5dbf1809c6
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
103 lines
3.3 KiB
C++
103 lines
3.3 KiB
C++
/*************************************************************************/
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/* context_gl_osx.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "context_gl_osx.h"
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#ifdef OSX_ENABLED
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#if defined(OPENGL_ENABLED) || defined(LEGACYGL_ENABLED)
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#include <stdio.h>
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#include <stdlib.h>
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#include <unistd.h>
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#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091
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#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092
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void ContextGL_OSX::release_current() {
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aglSetCurrentContext(context);
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}
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void ContextGL_OSX::make_current() {
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aglSetCurrentContext(NULL);
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}
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void ContextGL_OSX::swap_buffers() {
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aglSwapBuffers(context);
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}
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Error ContextGL_OSX::initialize() {
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if ((Ptr)kUnresolvedCFragSymbolAddress == (Ptr)aglChoosePixelFormat)
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return FAILED;
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GLint attributes[] = { AGL_RGBA,
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AGL_DOUBLEBUFFER,
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AGL_DEPTH_SIZE, 32,
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AGL_NO_RECOVERY,
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AGL_NONE,
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AGL_NONE };
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AGLPixelFormat format = NULL;
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format = aglChoosePixelFormat(NULL, 0, attributes);
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if (!format)
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return FAILED;
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context = aglCreateContext(format, 0);
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if (!context)
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return FAILED;
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aglDestroyPixelFormat(format);
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aglSetWindowRef(context, window);
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GLint swapInterval = 1;
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aglSetInteger(context, AGL_SWAP_INTERVAL, &swapInterval);
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aglSetCurrentContext(context);
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return OK;
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}
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ContextGL_OSX::ContextGL_OSX(WindowRef p_window) {
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window = p_window;
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}
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ContextGL_OSX::~ContextGL_OSX() {
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if (context)
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aglDestroyContext(context);
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}
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#endif
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#endif
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