedEventHandler<Gyrometer ^, GyrometerReadingChangedEventArgs ^>(managed_object, &ManagedType::on_gyroscope_reading_changed);
}
_ensure_user_data_dir();
if (is_keep_screen_on())
display_request->RequestActive();
set_keep_screen_on(GLOBAL_DEF("display/window/keep_screen_on", true));
}
void OSUWP::set_clipboard(const String &p_text) {
DataPackage ^ clip = ref new DataPackage();
clip->RequestedOperation = DataPackageOperation::Copy;
clip->SetText(ref new Platform::String((const wchar_t *)p_text.c_str()));
Clipboard::SetContent(clip);
};
String OSUWP::get_clipboard() const {
if (managed_object->clipboard != nullptr)
return managed_object->clipboard->Data();
else
return "";
};
void OSUWP::input_event(const Ref<InputEvent> &p_event) {
input->parse_input_event(p_event);
};
void OSUWP::delete_main_loop() {
if (main_loop)
memdelete(main_loop);
main_loop = NULL;
}
void OSUWP::set_main_loop(MainLoop *p_main_loop) {
input->set_main_loop(p_main_loop);
main_loop = p_main_loop;
}
void OSUWP::finalize() {
if (main_loop)
memdelete(main_loop);
main_loop = NULL;
visual_server->finish();
memdelete(visual_server);
#ifdef OPENGL_ENABLED
if (gl_context)
memdelete(gl_context);
#endif
memdelete(input);
joypad = nullptr;
}
void OSUWP::finalize_core() {
}
void OSUWP::alert(const String &p_alert, const String &p_title) {
Platform::String ^ alert = ref new Platform::String(p_alert.c_str());
Platform::String ^ title = ref new Platform::String(p_title.c_str());
MessageDialog ^ msg = ref new MessageDialog(alert, title);
UICommand ^ close = ref new UICommand("Close", ref new UICommandInvokedHandler(managed_object, &OSUWP::ManagedType::alert_close));
msg->Commands->Append(close);
msg->DefaultCommandIndex = 0;
managed_object->alert_close_handle = true;
msg->ShowAsync();
}
void OSUWP::ManagedType::alert_close(IUICommand ^ command) {
alert_close_handle = false;
}
void OSUWP::ManagedType::on_clipboard_changed(Platform::Object ^ sender, Platform::Object ^ ev) {
update_clipboard();
}
void OSUWP::ManagedType::update_clipboard() {
DataPackageView ^ data = Clipboard::GetContent();
if (data->Contains(StandardDataFormats::Text)) {
create_task(data->GetTextAsync()).then([this](Platform::String ^ clipboard_content) {
this->clipboard = clipboard_content;
});
}
}
void OSUWP::ManagedType::on_accelerometer_reading_changed(Accelerometer ^ sender, AccelerometerReadingChangedEventArgs ^ args) {
AccelerometerReading ^ reading = args->Reading;
os->input->set_accelerometer(Vector3(
reading->AccelerationX,
reading->AccelerationY,
reading->AccelerationZ));
}
void OSUWP::ManagedType::on_magnetometer_reading_changed(Magnetometer ^ sender, MagnetometerReadingChangedEventArgs ^ args) {
MagnetometerReading ^ reading = args->Reading;
os->input->set_magnetometer(Vector3(
reading->MagneticFieldX,
reading->MagneticFieldY,
reading->MagneticFieldZ));
}
void OSUWP::ManagedType::on_gyroscope_reading_changed(Gyrometer ^ sender, GyrometerReadingChangedEventArgs ^ args) {
GyrometerReading ^ reading = args->Reading;
os->input->set_magnetometer(Vector3(
reading->AngularVelocityX,
reading->AngularVelocityY,
reading->AngularVelocityZ));
}
void OSUWP::set_mouse_mode(MouseMode p_mode) {
if (p_mode == MouseMode::MOUSE_MODE_CAPTURED) {
CoreWindow::GetForCurrentThread()->SetPointerCapture();
} else {
CoreWindow::GetForCurrentThread()->ReleasePointerCapture();
}
if (p_mode == MouseMode::MOUSE_MODE_CAPTURED || p_mode == MouseMode::MOUSE_MODE_HIDDEN) {
CoreWindow::GetForCurrentThread()->PointerCursor = nullptr;
} else {
CoreWindow::GetForCurrentThread()->PointerCursor = ref new CoreCursor(CoreCursorType::Arrow, 0);
}
mouse_mode = p_mode;
SetEvent(mouse_mode_changed);
}
OSUWP::MouseMode OSUWP::get_mouse_mode() const {
return mouse_mode;
}
Point2 OSUWP::get_mouse_position() const {
return Point2(old_x, old_y);
}
int OSUWP::get_mouse_button_state() const {
return last_button_state;
}
void OSUWP::set_window_title(const String &p_title) {
}
void OSUWP::set_video_mode(const VideoMode &p_video_mode, int p_screen) {
video_mode = p_video_mode;
}
OS::VideoMode OSUWP::get_video_mode(int p_screen) const {
return video_mode;
}
void OSUWP::get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen) const {
}
String OSUWP::get_name() {
return "UWP";
}
OS::Date OSUWP::get_date(bool utc) const {
SYSTEMTIME systemtime;
if (utc)
GetSystemTime(&systemtime);
else
GetLocalTime(&systemtime);
Date date;
date.day = systemtime.wDay;
date.month = Month(systemtime.wMonth);
date.weekday = Weekday(systemtime.wDayOfWeek);
date.year = systemtime.wYear;
date.dst = false;
return date;
}
OS::Time OSUWP::get_time(bool utc) const {
SYSTEMTIME systemtime;
if (utc)
GetSystemTime(&systemtime);
else
GetLocalTime(&systemtime);
Time time;
time.hour = systemtime.wHour;
time.min = systemtime.wMinute;
time.sec = systemtime.wSecond;
return time;
}
OS::TimeZoneInfo OSUWP::get_time_zone_info() const {
TIME_ZONE_INFORMATION info;
bool daylight = false;
if (GetTimeZoneInformation(&info) == TIME_ZONE_ID_DAYLIGHT)
daylight = true;
TimeZoneInfo ret;
if (daylight) {
ret.name = info.DaylightName;
} else {
ret.name = info.StandardName;
}
ret.bias = info.Bias;
return ret;
}
uint64_t OSUWP::get_unix_time() const {
FILETIME ft;
SYSTEMTIME st;
GetSystemTime(&st);
SystemTimeToFileTime(&st, &ft);
SYSTEMTIME ep;
ep.wYear = 1970;
ep.wMonth = 1;
ep.wDayOfWeek = 4;
ep.wDay = 1;
ep.wHour = 0;
ep.wMinute = 0;
ep.wSecond = 0;
ep.wMilliseconds = 0;
FILETIME fep;
SystemTimeToFileTime(&ep, &fep);
return (*(uint64_t *)&ft - *(uint64_t *)&fep) / 10000000;
};
void OSUWP::delay_usec(uint32_t p_usec) const {
int msec = p_usec < 1000 ? 1 : p_usec / 1000;
// no Sleep()
WaitForSingleObjectEx(GetCurrentThread(), msec, false);
}
uint64_t OSUWP::get_ticks_usec() const {
uint64_t ticks;
uint64_t time;
// This is the number of clock ticks since start
QueryPerformanceCounter((LARGE_INTEGER *)&ticks);
// Divide by frequency to get the time in seconds
time = ticks * 1000000L / ticks_per_second;
// Subtract the time at game start to get
// the time since the game started
time -= ticks_start;
return time;
}
void OSUWP::process_events() {
joypad->process_controllers();
process_key_events();
}
void OSUWP::process_key_events() {
for (int i = 0; i < key_event_pos; i++) {
KeyEvent &kev = key_event_buffer[i];
Ref<InputEventKey> key_event;
key_event.instance();
key_event->set_alt(kev.alt);
key_event->set_shift(kev.shift);
key_event->set_control(kev.control);
key_event->set_echo(kev.echo);
key_event->set_scancode(kev.scancode);
key_event->set_unicode(kev.unicode);
key_event->set_pressed(kev.pressed);
input_event(key_event);
}
key_event_pos = 0;
}
void OSUWP::queue_key_event(KeyEvent &p_event) {
// This merges Char events with the previous Key event, so
// the unicode can be retrieved without sending duplicate events.
if (p_event.type == KeyEvent::MessageType::CHAR_EVENT_MESSAGE && key_event_pos > 0) {
KeyEvent &old = key_event_buffer[key_event_pos - 1];
ERR_FAIL_COND(old.type != KeyEvent::MessageType::KEY_EVENT_MESSAGE);
key_event_buffer[key_event_pos - 1].unicode = p_event.unicode;
return;
}
ERR_FAIL_COND(key_event_pos >= KEY_EVENT_BUFFER_SIZE);
key_event_buffer[key_event_pos++] = p_event;
}
void OSUWP::set_cursor_shape(CursorShape p_shape) {
ERR_FAIL_INDEX(p_shape, CURSOR_MAX);
if (cursor_shape == p_shape)
return;
static const CoreCursorType uwp_cursors[CURSOR_MAX] = {
CoreCursorType::Arrow,
CoreCursorType::IBeam,
CoreCursorType::Hand,
CoreCursorType::Cross,
CoreCursorType::Wait,
CoreCursorType::Wait,
CoreCursorType::Arrow,
CoreCursorType::Arrow,
CoreCursorType::UniversalNo,
CoreCursorType::SizeNorthSouth,
CoreCursorType::SizeWestEast,
CoreCursorType::SizeNortheastSouthwest,
CoreCursorType::SizeNorthwestSoutheast,
CoreCursorType::SizeAll,
CoreCursorType::SizeNorthSouth,
CoreCursorType::SizeWestEast,
CoreCursorType::Help
};
CoreWindow::GetForCurrentThread()->PointerCursor = ref new CoreCursor(uwp_cursors[p_shape], 0);
cursor_shape = p_shape;
}
Error OSUWP::execute(const String &p_path, const List<String> &p_arguments, bool p_blocking, ProcessID *r_child_id, String *r_pipe, int *r_exitcode, bool read_stderr) {
return FAILED;
};
Error OSUWP::kill(const ProcessID &p_pid) {
return FAILED;
};
Error OSUWP::set_cwd(const String &p_cwd) {
return FAILED;
}
String OSUWP::get_executable_path() const {
return "";
}
void OSUWP::set_icon(const Ref<Image> &p_icon) {
}
bool OSUWP::has_environment(const String &p_var) const {
return false;
};
String OSUWP::get_environment(const String &p_var) const {
return "";
};
String OSUWP::get_stdin_string(bool p_block) {
return String();
}
void OSUWP::move_window_to_foreground() {
}
Error OSUWP::shell_open(String p_uri) {
return FAILED;
}
String OSUWP::get_locale() const {
#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP // this should work on phone 8.1, but it doesn't
return "en";
#else
Platform::String ^ language = Windows::Globalization::Language::CurrentInputMethodLanguageTag;
return String(language->Data()).replace("-", "_");
#endif
}
void OSUWP::release_rendering_thread() {
gl_context->release_current();
}
void OSUWP::make_rendering_thread() {
gl_context->make_current();
}
void OSUWP::swap_buffers() {
gl_context->swap_buffers();
}
bool OSUWP::has_touchscreen_ui_hint() const {
TouchCapabilities ^ tc = ref new TouchCapabilities();
return tc->TouchPresent != 0 || UIViewSettings::GetForCurrentView()->UserInteractionMode == UserInteractionMode::Touch;
}
bool OSUWP::has_virtual_keyboard() const {
return UIViewSettings::GetForCurrentView()->UserInteractionMode == UserInteractionMode::Touch;
}
void OSUWP::show_virtual_keyboard(const String &p_existing_text, const Rect2 &p_screen_rect) {
InputPane ^ pane = InputPane::GetForCurrentView();
pane->TryShow();
}
void OSUWP::hide_virtual_keyboard() {
InputPane ^ pane = InputPane::GetForCurrentView();
pane->TryHide();
}
void OSUWP::run() {
if (!main_loop)
return;
main_loop->init();
uint64_t last_ticks = get_ticks_usec();
int frames = 0;
uint64_t frame = 0;
while (!force_quit) {
CoreWindow::GetForCurrentThread()->Dispatcher->ProcessEvents(CoreProcessEventsOption::ProcessAllIfPresent);
if (managed_object->alert_close_handle) continue;
process_events(); // get rid of pending events
if (Main::iteration() == true)
break;
};
main_loop->finish();
}
MainLoop *OSUWP::get_main_loop() const {
return main_loop;
}
String OSUWP::get_user_data_dir() const {
Windows::Storage::StorageFolder ^ data_folder = Windows::Storage::ApplicationData::Current->LocalFolder;
return String(data_folder->Path->Data()).replace("\\", "/");
}
bool OSUWP::_check_internal_feature_support(const String &p_feature) {
return p_feature == "pc" || p_feature == "s3tc";
}
OS::PowerState OSUWP::get_power_state() {
return power_manager->get_power_state();
}
int OSUWP::get_power_seconds_left() {
return power_manager->get_power_seconds_left();
}
int OSUWP::get_power_percent_left() {
return power_manager->get_power_percent_left();
}
OSUWP::OSUWP() {
key_event_pos = 0;
force_quit = false;
alt_mem = false;
gr_mem = false;
shift_mem = false;
control_mem = false;
meta_mem = false;
minimized = false;
pressrc = 0;
old_invalid = true;
mouse_mode = MOUSE_MODE_VISIBLE;
#ifdef STDOUT_FILE
stdo = fopen("stdout.txt", "wb");
#endif
gl_context = NULL;
display_request = ref new Windows::System::Display::DisplayRequest();
managed_object = ref new ManagedType;
managed_object->os = this;
mouse_mode_changed = CreateEvent(NULL, TRUE, FALSE, L"os_mouse_mode_changed");
AudioDriverManager::add_driver(&audio_driver);
Vector<Logger *> loggers;
loggers.push_back(memnew(WindowsTerminalLogger));
_set_logger(memnew(CompositeLogger(loggers)));
}
OSUWP::~OSUWP() {
#ifdef STDOUT_FILE
fclose(stdo);
#endif
}