godot/platform/x11/joypad_linux.h
Andreas Haas c0b6756875
Input: Remove usage of platform dependent event IDs.
The ID property for InputEvents is set by `SceneTree` when sending the event down the tree.
So there's no need for the platform specific code to set this value when it will later be overriden anyway...
2017-03-26 15:59:32 +02:00

102 lines
3.6 KiB
C++

/*************************************************************************/
/* joypad_linux.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/*************************************************************************/
//author: Andreas Haas <hondres, liugam3@gmail.com>
#ifndef JOYPAD_LINUX_H
#define JOYPAD_LINUX_H
#ifdef JOYDEV_ENABLED
#include "main/input_default.h"
#include "os/mutex.h"
#include "os/thread.h"
struct input_absinfo;
class JoypadLinux {
public:
JoypadLinux(InputDefault *in);
~JoypadLinux();
void process_joypads();
private:
enum {
JOYPADS_MAX = 16,
MAX_ABS = 63,
MAX_KEY = 767, // Hack because <linux/input.h> can't be included here
};
struct Joypad {
InputDefault::JoyAxis curr_axis[MAX_ABS];
int key_map[MAX_KEY];
int abs_map[MAX_ABS];
int dpad;
int fd;
String devpath;
input_absinfo *abs_info[MAX_ABS];
bool force_feedback;
int ff_effect_id;
uint64_t ff_effect_timestamp;
Joypad();
~Joypad();
void reset();
};
bool exit_udev;
Mutex *joy_mutex;
Thread *joy_thread;
InputDefault *input;
Joypad joypads[JOYPADS_MAX];
Vector<String> attached_devices;
static void joy_thread_func(void *p_user);
int get_joy_from_path(String path) const;
void setup_joypad_properties(int p_id);
void close_joypad(int p_id = -1);
#ifdef UDEV_ENABLED
void enumerate_joypads(struct udev *_udev);
void monitor_joypads(struct udev *_udev);
#endif
void monitor_joypads();
void run_joypad_thread();
void open_joypad(const char *path);
void joypad_vibration_start(int p_id, float p_weak_magnitude, float p_strong_magnitude, float p_duration, uint64_t p_timestamp);
void joypad_vibration_stop(int p_id, uint64_t p_timestamp);
InputDefault::JoyAxis axis_correct(const input_absinfo *abs, int value) const;
};
#endif
#endif // JOYPAD_LINUX_H