godot/platform/uwp
Hugo Locurcio 8fbdcb6fea
Point at software OpenGL when OpenGL fails to initialize on X11
2021-08-05 18:24:42 +02:00
..
export UWP: Keep upstream names for capabilities preset settings to avoid mismatch 2021-06-29 13:11:56 +02:00
SCsub SCons: Fix UWP build after #45618 2021-02-22 15:30:48 +01:00
app.cpp [UWP] Add missing `get_scansym` argument. 2021-05-22 18:35:16 +02:00
app.h Fix build error in UWP 2021-02-22 17:57:27 +01:00
context_egl_uwp.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
context_egl_uwp.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
detect.py Allow to not optimize release build 2021-03-20 23:05:13 +01:00
joypad_uwp.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
joypad_uwp.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
logo.png Enhanced iOS and UWP logo on Export dialog 2017-11-29 17:34:01 +07:00
os_uwp.cpp Point at software OpenGL when OpenGL fails to initialize on X11 2021-08-05 18:24:42 +02:00
os_uwp.h Add `physical_scancode` (keyboard layout independent keycodes) to InputEventKey and InputMap. 2021-05-06 23:19:45 +03:00
platform_config.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
power_uwp.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
power_uwp.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00